I've been noticing something when tackling slightly harder missions and quests with friends and strangers. It's the tendency of some players to deem a quest too difficult simply because they die a few times and accumulate some unattractive DP in the process.
What then happens is players become discouraged, rage quit, lose motivation or whatever, when in fact a little diligence (and maybe a couple more nasty deaths) would take us through the rest of our objectives.
I just want to share that many quests and missions, while hard, are completely doable after a few untimely deaths. Perhaps when everyone in the party is sporting 60% DP and dieing repeatedly at the same spot, then I see a good reason for starting anew. But getting fed up after a single defeat? There's a reason there are so many of those rez shrines sprinkled everywhere!! let's use them.
J


