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Originally Posted by arcanemacabre
Seriously, let's see a reasonable argument against this update.
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I'll give it a shot, with the stipulation that by and large I like this update. The AoE implications are the only aspects that are potentially troublesome.
If the AoE change has an effect that renders certain disciplines or professions useless then it's probably a bad change.
The last time AoE was changed it made many fire elementalists spells useless in PvE (searing heat, firestorm, etc...) You really couldn't use those skills in a pug group and as such those skills died. With this new change it looked like you can add fireball and similar such skills to that heap.
In general I believe that worthless skills are bad for the game because they are just dead weight. If you can't use a skill then the skill is no fun.
For example, when I used to play my monk I really enjoyed mixing in Zealots Fire into my build. It wasn't a game breaking build. I just had satisfaction in knowing that I was doing a small amount of damage to the mobs attacking our warrior while I healed the warrior. Now that skill will likely be worthless because I don't want to break aggro (for obvious reasons).
More-over, the question brought up earlier regarding the Dervish character is a very good one. If the Dervishes attack and all of his enchantment stripping triggers now cause AoE break then it's probably going to be the the most worthless class in game history. I mean at least with assassins they only passively caused harm to your party by sucking up the healing. With Dervishes they'll be actively making the parties job more difficult.
Then there are the farmers. A subset of the player base really enjoys farming in solo and dual teams. If anet wanted to stop that then I'm sure they realize that they will be reducing their player base. If that style of play was the reason that anyone was playing the game then it stands to reason that they may stop playing the game if that avenue is no longer open to them. If the number of people who leave the game because of this loss of play style is greater than the number of people who are drawn to it because of the same change, then it's a bad change.
In the end I think the largest consideration is wether or not this change will marginalize a large number of skills. If the net pool of useful skills is decreasing then I think Anet needs to revisit the change and impliment it in a more suitable fashion.