Hey guys...first time posting a build here. This build has worked well for me so I thought I'd share.
Skills:
1. Barbed Spear - Bleeding 12 second
2. Blazing Spear - +15 damage, burning 2 seconds
3. Disrupting Spear - Disrupts Conditioned Foes (Optional)
4. "They're On Fire" - 41% less damage from burning foes,20 seconds
5. Anthem of Flame - Allies in earshot 10 seconds next attack skill causes burning for 3 seconds
6. Leader's Comfort - +66HP and +18 for each ally in earshot (Optional)
7. Troll Unguent - +8 HP Regen (Optional)
8. Apply Poison - For 24 seconds, your attacks cause poison for 11 seconds
Attributes (at Level 20): Currently my attributes are as follows (not sure if I have +30, since they don't use attribute quests)
Wilderness: 10
Spear Mastery: 10
Leadership: 11 + 1 (+1 from the leadership headpiece)
Items/Armor/Runes: I am sure that I could add runes in, but I am saving to figure out what would go best. As of now, I just have the 1k Sunspear raiment, with Leadership Head Piece, non-runed/insigniad
Use: This is a team build, but I find it to be very effective in degen'ing a PvE enemy to death fast. I haven't tried in PvP, and I likely won't since I don't PvP. Just wanted to share it with you, and see if anyone else has any good P/? builds.
I originally had a P/E, but there are a lot of high cost spells in elementalist and I just couldn't support my habit of spell casting, so I changed to Ranger...like it so far.
Before entering a battle, I use Apply Poison, the I head into battle, I spam Anthem of Flame and "They're on Fire" when they're up to cause enemies to burn, and make them deal 41% less damage to my teammates in earshot, then use Barbed Spear (first) and Blazing Spear (second) for the burn/bleed/poison degen. I focus on the non-priority enemies first, then move up to priority targets. Anthem of Flame effects the next attack skill used, so don't use Anthem, and then Blazing Spear, because the burn doesn't stack. Use Anthem --> Barbed Spear, wait 2-3 seconds, -->Blazing Spear
If I am going into spell caster heaven, I bring Disrupting Spear to be used when an enemy spell caster is under the effects of a condition (which should be about 90-100% of the time from you attacking)
Optional Slots: Disrupting Spear can be swapped with Wild Throw to be used against tanks/rangers to end their stance plus deal an additional 15(?) damage. If you trust your healers, you can take out Troll Unguent and Leader's Comfort, and replace with any attack skill, shout/chant or preparations you'd like. I bought flame trap and barbed trap and it works well on crippling enemies/burning things to death.
If you choose to try the build in PvP, let me know how it goes. Hope you like it.
G
