Target Ally is healed for 30...150 Health. If that ally's health was below 50%, you gain 10 energy (Protection Prayers)
Energy:10
Casting Time: 3/4
Recharge: 4
Personally, I think that this will be a very useful skill for protection monks, seeing as we lack a direct heal, and can only heal through divine boon + divine favor. The effects are equivalent to Word of Healing, only that you lose no energy when you're target is below 50%.
What are your thoughts?
S

hehe