Warning: Build is untested**
I want a good non-solo smite build for PVE, so I came up with this idea. It does looks good on paper, since it provides good damage and massive heals but I'd like to hear from you all first, before I waste any plat and skillpoints.
Without further ado:
The Build:
Mo/A
13 Divine Favour (10+1+2)
13 Smiting Prayers (11 + 1 + 2)
10 Deadly Arts (10)
Divine Healing / Heaven's Delight
??
??
Spear of Light
Assassin's Promise (Elite)
Iron Palm
Holy/Stonesoul Strike
Rebirth
For the ?? slots I'm thinking Divine Boon and Dismiss Condition/Mend Ailment, OR Signet of Devotion and Smite Hex OR Divine Intervention and Smite Hex
Equipment:
Armor: +10 Enchanted (if using divine boon) or +10 vs Physical (if not)
Collector shield with -2/45 Enchanted (if using divine boon), or -5/30 (if not)##
One handed weapon with +5 AL
Usage notes:
Basically, use Assassin's Promise to recharge all those really powerful skills with extra long recharge.
If you target an attacking foe and unleash your combo, you will deal
(52+54) Spear of Light
(35) Iron Palm
(49+49) Holy Strike
= 239 damage.
And assuming you have a team to back you up, the foe will die and assassin's promise will recharge all you slow-recharging smiting skills.
Energy should not be a problem given that your attack chain costs 20 energy and returns 15.
A monk should never go pure smite, so this build offers some pretty solid healing. Divine Healing will get you a 227 point heal to anyone in the area, and serves as your self heal most of the time (it heals you for 227 + 42 = 269).
You have to get into touch range to kill things, and so you'll be right where the action (and damage is), so the restriction to in the area should not be too bad.
Finally, you have two skill points to put in targeted heals, because... it's good to have in case the real healers run out of energy.
Discussion:
I think divine intervention might have a place in this build, because your healing is only supposed to be spamming divine healing and being a backup if something bad happens. Signet of Devotion is not so good for this purposes.
Background (rant)
I am looking for a good PVE smiting build. In PUGs, all the smiters I see advertise themselves as real monk, then spam Life Siphon and deal pathetic pathetic damage.
It was sorta hard to play a monk in PUGS in PVE Factions relative to an MM say, because:
1. PUGs have a deathwish, so it's not possible to heal them forever,
2. But they also suck at dealing damage, so things don't die fast enough. (if you were an MM, you could make things die, so that is not so much of a problem)
3. Even if you are a good monk, you still aren't that much better than Alesia in healing output (maybe.. double?), whereas MMs could deal many times more damage than Su [Vile Henchman].
But if you go with pure henchmen, they sort of act confused unless you wand and call stuff, which is a bit too much to do while healing.
So smite seems like the way to go, but finding a good PVE smite build is another matter.
Your thoughts on this build?
**, because my monk is stuck in Urgoz and is not going to come out until I use up all those keys. Considering the average skill of a PUG and how much I hate monking for PUGs in someplace as hard as Urgoz, this will probably never happen.
##: Although you don't meet the req you still get 8 AL and the bonuses out of it.
Edit: Improved Formatting
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