Staff Concerns?

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Willow
Willow
Lion's Arch Merchant
#41
My Green Staffs seem to be completely missing any staff head/wrapping mods.

For example, Kephet's Refuge is missing the +energy and +enchantment duration.
Whereas my "poor girl's refuge" which was a modded blue collectors staff still has its +energy and +enchantment duration.
S
Sinoka
Pre-Searing Cadet
#42
Um, My Stonereaper is fine, but every other one of my Green Staffs are messed up. My list goes as follows:

Scar Eater
Kephket's Refuge
Flint's Fleshcleaver
Spiritgarden's Riposte
Scourgewind's Branch
Ghial's Staff
Kaolin Accursed Staff
Milthirin's Staff
Ssyn's Staff
Kaolin Domination Staff
Talous' Staff
Woe Spreader
Millus' Pillar

-

For some reason 'The Stonereaper' is the only non-glitched Green Staff I own. o.O

--Edit-- Forgot a few greens.
Y.T.
Y.T.
Jungle Guide
#43
kaolin water, galigords, milius pillar and kunvie air all lost heads and wrappings, jayne's is fine tho

Gaile when green staves will be fixed? atm all my casters chars got a bunch of clean 20/20 staves w/o any hp or energy or armor bonuses, 3/4 useless i think.... is there any chances it'll be fixed anytime soon?
M
Masterr
Frost Gate Guardian
#44
Kunvie's Air Staff
Energy +10
dmg 11-22
halves casting time of air 20%
halves skill recharge of spells 20%
and lost the rest of the mods
D
D1Tremere
Pre-Searing Cadet
#45
Is the +20 skill mod 20% a glitch? Or was it's loss supposed to happen, as was suggested by the Guild Wars Update info?
g
gtnshape
Academy Page
#46
all my mesmer staffs, all ele staffs ** greens**
Bellucci
Bellucci
Academy Page
#47
well, sinec the devs will be reading this...

ADD A FREAKIN HAIRSTYLIST!!!! ARGH!!!!!
Ritualistic Spankin
Ritualistic Spankin
Academy Page
#48
Quote:
Originally Posted by Bellucci
well, sinec the devs will be reading this...

ADD A FREAKIN HAIRSTYLIST!!!! ARGH!!!!!
Well, I guess I can say that you took advantage of a good opportunity...
Shakti
Shakti
Wilds Pathfinder
#49
My mesmers Willcrusher was missing the +5 eng and +30- hp mods haven't checked the rest as yet.
S
Sid Doog
Lion's Arch Merchant
#50
Ok something is odd my friend just loged in and all his staffs rago,arbor, flints ect are all fine ??? so it looks like that the second update we all got fixed it from happening to anyone else but what about the rest of us ????? that took the update please keep us update Gail
Y.T.
Y.T.
Jungle Guide
#51
Quote:
Originally Posted by Bellucci
well, sinec the devs will be reading this...

ADD A FREAKIN HAIRSTYLIST!!!! ARGH!!!!!
QFT

but pls fix staves 1st................. *begs*
P
Pkest
Wilds Pathfinder
#52
my ghial's appears to be updated correctly now.

My Stonereaper still shows 20% recharge on curse spells not on all spells like it should. Since it didn't lose it's head and wrapping during the glitch it must not have recieved the 20% recharge on all spells update either.
DreadZero
DreadZero
Ascalonian Squire
#53
Darkwish has lost its +30/+30 mods
Jeff Highwind
Jeff Highwind
Forge Runner
#54
My Necro is the only one feeling this:

Gihal lost the Energy and Death +1 mod
Kaolin lost it's HP and Curses+1 mod
Mithluran(Blood necro) lost the Energy and Blood+1 mod
S
Sid Doog
Lion's Arch Merchant
#55
Might have to do a roll back or just like when they changed victos to 20/20 something like that
Zehnchu
Zehnchu
Popcorn Fetish
#56
most my staffs are ok other then Spiritgarden's Repose
Li Tian
Li Tian
Frost Gate Guardian
#57
rago has lost its mod, and other green staffs appear to have lost a mod or even two
Gaile Gray
Gaile Gray
ArenaNet
#58
Hi,

Just to let you know that a fix is in the works and will be in place very soon. Thank you for your detailed and helpful reports on this!
xXa1
xXa1
Frost Gate Guardian
#59
i just d/l'd the entire updated and ran -image then logged onto my mule and checked every single green staff in the collection - none of the staffs seem to have changed except staffs from TOPK.

Kole's Torment is now 20% recharge
Millius Pillar is now 20% recharge
Illyana's Staff is now also 20% recharge
i cannot check for wenslauss since i loaned that to a guildie

TOPK staffs are normally 10/10 all spells not 10/20 all spells.

fyi.


MAJOR EDIT:
i took a good look at all the green staffs ... things have changed, what used to be 20% recharge on a spicific attribute line is now 20% recharge on ALL spells. heads and wraps on these greens seem okay though - seem cause i cant really remember if theyre supposed to be +5/+30 or +5/20 ench or what ... they're on my mule since im a wand/offhand user most often.
Y.T.
Y.T.
Jungle Guide
#60
thanks!

my guildie has 2 milthurath (spelling) staves in storage, 1 of them lost head and wrapping but another is fine.....

oh and since devs r reading this.... enchants animation seems to be broken again, when i'm zoning to explorable area and casting ench i cant see the usual ench animation, however i'm getting the bonus. i thought it was fixed few updates ago....