The recent changes to Shadow of Haste raise the question: Can you improve a skill and actually make it worse than it was?
Consider this: Assassins are close range (melee) damage dealers. They don't have the armor of a warrior, and they survive by using hit and fade tactics. If they try to hold their ground in a toe to toe fight, they will lose.
Personally, I found Shadow of Haste quite useful. At a rank of 10 in Shadow Arts, it lasted 15 seconds. It worked just long enough to get me into a fight, fire of a couple of attack chains, and usually take out at least one soft target (ele, monk, etc.) before it ended. It would then snap me back out of harms way, often just in time, allowing me to heal and prepare for another assault if needed.
Now, at the same attribute level, it lasts 50 seconds. This keeps an Assassin in the fight for close to a full minute, taking damage the entire time. It is no longer hit and fade, the Assassin's trademark, but effectively makes you a standard infantry fighter.
Add to this the fact that the elite skill Shadow Form used to last for the same duration as Shadow of Haste, in this case 15 seconds. It was very easy to activate Shadow of Haste, then follow with Shadow Form as you closed in on your target. Just before Shadow Form left you hanging with only 35 hp, Shadow of Haste would pull you to safety. Now, unless you keep a stopwatch handy and time it just right, using Shadow Form with Shadow of Haste is almost surely going to get you killed (could this be why they changed SoH?).
While the Shadow of Haste stats look better on paper, I think we were secretly hit by the nerf bat from behind. What do you think?
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