Has the fun been nerfed?

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Blackest Rose
Lion's Arch Merchant
#1
I consider myself a normal PVE player and I've read all the threads which have sprung up today as a result of the AoE change.

I'm not a major farmer, but occassionally do duo UW runs and one or two other things like that, but only for an hour or two a week....
I do them as they're part of the game and most importantly - because it's fun.
I also do all the missions and quests because it's fun.
I feel I play the game normally and the way it's meant to be played.

I'm not a CR'er or into making millions of plat - I really don't care about it.
I have no 15k armor and a modest money bank with 8 characters - 6 of which have done all missions in both prophecies and factions.
I love this game, it's gorgeous graphics and the fun and challenges it brings.

Now this AoE change has come and I'm not going to say it ruins the game for me, or my farming builds, or that I quit BUT what I am going to say is that it reduces the fun of play for me.

Last night (playing a normal quest) I hit a monster with a sword and he ran away from me, one hit and he ran and continued to run away - what's the point of this? it doesn't make the game fun - I just ran after him, 30 secs later he runs out of places to run and I kill him.

Now do that with every monster - instead of spending my time fighting and using skills etc I'm going to spend the majority of my time chasing after stuff?
Is running after stuff considered fun - not in my book.

I don't know what anet will do (if they do anything) to put back the fun but I really hope they do.

My CE and standard editions are in the post - this has taken the edge off of my excitement as I think of having to chase monsters across wide african plains......

For those of you who play PVP - this is akin to someone only equipping running skills to deliberatley piss you off in an arena - is that fun?

With this patch some fun has been removed and it does sadden me.
I hope anet find a way to address this problem.

It's not about - OMG my farming build is nerfed, for the average player it's about having fun. For me the fun aspect has been toned down a notch.

People can agree or disagree - I really don't care but just like I hate trade spamming and I hate pointless running. Strategic running is fine but that's not what we're getting.
s
supaet
Lion's Arch Merchant
#2
base on your gw experience, what you think you can do to save yourself 30 seconds of chasing?

hint: take a look at the skills you have
The Pointless
The Pointless
Wilds Pathfinder
#3
Quote:
Originally Posted by Blackest Rose
Last night (playing a normal quest) I hit a monster with a sword and he ran away from me, one hit and he ran and continued to run away - what's the point of this? it doesn't make the game fun - I just ran after him, 30 secs later he runs out of places to run and I kill him.
The point there is, maybe you should consider packing a slowdown skill now.
C
Cherno
Forge Runner
#4
Great idea, everyone must now bring snares in every build. I agree, not at all fun.

Honestly if they would have just made it work like the description said in the game updates:
Monsters will not flee from AOE if they are high health or feel that they are close to killing off an enemy

then it would be great. But the AI update is so screwed up it made the mobs into cowards who run from standard attacks, not just aoe attacks.
M
Mister Overhill
Lion's Arch Merchant
#5
It appears that A-net is trying to encourage more team-play, and that is what it may take to round up all these "critters". Henching it may be harder than ever (I'm talking about Prophecies and Factions -- I haven't played enough of Nightfall to form an opinion).

On the lighter side, I'm looking forward to chasing the Perfected Armor at THK all the way back to parts unknown.
Oh a GW forum
Oh a GW forum
Banned
#6
Aoe nerf or not, I had a lot of fun 3 man trapping at UW yesterday. If the 55/SS team won't work, hey we still got trapping.
The Pointless
The Pointless
Wilds Pathfinder
#7
I didn't say everyone, but at least someone in any party should carry a snare. Maybe the Mesmer has room for a Burden, or the Ranger can pack Pin Down for once.

Allow me to quote the film Philadelphia: "Where there's a problem, there is a solution". The game has evolved, so must you. You face new problems, now find a solution and put it into effect.

I am really getting tired of all these complaints now, it's getting me down.
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Blackest Rose
Lion's Arch Merchant
#8
I know I could change my skills to incorporate running/spikes Supaet,-
My point is that running around after stuff is not fun for the vast majority of people.

If running was fun we'd be given wide open areas with no monsters!

There's a difference between increasing challenge and increasing frustration.

For me this increases frustration and not challenge.
The more I read the update notes the more I think that the intention is right but the implementation is wrong.

The intention is that monsters get out of range to recover or stay in range if victory is near, but that's not whats happening and running is the outcome from the first swipe of a sword or wand.
d
dreamhunk
Banned
#9
I think for elemental class it has gotten better. I am having fun playing the game agin with class i like the must.
Sujoy
Sujoy
Lion's Arch Merchant
#10
how many more RANT topics are you ppl gonna post?
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Blackest Rose
Lion's Arch Merchant
#11
This is not a rant - it's an observation that because of the latest update monsters seem to run away way too much.
More that what the update notes suggest that they should.

This is not a "OMG they killed my build post" - instead this is a thread which points out a few things.
1. what's implemented currently is not what the update notes say.
2. unneccessary running has greatly increased
3. running after something is not fun (my opinion)

Sure I can easily change my builds and skills but doing that won't get me all the way back to the same level of fun I was having...
s
saphir
Lion's Arch Merchant
#12
It's so sad that the concept of "fun" in gw has been reduced to how much gold, runes and drops one can farm a minute. How many bosses with greens one can lone player can loot in an hour. How quickly and mindlessly a player can run through uw smites chasing after pink globs because to them that's the only form of income they can use to support their spending habits.

I don't know what has happened to the old days in which I started out as a dirt poor ele, always requiring sacrifices and decisions in order to purchase armor and runes. Fun was going on quests with other players, even if Galrath was only worth 500 xp, we travelled across half of tyria to reach the end and we had fun doing it. Or the many UW groups I joined as a novice elementalist, watching in awe as the monks in our team kept our tanks alive the big baddies which could kill me in a mere 2 strikes.

As far as I know, many of these players have moved on to other games. And all we have left are the farmers to grind and grind for worthless loot. And therein lies the rub, most of the loot is worthless,

Is it because people don't want to change their skillsets to adapt their play to the game, or is it because they simply have no clue how the skills work since they just copied it off some forum. Lazy people will always take the path of least resistance.

When I go to towns, I can't even find a party half the time. It's invariably full of "chest runners", "boss farmers", "solo farmers", "green farmers"', "solo farmers" and dancing naked eles. They should really create a solo farming district just for them, where they can spam each other w/ their WTS messages as well.

Hopefully I'll have a chance to play Nightfall before it is taken over by the neverending plague of farmers.
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Sid Soggybottom
Banned
#13
Seriously. STOP THE RANTING THREADS. We get it. You're pissed about the changes. But post in the already existing threads!
s
supaet
Lion's Arch Merchant
#14
Quote:
Originally Posted by Blackest Rose
This is not a rant - it's an observation that because of the latest update monsters seem to run away way too much.
More that what the update notes suggest that they should.

This is not a "OMG they killed my build post" - instead this is a thread which points out a few things.
1. what's implemented currently is not what the update notes say.
2. unneccessary running has greatly increased
3. running after something is not fun (my opinion)

Sure I can easily change my builds and skills but doing that won't get me all the way back to the same level of fun I was having...
so you have fun by using the same 8 skills and killing the same mobs the exact same way everytime?
if there's no drop, will you still do that? if yes, guild wars is not for you.

But I bet that a lot of your fun comes from drops. So don't give me the crap about you farming for fun but not for drops
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Blackest Rose
Lion's Arch Merchant
#15
Well you lose that bet then.

Where did I say I use the same 8 skills?
I adapt my skills depending on the monsters I'm fighting and the terrain I'm in.
I play the game....

Who said anything about drops?
If I was only interested in drops do you think I would have done all the quests and missions as I stated in my opening post?
I repeat I play the game.....

I don't have master cartographer but I'm not far off on many of my characters. I have protector of tyria and cantha on some toons.
Where do you think I'm excessively farming?
I occassionaly go to UW with a regular friend for the fun of it, again I state that I don't have a mountain of plat and not a single piece of FOW....
I don't need to be leet just have lots of fun.
M
Malice Black
Site Legend
#16
Farming in groups was always more interesting anyways...the chinese monks never said much.
Rhedd
Rhedd
Wilds Pathfinder
#17
Blackest Rose, there are a lot of people in serious denial, here.

I just wanted to mention that you aren't alone in your opinion. I completely agree. There's nothing even slightly heroic about stabbing fleeing monsters in the back. It's just not fun, no matter what people say.

I hate the way this subject keeps getting turned into debates about farming. Forget farming. This is simply about fighting (not chasing) monsters, and having fun doing it.

I'm of the opinion, due to the description of the AI changes in the update notes, that it's a bug, though. Hopefully I'll be proven right and it'll be fixed soon.
The Pointless
The Pointless
Wilds Pathfinder
#18
It probably is a bug, but come on... In PvP, it makes sense to pack a snare for some gametypes (particularly AB, where Assassins can suddenly get a few hits in before turning and making use of Shadow Refuge). Why should it not make sense to do this in PvE?

How hard can it be? Pack snare > Fight mob > See mob run > Use snare > Kill!
S
Sid Soggybottom
Banned
#19
Quote:
Originally Posted by Rhedd
Blackest Rose, there are a lot of people in serious denial, here.

I just wanted to mention that you aren't alone in your opinion. I completely agree. There's nothing even slightly heroic about stabbing fleeing monsters in the back. It's just not fun, no matter what people say.

I hate the way this subject keeps getting turned into debates about farming. Forget farming. This is simply about fighting (not chasing) monsters, and having fun doing it.

I'm of the opinion, due to the description of the AI changes in the update notes, that it's a bug, though. Hopefully I'll be proven right and it'll be fixed soon.
And what's so heroic about roasting a crowd of monsters who just stand there and let you burn them to death?

And why do we need a dozen threads complaining about the AI popping up everyday now?
Diablo???
Diablo???
Forge Runner
#20
Seems like people missed the good'ol days of group massacres, surprised to find that monsters actually don't want to get killed!