[card]Lyssa's Aura[/card] [card]Power Leech[/card] [card]Energy Drain[/card] [card]Power Drain[/card] [card]Spirit of Failure[/card]
With the new AI I would think Lyssa's Aura could be a very nice energy mgt skill. Then again, maybe it's too conditional, particularly if your team is running lots of interrupts.
Power Leech looks nice cause it kills 2 birds with one stone--interruption and lots of energy back. But again, if your team interrupts all the enemy casters' spells it won't be worth much.
Or is the old Energy Drain + Power Drain combo the best method for managing Monk Hero energy?
Do monks even make good interruptors now or do they kite too much?
Edit: Also, anyone try running Spirit of Failure on a Hero Monk?
Power Leech, Lyssa's Aura, or Energy Drain on Hero Monks?
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It depend on your opponent.
If there are practically no caster on enemy team, energy drain is the best.
Usually your opponent team will have at least one monk, and if you use power leech, the monk hero can get it in just fine. However, if the monk was a player, power leech's ability lose a grade.
Aura of Lyssa is something I haven't test, I think it is just WAY too conditional. Not like monk NPC can predict the future. It also does not last long enough to matter.
If there are practically no caster on enemy team, energy drain is the best.
Usually your opponent team will have at least one monk, and if you use power leech, the monk hero can get it in just fine. However, if the monk was a player, power leech's ability lose a grade.
Aura of Lyssa is something I haven't test, I think it is just WAY too conditional. Not like monk NPC can predict the future. It also does not last long enough to matter.
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Quote:
Originally Posted by Chewbacca Defense
I haven't been successful in getting my Monks to use interrupts like Power Drain. They usually just spam their heal skills till there's no energy and run around.
Use monks on passive until you need to get them some energy, then switch them to aggressive and bam you'll get your mana, assuming there are casters anyways 
Interrupts like pdrain fall into the aggressive catagory, and as such won't be used by chars on passive.

Interrupts like pdrain fall into the aggressive catagory, and as such won't be used by chars on passive.
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Quote:
Originally Posted by Intrinsic
Use monks on passive until you need to get them some energy, then switch them to aggressive and bam you'll get your mana, assuming there are casters anyways 
Interrupts like pdrain fall into the aggressive catagory, and as such won't be used by chars on passive. Ah, I think that also explains why my Monk was refusing to use Energy Drain... the AI considers this as an "aggressive" e-denial skill.

Interrupts like pdrain fall into the aggressive catagory, and as such won't be used by chars on passive. Ah, I think that also explains why my Monk was refusing to use Energy Drain... the AI considers this as an "aggressive" e-denial skill.
Quote:
Originally Posted by Intrinsic
Use monks on passive until you need to get them some energy, then switch them to aggressive and bam you'll get your mana, assuming there are casters anyways 
Interrupts like pdrain fall into the aggressive catagory, and as such won't be used by chars on passive. We may be defining our terms differently, but I find my Monk/Necro/Ele heroes using power drain/leech sig quite often when in "Guard" mode.

Interrupts like pdrain fall into the aggressive catagory, and as such won't be used by chars on passive. We may be defining our terms differently, but I find my Monk/Necro/Ele heroes using power drain/leech sig quite often when in "Guard" mode.
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Quote:
Originally Posted by furbat
Im not sure what the difference is between aggressive and gaurd. Seems that they are more likely to stay near you and attack your target i guess.
From my experiences and talking with friends/guildies, it seems that when in "fight" mode, don't be surprised if a hero will extend beyond your aggro range. (Leeroy behaviour, etc.) When in "guard" mode, they tend to stay within your aggro bubble.
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Quote:
Originally Posted by Ole Man Bourbon
[card]Lyssa's Aura[/card] [card]Power Leech[/card] [card]Energy Drain[/card] [card]Power Drain[/card] [card]Spirit of Failure[/card]
With the new AI I would think Lyssa's Aura could be a very nice energy mgt skill. Then again, maybe it's too conditional, particularly if your team is running lots of interrupts.
Power Leech looks nice cause it kills 2 birds with one stone--interruption and lots of energy back. But again, if your team interrupts all the enemy casters' spells it won't be worth much.
Or is the old Energy Drain + Power Drain combo the best method for managing Monk Hero energy?
Do monks even make good interruptors now or do they kite too much?
Edit: Also, anyone try running Spirit of Failure on a Hero Monk? I use for my healing monk:
[card]Blessed Aura[/card][card]Blessed Signet[/card][card]Divine Boon[/card][card]Mantra of Inscriptions[/card][card]Energy Drain[/card][card]Healing Breeze[/card][card]Jamei's Gaze[/card][card]Heal Other[/card]
A powerful spike healer
With the new AI I would think Lyssa's Aura could be a very nice energy mgt skill. Then again, maybe it's too conditional, particularly if your team is running lots of interrupts.
Power Leech looks nice cause it kills 2 birds with one stone--interruption and lots of energy back. But again, if your team interrupts all the enemy casters' spells it won't be worth much.
Or is the old Energy Drain + Power Drain combo the best method for managing Monk Hero energy?
Do monks even make good interruptors now or do they kite too much?
Edit: Also, anyone try running Spirit of Failure on a Hero Monk? I use for my healing monk:
[card]Blessed Aura[/card][card]Blessed Signet[/card][card]Divine Boon[/card][card]Mantra of Inscriptions[/card][card]Energy Drain[/card][card]Healing Breeze[/card][card]Jamei's Gaze[/card][card]Heal Other[/card]
A powerful spike healer
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Quote:
Originally Posted by PanGammon
I put Power Drain and Leech Signet of my Healing Light Tahlkora. Hero monks always blow their energy but since I put interupts and a energy managing heal, her inhuman reflexes has saved the day
Bottom Line: Interupts of heros = sick evil Power Drain and Leech Sig here as well. Works very well, and with the Sig they are able to use it even if they drain all of their energy.
Bottom Line: Interupts of heros = sick evil Power Drain and Leech Sig here as well. Works very well, and with the Sig they are able to use it even if they drain all of their energy.
