We all know how shitty henchman can be once you get past level 5. This isn't just a "make henchies smarter" thread, I'm going to really make some suggestions that should have been in the game from the second henchman were added.
1. Henchman are stupid. Yes, that's all well and good but even a monkey can click and use a skill. They don't need to be as smart as good ole Einstein to play their role well. I don't want them to be MORE INTELLIGENT, I just want them to have role-awareness which could be easily hard-coded into each henchman. For instance:
Mage: stays back further from the group and casts AoE spells etc from a distance.. traditional Mage playstyle.
Monk: stay a ways behind the tank and worry about healing first and foremost the tanker(s) then other people unless someone is very close to dying.
etc.
I've tried to solo some quests/missions on my level 19 W/Mo with a henchie monk.. and i'll sit there and watch my HP drop to 0 while the monk sits there and heals the mage or attacks the mob. Pisses me off quite a bit when I spend 1 hour in a mission to get to the end just to have my moron healer let me die.. and of course, when the tank dies.. the party gets wiped.
2. Henchman are stupid. Yes, they're stupid but this isn't the problem. They just don't realize when and what to attack. Take the Bloodstone Fen mission for example.. when you need to run and plant the seeds to awaken the elders for the bonus, they'll attack the guardians even if you don't. Retards.
There are more but i need to get to class so I'll add some later.
C
