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Yay! minions, spirits fixed!
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Can't be true. I played my MM all day today. Any minions added in Factions or Nightfall still stop attacking for unknown reasons during battle. My Bone Fiends are perfectly fine though. Flesh Golem and Shambling Horrors still run a mile behind. They also just group around you and bodyblock you cause they won't attack. I think the melee minions aren't registering that a battle is still going on unless they or I am getting attacked. Doesn't even matter if I am attacking or calling targets.
If this has truly been fixed, then ANet just hates my necromancer :/
If this has truly been fixed, then ANet just hates my necromancer :/
my master of shadows is on an MM build. I do notice that some of his minions lag behind, i am not convinced i have addressed the problem as stated by the OP, but i can only add my observations.
In any setting his minions lag behind, also he stays back to help them.
He is a bit like a human(player) only he cannot make value based decisions, but he can make time based decisions much better than any human. Therefore on balance i would love to have a quality MM on my side be it human or hero
In any setting his minions lag behind, also he stays back to help them.
He is a bit like a human(player) only he cannot make value based decisions, but he can make time based decisions much better than any human. Therefore on balance i would love to have a quality MM on my side be it human or hero
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