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Originally Posted by SirJackassIII
Also, PvP != PvE. And PvE'ers don't want PvP shoved down their throat, just as little as you PvP'ers wanted to PvE to get skills. Now look what you got, PvP unlock packs, easier way to swap chars, more armor and shield options, doubled Balth's Faction, increased Balt's Faction cap, ...
Yeah, you PvP'ers should be the ones complaining about what's going on in PvE...
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Wow... I think I've just been called a PvPer. I'm not sure if I should take that as a compliment, or an insult. I guess, it is just a title with no connotations, albeit completely false. Ah well.
So umm, you think that a warrior being considered a 'tank' in PvE and a pressure class in PvP is equivalent to a Monk being able to heal or protect (no matter the game type)? Odd relation. I would say a warrior could be an Axe-spiker or a Hammer-knockdown, or a Tactics-tank, no matter the game type.
Not what I'm saying. I'm saying the warrior has two completely different uses depending on the game type, PvP or PvE. No other class can truly say that, not to the extent of the core uses. Sure an Ele Air spiker has more use in PvP than PvE, that doesn't mean you're not ineffective at all as an Air Spiker in PvE. In fact, an Air Spiker can do pretty damn good in PvE.
The point is, you simply cannot 'apply pressure' with a warrior in PvE, because the AI simply doesn't treat threats like that the same way a human would. You can't 'tank' in PvP because humans are simply not stupid enough to huddle around one warrior whilst being pounded on from everyone else.
Granted, that causes certain skills to be useless, as they are. But once AI is at human-quality, those certain skills can be buffed, and altered to become useful in both PvP and PvE. Thus, the synergy between the two worlds.
As I said before, agreeing with others, that may not be the best way to go, but there can be alternatives, like what I listed about altering levels of AI. I don't like the idea of a super-intelligent zombie just as much as I don't like dumb-as-bricks human NPCs.