Bonder is your best friend.
You just take a monk hero and set bonder build.
I did that and pass this mission for 2 chars, same as Dasha.
Also, I set Margrid for R/Rt with
Pain, Bloodsong, Dissonance, Shelter, Union, Oath Shot
Works very nice
Pogahn Passage so DAMN HARD?!
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This mission is pretty easy if you use the time you have and don't rush. The only part you really need to watch is at the end where you face the Ele boss and 2 priests. The boss can spike you before you can take down the Priests. All in all, many of the solutions here should work well. I wasn't prepared for it when I henched it, but we did it. Came back with a guild group and it took us 4 tries....maybe a little luck is involved.
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Haha it took me and a friend several attempts to get this one down and we resorted to a really ghetto tactic to keep the level 16 NPC alive. As I am primarily spec'ed as a wammo tank, I stepped aside and let Koss do most of the heavy tanking for us. My role? Pick up stragglers and directly heal the NPC with Healing Breeze and Vigorous Spirit.
There was also a bit of luck involved at the end since Olias was an MM and his minions kept the elementalist boss body blocked around the corner near the boat.
It didn't even occur to us to use Prot Spirit. Doh!
There was also a bit of luck involved at the end since Olias was an MM and his minions kept the elementalist boss body blocked around the corner near the boat.

It didn't even occur to us to use Prot Spirit. Doh!
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The deal is...too many people think Hero monks are superior to henchmen monk. In reality, that's not the truth. Henchmen have their AI programed specifically for that skill set, but hero monk doesn't know how to utilize that 150!/(150-8)! or more skill combinations.
If you want your monk to be smart on healing, bring henchmen monks and not heros. Use heros ONLY when the build is not availible from henchmen (i.e. flashbot, heal party spam, spoil victor, SS)
If you want your monk to be smart on healing, bring henchmen monks and not heros. Use heros ONLY when the build is not availible from henchmen (i.e. flashbot, heal party spam, spoil victor, SS)
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First off...This mission used to be a breeze because no one would attack that Lvl 16 guy. The first time I did it no prob. Since the update they attack him and can kill him in about 2 hits.
Having 3 monks didn't help much. I tried a bonder hero forced a bond onto the guy but then the hero removes it right away. Not sure why. I don't really need this mission right now, but where it used to be easily henchable....now you have to choose your skills carefully or bring a real healer to keep an eye on that Lvl 16 looser.
Having 3 monks didn't help much. I tried a bonder hero forced a bond onto the guy but then the hero removes it right away. Not sure why. I don't really need this mission right now, but where it used to be easily henchable....now you have to choose your skills carefully or bring a real healer to keep an eye on that Lvl 16 looser.
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Quote:
Originally Posted by ChoKILLate[FDG]
now you have to choose your skills carefully or bring a real healer to keep an eye on that Lvl 16 looser.
I disagree - I have finished this mission using 10 characters (all classes)
I didnt always succeed on my 1st try due to getting too close and the Ele boss spiked the lvl 16
but its easier to win if you just stay back from the boss and let your Heroes pull
my usual setup when I do this
- I bring Magrid (required), Olias as MM, Koss for tanking/pulling
- 2 henchie monks
- 1 henchie mesmer - helps for interrupts
- 1 henchie paragon - defensive support
I never did anything special for the lvl 16 beyond keeping it out of battle
I didnt always succeed on my 1st try due to getting too close and the Ele boss spiked the lvl 16
but its easier to win if you just stay back from the boss and let your Heroes pull
my usual setup when I do this
- I bring Magrid (required), Olias as MM, Koss for tanking/pulling
- 2 henchie monks
- 1 henchie mesmer - helps for interrupts
- 1 henchie paragon - defensive support
I never did anything special for the lvl 16 beyond keeping it out of battle
Quote:
Originally Posted by Ranger Rog
I'm about to give this mission a try after failing first time out. Can anyone tell me if it messes up the bonus if you use the wrong password trick at the jailer?
To answer this one, I'd recommend to give the WRONG answer and kill the jailer before the timer, as you have to fight him on the clock otherwise. It does not mess up the bonus, in fact it buys more time.
I just hero/henched it with 7 minutes to spare. Granted I have a lot of elites for my heroes that maybe some others don't have, but it really was a cake walk. I highly recommend bringing Olias as a Minion Master. Now that I think about it, all the minions probably served as a nice meat shield for the NCPs you have to help escape. FYI I was a Balthazar Dervish with a healthy dose of AoE damage. Magrid was set up as a punishing shot interrupter (with some mesmer interrupts too). Make sure you lock her target on the ele boss at the end: the ele boss won't get anything off this way. My last hero was Zhed set as a searing flames ele. The henchies I took where Mhenlo and Khim (healers), Sogolon (Paragon) and Devona (warrior).
I also gave the right answer to the prison guard. Just play smart.
I also gave the right answer to the prison guard. Just play smart.
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This mission's fixed. Magrid's little sister as now lvl 20, heals herself when needed, and doesn't get attacked.
I too had problems with this. I tried it three times, third time realized there was a new build, loaded it up, went through mission, and noticed the additional 4 levels.
Best. Update. Eva. It made my day.
I too had problems with this. I tried it three times, third time realized there was a new build, loaded it up, went through mission, and noticed the additional 4 levels.
Best. Update. Eva. It made my day.
G
If it's fixed my two cents might not be worth much anymore, but it's a general tip so I'll post it anyway:
I often send my heroes and henchies ahead into battle (using flags) when I need to escort NPCs. Most NPCs stick close to a player, which is always you when you're going at it with just heroes and henchies. Standing back keeps the escortees out of danger entirely. There are of course also NPCs who work the other way around, moving by themselves and forcing you to keep up and protect them. Unless my memory is rotten, Shahai sticks with a player though.
This is of course based upon the assumption that your party can manage combat without you.
I often send my heroes and henchies ahead into battle (using flags) when I need to escort NPCs. Most NPCs stick close to a player, which is always you when you're going at it with just heroes and henchies. Standing back keeps the escortees out of danger entirely. There are of course also NPCs who work the other way around, moving by themselves and forcing you to keep up and protect them. Unless my memory is rotten, Shahai sticks with a player though.
This is of course based upon the assumption that your party can manage combat without you.
