lol I thought I'd like this, then I was out trying to see how many skills are affected...so I try this, I'm out cyclone axe farm + triple chop at maatu... ok it works like normal, they scatter when they're getting low health. Alright cool.
Then to kill time till we get favour, me and a buddy are on a totem axe run (for the plant fiber lol), get out there...well the skale follow us past the pool with the wind riders... ok that's kinda dumb but sure, farming is not allowed anymore I get the point. They eventually lose aggro, we see a behemoth, the life pods pop up and we go to kill one.
Well I land one hit, it starts running...chase after it...it keeps running. IT DIDN'T stop till we trapped it and finally killed it. Proceeded to try and kill the other two pods. Same thing. Hit it and it starts running... when it's at like 90+% health! That was 5-10mins of killing one behemoth essentially! uhhh what? How was this supposed to work...
So then to check and see if it does it during a mission, me and the buddy went to D'Alessio and just entered me and him, no problems there... So I have no idea what's going on? Is it just highly farmed spots where the AI is in run away mode, or only when few players in those areas? Or was it a glitch, I even took pics and it's quite funny the little buggers kept running away! anyway, I like a lot about the update (although the dmg numbers are somewhat ridiculous, please make option to go back to old way!), but the whole thing about the guys running away after EVERY hit... that was just silly.

Anyway I hope things get straightened out cause it could make things brutal!