Here some of my a/e builds, the first me and a guildie made. The second and third are created by me. So here they are...
Stone Dagger Sin
ATTRIBUTES
Earth Magic-7
Dagger Mastery-12
Shadow Arts-8
Critical Strikes-11
SKILLS
Stone Daggers
Unsuspecting Strike
Wild Strike
Twisting Fangs
Critical Eye
Shadow Refuge
Dash
Optional
Armored SIn
ATTRIBUTES
Earth-7
Dagger Mastery-12
shadow arts-8
critical strikes-11
skills
armor of earth
unsuspecting strike
wild strike
twisting fangs
critical eye
shadow refuge
dash
optional
Ward Sin
Attributes
Earth magic-7
dagger mastery-12
shadow arts-8
critical strikes-11
skills
ward against melee
unsuspecting strike
wild strike
twisting fangs
way of perfection
critical eye
shadow refuge
optional
Enjoy....and critique
My Sin Builds (a/e)
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It isn't just you. That Optional skill just appears in every one of those builds.
Every skill listed under the Earth Elemental attribute is weak. I mean Stone Daggers at level 7? Armor of Earth + Dash?
The differences between the buids are:
Elemental Earth skill (Stone Daggers, Armor of Earth, Ward Against Melee)
Way Of Perfection replaced Dash in the last build
You build suffers from the same thing... blindness, evades and blocking will stop you cold. Signet of Malice, Way Of The Fox, Expose Defenses, these can help make you a better killer (assassin).
Otherwise, it seems like a basic build (except stone daggers).
Every skill listed under the Earth Elemental attribute is weak. I mean Stone Daggers at level 7? Armor of Earth + Dash?
The differences between the buids are:
Elemental Earth skill (Stone Daggers, Armor of Earth, Ward Against Melee)
Way Of Perfection replaced Dash in the last build
You build suffers from the same thing... blindness, evades and blocking will stop you cold. Signet of Malice, Way Of The Fox, Expose Defenses, these can help make you a better killer (assassin).
Otherwise, it seems like a basic build (except stone daggers).
c
Well im not sure what context these builds are supposed to be used in, but there doesnt seem like there would be a purpose for any of them.
Stone Daggers is terrible damage at 7 earth, it may seem a descent 17*2 but factor in that most mobs are a higher level than you and their armor, you're damage is reduced a lot. In a pvp sense, ermm might work out if you're working against medicore offenses or a terrible gank defender.
the other 2 just seem to be made to help a sin tank..which is just a wrong path to go down all together imo. Even if you did, Shroud of Distress or Flashing Blades would do it better.
Stone Daggers is terrible damage at 7 earth, it may seem a descent 17*2 but factor in that most mobs are a higher level than you and their armor, you're damage is reduced a lot. In a pvp sense, ermm might work out if you're working against medicore offenses or a terrible gank defender.
the other 2 just seem to be made to help a sin tank..which is just a wrong path to go down all together imo. Even if you did, Shroud of Distress or Flashing Blades would do it better.
yanman y are u so mean?....he was asking for critique..not bull****.......and the stone daggers does work pretty well.....may not look too good in text but it puts a lil bit of pressure on enemy...and w/ hi crit strikes,can be easily spammed.YANMAN IS A TROLLER!!!
Edit:crap dbl post dint mean too srry(can i delete top one?)
Edit:crap dbl post dint mean too srry(can i delete top one?)
Quote:
Originally Posted by l Artemis Entreri l
yanman y are u so mean?....he was asking for critique..not bull****.......and the stone daggers does work pretty well.....may not look too good in text but it puts a lil bit of pressure on enemy...and w/ hi crit strikes,can be easily spammed.YANMAN IS A TROLLER!!!
Edit:crap dbl post dint mean too srry(can i delete top one?) Umm your post and the build is bull****.
Edit:crap dbl post dint mean too srry(can i delete top one?) Umm your post and the build is bull****.
n
R
Well...the assassin from WM used Shock Arrow. The entire world jawdropped.
The problem here is, most people can make a build/skill chains that are logically correct. But there's a difference between skills that fit each other, and skills that fit each other, and actually achieve something that is not attainable otherwise.
Stone Daggers + dagger attacks doesn't give an extra edge. There's absolutely no reason why you should spread your attributes. 17*2 earth damage. Yay. For 5 energy. Yay. Wanding does better.
Now, Artemis. Since when can you spam Stone Daggers because you have critical hits? If you spam SD, your target can run away. Critical hits only come from weapons. In this case, daggers. Daggers are melee range. Following my logic? If he spams SD 5 times, he depleted 25 energy, and his target is waaaay out of melee range. So no critical hits huh?
*Note* I'm always talking about PvP, may it be GvG, RA, AB, HA, TA....unless stated otherwise.
The problem here is, most people can make a build/skill chains that are logically correct. But there's a difference between skills that fit each other, and skills that fit each other, and actually achieve something that is not attainable otherwise.
Stone Daggers + dagger attacks doesn't give an extra edge. There's absolutely no reason why you should spread your attributes. 17*2 earth damage. Yay. For 5 energy. Yay. Wanding does better.
Now, Artemis. Since when can you spam Stone Daggers because you have critical hits? If you spam SD, your target can run away. Critical hits only come from weapons. In this case, daggers. Daggers are melee range. Following my logic? If he spams SD 5 times, he depleted 25 energy, and his target is waaaay out of melee range. So no critical hits huh?
*Note* I'm always talking about PvP, may it be GvG, RA, AB, HA, TA....unless stated otherwise.
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