Dasha Vestible (Lost City Mission)
2 pages • Page 1
I've just beaten it with my ranger. I had to play a supportive role to make it work: I went as a Practice Stance / Chocking Gaz ranger for the eles (and throw dirt for the paragons). I'd say let your heroes kill the thingies, focus on neutralizing them. Kill the eles first (especially the last boss), as the mesmers and paragons won't do much damage.
To keep the lvl 18 Leeroy alive, there are a few tricks. For example, if no monster is in his aggro circle, he won't attack. And as he follows you, just just have to stay far enough from the foes (yeah I know, that's easier for a ranger). Otherwise you may send you heroes/henchies 1st so they aggro and then go fight. That won't solve the ele problem however, that's why you need to neutralize him. And how to do that depends on your class...
EDIT - BHA would have worked better than CG by the way as generally you only have to neutralyze 1 guy. So if you have a ranger heroe, I'd say take him, go full marksmanship, give him BHA and make him manually use it on the ele boss.
To keep the lvl 18 Leeroy alive, there are a few tricks. For example, if no monster is in his aggro circle, he won't attack. And as he follows you, just just have to stay far enough from the foes (yeah I know, that's easier for a ranger). Otherwise you may send you heroes/henchies 1st so they aggro and then go fight. That won't solve the ele problem however, that's why you need to neutralize him. And how to do that depends on your class...
EDIT - BHA would have worked better than CG by the way as generally you only have to neutralyze 1 guy. So if you have a ranger heroe, I'd say take him, go full marksmanship, give him BHA and make him manually use it on the ele boss.
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@Zinger: Pulling does work, do it carefully. You may pull 2 together away, which is fine, 2 of them together don't destroy your party.
@supaet: Depending on whether you pick Hero Margrid the Sly or Hero The Master of Whispers, you get send to different missions. Picking Margrid will take you to this mission.
I took the Master of whispers too, and haven't been able to find a way to gain entrance to this mission without cheating yet.
The cheat is to have someone that did choose Margrid take you there by opening the hidden gate to it in The Mirror of Lyss EA. You'll love the entrance btw
@supaet: Depending on whether you pick Hero Margrid the Sly or Hero The Master of Whispers, you get send to different missions. Picking Margrid will take you to this mission.
I took the Master of whispers too, and haven't been able to find a way to gain entrance to this mission without cheating yet.
The cheat is to have someone that did choose Margrid take you there by opening the hidden gate to it in The Mirror of Lyss EA. You'll love the entrance btw

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Quote:
Originally Posted by [riVen]
@Zinger: Pulling does work, do it carefully. You may pull 2 together away, which is fine, 2 of them together don't destroy your party.
@supaet: Depending on whether you pick Hero Margrid the Sly or Hero The Master of Whispers, you get send to different missions. Picking Margrid will take you to this mission.
I took the Master of whispers too, and haven't been able to find a way to gain entrance to this mission without cheating yet.
The cheat is to have someone that did choose Margrid take you there by opening the hidden gate to it in The Mirror of Lyss EA. You'll love the entrance btw
hmm...so choosing magrid gets you two missions?
for master of whispers, you get Rilohn Refuge, then you rejoin for Moddok Crevice .
So for magrid, you get Pogahn Passage then where?
@supaet: Depending on whether you pick Hero Margrid the Sly or Hero The Master of Whispers, you get send to different missions. Picking Margrid will take you to this mission.
I took the Master of whispers too, and haven't been able to find a way to gain entrance to this mission without cheating yet.
The cheat is to have someone that did choose Margrid take you there by opening the hidden gate to it in The Mirror of Lyss EA. You'll love the entrance btw
hmm...so choosing magrid gets you two missions?for master of whispers, you get Rilohn Refuge, then you rejoin for Moddok Crevice .
So for magrid, you get Pogahn Passage then where?
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Quote:
Originally Posted by supaet
hmm...so choosing magrid gets you two missions?
for master of whispers, you get Rilohn Refuge, then you rejoin for Moddok Crevice .
So for magrid, you get Pogahn Passage then where? This mission discussed in this thread
I dont know the Master of Whisper's equal to this mission, but Magrid is required in your party for Vestible.
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I PWNT this mission with the right Hero's and henchies.
First of all - Your Hero-controlled monk needs to be Prot and give it /me with Power Drain. And Magrid needs to be an Interupter (Punishing, Savage, Distracting..etc. I even went /me and gave her more). Your thrid hero is up to you...I choose a Nuker with Searing Flames myself because it WTFPWNS EVERYTHING but whatever you choose make sure its also /me with interupts.
Going through the mission take out Rubies first (They shouldn't even get spells off through your leet interupts) because they do the most dmg if you let them searing flames too much, 1 is fine it only burns you but the second starts wild AoE pwnage. Mesmers are next because they have AoE with Surge and Rez Sig. Dervishes and Paragons are wimps.
AT the end with the three bosses if you can pull 1-2 of them apart by Flagging your heros above the stairs and pulling the djinns to them thats fine, but my build can take three at once. Set heros target to the ele boss before going in (dont just call him, theres a target button in the micromanagement screen for heros). The heros should pwn his spell casting and kill him, then kill the others at your leisure. The Prot Monk is for alittle insurance incase you accidently let 2 Searing Flames go off (like I said..first one..thats ok..just aoe burning...the second is where it starts to hurt). The paragon is a wimp. The dervish has 1-2 attacks that can do ~100dmg but thats easy for Mhenlo to heal.
for master of whispers, you get Rilohn Refuge, then you rejoin for Moddok Crevice .
So for magrid, you get Pogahn Passage then where? This mission discussed in this thread
I dont know the Master of Whisper's equal to this mission, but Magrid is required in your party for Vestible.
---------------------------------------------------------
I PWNT this mission with the right Hero's and henchies.
First of all - Your Hero-controlled monk needs to be Prot and give it /me with Power Drain. And Magrid needs to be an Interupter (Punishing, Savage, Distracting..etc. I even went /me and gave her more). Your thrid hero is up to you...I choose a Nuker with Searing Flames myself because it WTFPWNS EVERYTHING but whatever you choose make sure its also /me with interupts.
Going through the mission take out Rubies first (They shouldn't even get spells off through your leet interupts) because they do the most dmg if you let them searing flames too much, 1 is fine it only burns you but the second starts wild AoE pwnage. Mesmers are next because they have AoE with Surge and Rez Sig. Dervishes and Paragons are wimps.
AT the end with the three bosses if you can pull 1-2 of them apart by Flagging your heros above the stairs and pulling the djinns to them thats fine, but my build can take three at once. Set heros target to the ele boss before going in (dont just call him, theres a target button in the micromanagement screen for heros). The heros should pwn his spell casting and kill him, then kill the others at your leisure. The Prot Monk is for alittle insurance incase you accidently let 2 Searing Flames go off (like I said..first one..thats ok..just aoe burning...the second is where it starts to hurt). The paragon is a wimp. The dervish has 1-2 attacks that can do ~100dmg but thats easy for Mhenlo to heal.
s
Quote:
Originally Posted by Former Ruling
This mission discussed in this thread 
I dont know the Master of Whisper's equal to this mission, but Magrid is required in your party for Vestible.
---------------------------------------------------------
I PWNT this mission with the right Hero's and henchies.
First of all - Your Hero-controlled monk needs to be Prot and give it /me with Power Drain. And Magrid needs to be an Interupter (Punishing, Savage, Distracting..etc. I even went /me and gave her more). Your thrid hero is up to you...I choose a Nuker with Searing Flames myself because it WTFPWNS EVERYTHING but whatever you choose make sure its also /me with interupts.
Going through the mission take out Rubies first (They shouldn't even get spells off through your leet interupts) because they do the most dmg if you let them searing flames too much, 1 is fine it only burns you but the second starts wild AoE pwnage. Mesmers are next because they have AoE with Surge and Rez Sig. Dervishes and Paragons are wimps.
AT the end with the three bosses if you can pull 1-2 of them apart by Flagging your heros above the stairs and pulling the djinns to them thats fine, but my build can take three at once. Set heros target to the ele boss before going in (dont just call him, theres a target button in the micromanagement screen for heros). The heros should pwn his spell casting and kill him, then kill the others at your leisure. The Prot Monk is for alittle insurance incase you accidently let 2 Searing Flames go off (like I said..first one..thats ok..just aoe burning...the second is where it starts to hurt). The paragon is a wimp. The dervish has 1-2 attacks that can do ~100dmg but thats easy for Mhenlo to heal.
can you tell me names the mission you did before and after this particular mission for your path? thanks
I dont know the Master of Whisper's equal to this mission, but Magrid is required in your party for Vestible.
---------------------------------------------------------
I PWNT this mission with the right Hero's and henchies.
First of all - Your Hero-controlled monk needs to be Prot and give it /me with Power Drain. And Magrid needs to be an Interupter (Punishing, Savage, Distracting..etc. I even went /me and gave her more). Your thrid hero is up to you...I choose a Nuker with Searing Flames myself because it WTFPWNS EVERYTHING but whatever you choose make sure its also /me with interupts.
Going through the mission take out Rubies first (They shouldn't even get spells off through your leet interupts) because they do the most dmg if you let them searing flames too much, 1 is fine it only burns you but the second starts wild AoE pwnage. Mesmers are next because they have AoE with Surge and Rez Sig. Dervishes and Paragons are wimps.
AT the end with the three bosses if you can pull 1-2 of them apart by Flagging your heros above the stairs and pulling the djinns to them thats fine, but my build can take three at once. Set heros target to the ele boss before going in (dont just call him, theres a target button in the micromanagement screen for heros). The heros should pwn his spell casting and kill him, then kill the others at your leisure. The Prot Monk is for alittle insurance incase you accidently let 2 Searing Flames go off (like I said..first one..thats ok..just aoe burning...the second is where it starts to hurt). The paragon is a wimp. The dervish has 1-2 attacks that can do ~100dmg but thats easy for Mhenlo to heal.
F
supaet - Ok.
Starting at "The split" where you choose Magrid or Master:
P. Passage - Requires Magrid then the story comes together again at:
M Cervice
T Orchard
D Vestible - Requires Magrid then the story comes together again at:
Grand Court
...
For Master of Whispers as your pick, just replace "Passage" and "Vestible" with whatever missions he had you go on.
Sai of Winter - A Primary Quest leads to here, don't know if you can even take the quest if you already did Master's path :\ Haven't tryed.
Don't fear though, You don't lose map unfogging potential for picking one or the other. The first "varied" mission takes place in areas you can already freely explore, and Vestible here takes place in an "underground" map - IE: not on world map, and no percentage for unfogging it.
Starting at "The split" where you choose Magrid or Master:
P. Passage - Requires Magrid then the story comes together again at:
M Cervice
T Orchard
D Vestible - Requires Magrid then the story comes together again at:
Grand Court
...
For Master of Whispers as your pick, just replace "Passage" and "Vestible" with whatever missions he had you go on.
Sai of Winter - A Primary Quest leads to here, don't know if you can even take the quest if you already did Master's path :\ Haven't tryed.
Don't fear though, You don't lose map unfogging potential for picking one or the other. The first "varied" mission takes place in areas you can already freely explore, and Vestible here takes place in an "underground" map - IE: not on world map, and no percentage for unfogging it.
s
Quote:
Originally Posted by Former Ruling
supaet - Ok.
Starting at "The split" where you choose Magrid or Master:
P. Passage - Requires Magrid then the story comes together again at:
M Cervice
T Orchard
D Vestible - Requires Magrid then the story comes together again at:
Grand Court
...
For Master of Whispers as your pick, just replace "Passage" and "Vestible" with whatever missions he had you go on.
Sai of Winter - A Primary Quest leads to here, don't know if you can even take the quest if you already did Master's path :\ Haven't tryed.
Don't fear though, You don't lose map unfogging potential for picking one or the other. The first "varied" mission takes place in areas you can already freely explore, and Vestible here takes place in an "underground" map - IE: not on world map, and no percentage for unfogging it. ok thanks, I heard that the end game will allow you to get all heroes? so i can get those missions? any one confirm?
Starting at "The split" where you choose Magrid or Master:
P. Passage - Requires Magrid then the story comes together again at:
M Cervice
T Orchard
D Vestible - Requires Magrid then the story comes together again at:
Grand Court
...
For Master of Whispers as your pick, just replace "Passage" and "Vestible" with whatever missions he had you go on.
Sai of Winter - A Primary Quest leads to here, don't know if you can even take the quest if you already did Master's path :\ Haven't tryed.
Don't fear though, You don't lose map unfogging potential for picking one or the other. The first "varied" mission takes place in areas you can already freely explore, and Vestible here takes place in an "underground" map - IE: not on world map, and no percentage for unfogging it. ok thanks, I heard that the end game will allow you to get all heroes? so i can get those missions? any one confirm?
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Quote:
Originally Posted by dj deviate
so your saying it cant be gotten to so protector of elona is immposible then
I said I didnt KNOW if they'd give you the quest to get there.
I know that I picked Magrid the Sly when you choose which one to follow and I didnt take up both quests, and I cant figure out how to go back and pick up Master of Whisper's mission (where you kill Drought). Seems you can only do both if you were clever enough to take both quests :\
Which leads me to beleive its a glitch in the game that you can even choose both paths at that point (because you lose the chance to do so if I zone out after taking one)
I know that I picked Magrid the Sly when you choose which one to follow and I didnt take up both quests, and I cant figure out how to go back and pick up Master of Whisper's mission (where you kill Drought). Seems you can only do both if you were clever enough to take both quests :\
Which leads me to beleive its a glitch in the game that you can even choose both paths at that point (because you lose the chance to do so if I zone out after taking one)
S
Quote:
Originally Posted by Former Ruling
I said I didnt KNOW if they'd give you the quest to get there.
I know that I picked Magrid the Sly when you choose which one to follow and I didnt take up both quests, and I cant figure out how to go back and pick up Master of Whisper's mission (where you kill Drought). Seems you can only do both if you were clever enough to take both quests :\
Which leads me to beleive its a glitch in the game that you can even choose both paths at that point (because you lose the chance to do so if I zone out after taking one) What happened to me: I picked to go with Margrid, and when i hit accept, the option to take a quest from Whispers went away (exclamation point and all.) So it is either a glitch or something that is going to come later. I'd suggest reporting it if you feel that you are really missing something at this point.
On Topic to hardness of this mission: Tried BHA, 2 Blight prots, devona, me (Paragon) and the Earth hench, died because Margrid uses BHA too early and overshoots the djinn... gotta have some creative flag work or just load my heros with interrupts.
I know that I picked Magrid the Sly when you choose which one to follow and I didnt take up both quests, and I cant figure out how to go back and pick up Master of Whisper's mission (where you kill Drought). Seems you can only do both if you were clever enough to take both quests :\
Which leads me to beleive its a glitch in the game that you can even choose both paths at that point (because you lose the chance to do so if I zone out after taking one) What happened to me: I picked to go with Margrid, and when i hit accept, the option to take a quest from Whispers went away (exclamation point and all.) So it is either a glitch or something that is going to come later. I'd suggest reporting it if you feel that you are really missing something at this point.
On Topic to hardness of this mission: Tried BHA, 2 Blight prots, devona, me (Paragon) and the Earth hench, died because Margrid uses BHA too early and overshoots the djinn... gotta have some creative flag work or just load my heros with interrupts.
F
Quote:
Originally Posted by Zinger314
The inability to take both quests is intentional. It's a choice between Margrid or Masters. The same thing happens with Jin and Sosuke.
You should be able to get the second one after you beat the game... But the point is you CAN take both quests if you talk to both right then, but cannot go back later and pick up the other if you missed it :\
You can take both Melonni's and Koss's missions too, later in the game.
You should be able to get the second one after you beat the game... But the point is you CAN take both quests if you talk to both right then, but cannot go back later and pick up the other if you missed it :\
You can take both Melonni's and Koss's missions too, later in the game.
