If guildwars is nothing without 55/SV ecto farmers slaving over globs all nite then it really wasn't a good game to begin with was it? I refuse to believe that, im glad 55/SV is gone so that us normal people have a chance at FoW. UW was rotting anyway. Farming was ruining the game, it just turned Gwars into a massive grind for gold fest. Farming IS grinding, so how can they advertise a skill based game if all you do is farm globs all day? I believe they will tweak the AI, so its time to put the pitchfork down and pick up the sword for once.
AoE Nerf: Overkill
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Originally Posted by arcanemacabre
And how is this any different from the way people act in PvP? Randomization is the closest thing AI can come to the sometimes irrationality of the human mind. I dare you to program it better. Besides, humans might as well be considered random, since when you face one guild, their strategies are completely different from another guild, and although they may appear to have similar teams, they will act completely different, thus a sense of randomness.
A warrior's job in PvP is to apply pressure. They give casters/healers something to worry about. In PvE, the warriors job was to tank/gather aggro. Why should there be two completely different jobs for the same class just because of the difference of fighting AI versus fighting humans? This difference in adaptive play style is the gap Anet is trying to fill here. That is what I love about it. Soon, you will be able to be effective in PvE, and actually not be a complete joke in PvP. Your same strategies may actually work in both. This is what i find absolutely cool. |
Now correct me if I'm wrong, but in my exprience most gw players suck at gw, the majority of which don't come to forums like these, and never learn how to make themselves useful. How do I know this? just go see a mission, 5 out of 6 groups who attempt the wilds will fail, and most of the random groups in the missions never finishes it. and in alliance battles, 3 guildies and I owned a mob of 12 players who tried to mob us. you are expecting THESE people, who are the great majority of the players out there, to fight huge mobs of monsters with lvls higher than them with skill levels equal to those of the ppl who make it into HoH???
and if they did, what reason would there be in playing PvE? if you wanted to play PvP then just PvP, PvE is supposed to be something completely different, it's supposed to a group working together to complete an objective, to have fun, to kill dragons like rotwing and glint, to get good items and make the players feel good, not competing against other players to see who is better. that's why we have PvE, so we can get AWAY from PVP.
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Originally Posted by Lordhelmos
If guildwars is nothing without 55/SV ecto farmers slaving over globs all nite then it really wasn't a good game to begin with was it? I refuse to believe that, im glad 55/SV is gone so that us normal people have a chance at FoW. UW was rotting anyway. Farming was ruining the game, it just turned Gwars into a massive grind for gold fest. Farming IS grinding, so how can they advertise a skill based game if all you do is farm globs all day? I believe they will tweak the AI, so its time to put the pitchfork down and pick up the sword for once.
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why are they nerfing and nerfing and nerfing EVERYTHING associated with farming? the dervish will probably now trigger AoE scatter ruining a potentially deadly solo farmer. I have a rit, ss & 55. havent had time to try them out since the update. but if what people say is true, then what was all that bullshit about ANET not having a problem with people farming for personal gain/gold/items but was the bot farmers and people selling gwgold for real money that wanted to put a stop to.. i swear i read a post by gaile saying that. then why the RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing nerfs to perfectly good solo builds/spells? its hard enough to get gold just casually playing, pretty soon any reason to play PVE after finishing the storyline will be steamrolled. i swear i spent 40-50k on my 55 monk just to get ready to farm with. not including the time i spent getting all the skills. but anyway whatever.
and i totally agree with DZ007 about PVE & PVP needs to be two totally different experiences. skill nerfs included.
and i totally agree with DZ007 about PVE & PVP needs to be two totally different experiences. skill nerfs included.
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Originally Posted by DZ007
ok hold on here....so what you're saying is that...they SHOULD be making PvE exactly like how PvP is??? how the HeLL did you figure that would work? PvE monsters can come in groups of 20s and 30s against your group of 8, not to mention MOST of them are of a higher lvl than you (lvl22-28). So in order to make PvE more "fun" in your theory, they should be making each of those monsters better than HA players but with 3 times the size and higher lvls????
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As I said, I don't like the idea of every mob in the game acting exactly the same, with the same level of intelligence. Different AI levels FTW.
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Originally Posted by The Prince
I agree completely. while both modes are fun, making PvE like PvP will mean a few things. first, it severly limits your choices for builds/skillsets in order to be an effective party member, meaning you'll have to use the same sort of specialized builds you see in PvP in order to find a party willing to accept you in PvE.
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Warrior = tank, should NOT deal damage
Ranger = barrage
Necro = SS or MM
Ele = meteor shower nuker
Mesmer = wtf dont be stupid
Seems to me like the current PvE mindset is very narrow. If PvE becomes more like PvP, you'll have more choices of builds, not less.

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Originally Posted by Carth`
Last time I checked, in PvE:
Warrior = tank, should NOT deal damage Ranger = barrage Necro = SS or MM Ele = meteor shower nuker Mesmer = wtf dont be stupid Seems to me like the current PvE mindset is very narrow. If PvE becomes more like PvP, you'll have more choices of builds, not less. ![]() |
PvP builds rotate around the principle of countering builds without knowing what they are, be prepared for anything, even if you have to saccrifice some othe rusefull skills. Therein lies the great difference with PvE. In PvE, we know what skills the mob have, and we know how to counter them, and what skills to take to counter them best. As such, the PvE build are and will always be more limited then PvP ones. In the same way, most groups want to get through an area as fast as possible (enhanced greatly by Factions'
Bonus = kill speed time gogogogo), and the builds you listed happen to be the
ones that kill fast through most mobs and are easy enough for the biggest idiot to use. PUGs in PvE have varying quality, from bordering retarded to highly effective. The builds cause the PUG's effectiveness to rise to acceptable levels, which is why those builds were popular.
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For all you complaining about the impossibility of farming now...its no harder than it was previously...you just can't pull 30 mobs at once and kill them all in 8 seconds (if you think that's an exaggeration, you've never been shuriken *sp farming). That being said, ty anet for improving the game.

ps (there are a few minor issues to be worked out, namely mobs idling for much longer than they should after fleeing, but I'm sure these problems will be worked out in time.)

ps (there are a few minor issues to be worked out, namely mobs idling for much longer than they should after fleeing, but I'm sure these problems will be worked out in time.)
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Originally Posted by pigdestroyer
Im all for anything that riles pvescrubs up
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Thing is, if this is actually what anet wanted for pve (which i doubt since it's been said multiple times that the ai is BUGGED at the moment). Then you can look forward to them looking towards pvp for some 'changes'. I wouldn't get so smug if i was you.

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It only makes sense monsters would want to scatter for AoE skills that's active over a duration. If a farming build is based on illogical behavior with brain dead monsters glaring at you from a 1 inch distance while standing in an AoE effect and scratching their bums, I couldn't really care less.
As for AoE skills not over time like Cyclone Axe and Dervish attacks, I hope these won't be hit too hard, and that some AI polish could be applied here if they are. It's one thing to having to employ tactics like monster slowing to force monsters to stay in AoE for a longer time, it's another thing for them to have almost inhuman reactions to AoE attacks.
As for AoE skills not over time like Cyclone Axe and Dervish attacks, I hope these won't be hit too hard, and that some AI polish could be applied here if they are. It's one thing to having to employ tactics like monster slowing to force monsters to stay in AoE for a longer time, it's another thing for them to have almost inhuman reactions to AoE attacks.
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Wow, again with this AoE BS.
Some random points:
-If I want a real challenge, I have a lot of pvp options.
-I don't do PvE for the challenge, but to buy things and unlock skills. Updates like this don't make the monsters smarter, just annoying.
-This AoE nerf is supposed to stop the hardcore farmers, but they will find another way, as ALWAYS. But the "regular" PvE (quests and missions) is RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOed AGAIN, like it was after the first AoE update. I remember Thunderhead Keep after that update, and it was a pain. Not hard, just utterly frustrating.
-Breaking news for the "LOLZ noobs now you have to use your brain" muppets: there are FIVE different PvP options where you can face *shock* enemies with a real brain.
-If they wanna nerf any kind of solo farming so bad, at least give some decent loot to full teams, not 700 golds and 2 white non-max weapons from a mission, wich requires an hour now.
Some random points:
-If I want a real challenge, I have a lot of pvp options.
-I don't do PvE for the challenge, but to buy things and unlock skills. Updates like this don't make the monsters smarter, just annoying.
-This AoE nerf is supposed to stop the hardcore farmers, but they will find another way, as ALWAYS. But the "regular" PvE (quests and missions) is RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOed AGAIN, like it was after the first AoE update. I remember Thunderhead Keep after that update, and it was a pain. Not hard, just utterly frustrating.
-Breaking news for the "LOLZ noobs now you have to use your brain" muppets: there are FIVE different PvP options where you can face *shock* enemies with a real brain.
-If they wanna nerf any kind of solo farming so bad, at least give some decent loot to full teams, not 700 golds and 2 white non-max weapons from a mission, wich requires an hour now.
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