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Staff Concerns?
4 pages • Page 2
Quote:
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Originally Posted by Shadowcat Allie
Thankyou Gaile I just hope these people on GW stop saying it's the end of the world these glitches happen it's not perminant and their like uhuh were gonna believe you, GO TO GURU! lol -.-
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You would think that guild wars apocalypse is upon us the way people are freaking out in the game about everything. Bugs/Glitches get fixed, take a deep breath everyone
Kinda funny because isn't Nightfall supposed to be the Apocalypse?
Ok, things missing in bold.
Ghial's Staff
Energy +10
Dark damage 11-22 (req. 9 Death Magic)
Halves casting time of Death Magic spells (Chance: 20%)
Halves skill recharge of spells (Chance: 20%)
Death Magic +1 (20% Chance while using skills)
Energy +5
Kepkhet's Refuge
Energy +10
Fire Damage: 11-22 (req. 9 Divine Favor)
Halves casting time of Protection Prayers spells (Chance: 20%)
Halves skill recharge of spells (Chance: 20%)
Enchantments last 20% longer
Energy +5
Wenslauss' Faith
Energy +10
Fire damage: 11-22 (req. 9 Divine Favor)
Halves casting time of spells (Chance: 10%)
Halves skill recharge of spells (Chance: 20%)
Health +30
Energy +5
Swiftspell's Staff
Energy +10
Chaos damage: 11-22 (req. 9 Illusion Magic)
Halves casting time of spells (Chance: 10%)
Halves skill recharge of spells (Chance: 20%)
Fast Casting +1 (20% chance while using skills)
Energy +5
Flint's Fleshcleaver
Energy +10
Cold damage: 11-22 (req. 9 Water Magic)
Halves casting time of Water Magic spells (Chance: 20%)
Halves skill recharge of spells (Chance: 20%)
Energy +5
Health +30
Help!?
Ghial's Staff
Energy +10
Dark damage 11-22 (req. 9 Death Magic)
Halves casting time of Death Magic spells (Chance: 20%)
Halves skill recharge of spells (Chance: 20%)
Death Magic +1 (20% Chance while using skills)
Energy +5
Kepkhet's Refuge
Energy +10
Fire Damage: 11-22 (req. 9 Divine Favor)
Halves casting time of Protection Prayers spells (Chance: 20%)
Halves skill recharge of spells (Chance: 20%)
Enchantments last 20% longer
Energy +5
Wenslauss' Faith
Energy +10
Fire damage: 11-22 (req. 9 Divine Favor)
Halves casting time of spells (Chance: 10%)
Halves skill recharge of spells (Chance: 20%)
Health +30
Energy +5
Swiftspell's Staff
Energy +10
Chaos damage: 11-22 (req. 9 Illusion Magic)
Halves casting time of spells (Chance: 10%)
Halves skill recharge of spells (Chance: 20%)
Fast Casting +1 (20% chance while using skills)
Energy +5
Flint's Fleshcleaver
Energy +10
Cold damage: 11-22 (req. 9 Water Magic)
Halves casting time of Water Magic spells (Chance: 20%)
Halves skill recharge of spells (Chance: 20%)
Energy +5
Health +30
Help!?
Quote:
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Originally Posted by Ritualistic Spankin
You would think that guild wars apocalypse is upon us the way people are freaking out in the game about everything. Bugs/Glitches get fixed, take a deep breath everyone
Kinda funny because isn't Nightfall supposed to be the Apocalypse? |
I know things will be fixed, every update has its bugs, with that being said...
I'm glad I didn't spend hours farming for greens for my hero's. I plan on loading them up with weapons and runes the old fashioned way...hard work, combined with neccessity, those things makes a great motivational tool.
I'm glad I didn't spend hours farming for greens for my hero's. I plan on loading them up with weapons and runes the old fashioned way...hard work, combined with neccessity, those things makes a great motivational tool.
A
It's pretty sad that this update hit a few friends of mine hard. A very close friend of mine spent nearly 500k on 10/10 recharge and 10/10 casting staves, skins ranging from Celestial to Zodiac, now all of which are made to look like trash compared to greens? Does Anet plan to up the recharge on currently existing Gold 10/10 recharge staves or say "tough luck" to those who bought them before this update? 

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All the green staves that I've seen, except for one, had their prefix and suffix vanish.
The only one that I own that didn't have this bug was The Stonereaper. However, this staff is bugged too in that it still has 20% recharge keyed to curses attribute. This should be changed over to all spells and no longer be aligned to an attribute.
The only one that I own that didn't have this bug was The Stonereaper. However, this staff is bugged too in that it still has 20% recharge keyed to curses attribute. This should be changed over to all spells and no longer be aligned to an attribute.
D
My ghauls and mithrins have suffered the loss of +1 Skill 20% and there 20% recharge now applies to all spells. I thought this was supposed to be the case due to this from the GW site
Quote:
| Green item staffs, crafted staffs, and collector staffs with any sort of recharge bonus have been updated to reduce the recharge time of all spells with a chance of 20% instead of the attribute-specific bonuses they had previously. |
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We already know what dropped on *almost* all the staffs. All the wrappings and heads disappeared from green staffs. This is probably a simple mistake in the code from where they tried to change all the 20% recharge to overall instead of a specific attribute.
Just look for a fix in the next few days, or possibly a way to add the insignias and the such easily in Nightfall.
[edit] Posted before Gray said to keep on with the details. I guess just post any NEW green staff which is messed up, but still, there is no need for distress [/edit]
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Just look for a fix in the next few days, or possibly a way to add the insignias and the such easily in Nightfall.
[edit] Posted before Gray said to keep on with the details. I guess just post any NEW green staff which is messed up, but still, there is no need for distress [/edit]
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