This is what I'm running in factions at the moment. I will change it when NF comes out.
Sword (16)
Tactics (10-12)
Strength (7-10)
Flurry
Standing Slash
Silverwing Slash
Sun and Moon Slash (?)
Dragon Slash (e)
Watch Yourself!
Healing Signet
Resurrection Signet
I would drop tactics to 10 and up strength to 10 once NF comes, replace Flurry with Flail and Healing Signet with Lion's Might.
Oh, and I'm not going to replace anything with sever/gash, I find that combo too cumbersome and skill bar hogging to be of any use to me in this build. I DO want to find a replacement for Sun and Moon, if it's not the best skill (or any of the others?). Galrath Slash sounds pretty good, though adrenaline gain is a bit slower, or maybe For Great Justice?
Comments and criticisms please, thanks in advance.
Dragon Slash PvE Warrior
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For great justice is even better once you get 10 adren up. Its the whole reason you got sword chains.
Charge up dragon slash with flurry, tigers fury etc. Then you go into your sword chain. For example, charge dragonslash, activate FGJ, then go:
Dragon slash -> Sun and Moon -> Dragon slash. Repeat till you enemies are dead or FGJ runs out. You have to wait for each hit to register so you get the adren, otherwise you just spam both attacks one after the other. This is good against squishies. For hard targets you'd be better off with dragon slash, standing slash and galrath, though it takes up an extra skill slot.
Charge up dragon slash with flurry, tigers fury etc. Then you go into your sword chain. For example, charge dragonslash, activate FGJ, then go:
Dragon slash -> Sun and Moon -> Dragon slash. Repeat till you enemies are dead or FGJ runs out. You have to wait for each hit to register so you get the adren, otherwise you just spam both attacks one after the other. This is good against squishies. For hard targets you'd be better off with dragon slash, standing slash and galrath, though it takes up an extra skill slot.
H
Galrath Slash is fine, but you already have enough attacks, and you can use them more effectively with "For Great Justice!". Distracting Blow is also something worth to consider.
Quote: Originally Posted by Hollerith I would replace Flurry and Standing Slash with FGJ and "To The Limit!". No IAS ftl.
Quote: Originally Posted by Hollerith I would replace Flurry and Standing Slash with FGJ and "To The Limit!". No IAS ftl.
Quote:
| I only use Standing Slash while in a stance, and I wouldn't want to be using attacks while in Flurry. Flurry only reduces base attack damage. |
Quote:
Originally Posted by Hollerith
I only use Standing Slash while in a stance, and I wouldn't want to be using attacks while in Flurry.
The purpose of Flurry is to build adrenaline faster to use the attack skills, the +damage is not affected by the 25% reduction from Flurry.
Personally I use FGJ -> Dragon Slash -> Standing Slash -> Galrath Slash, which then refills the Dragon Slash for constant +42s and +43s over 20 seconds. Other than that... I'll probably be making the same changes in NF, using Flail and Lion's Might (although I've heard Lion's Might isn't as good as it sounds.
Personally I use FGJ -> Dragon Slash -> Standing Slash -> Galrath Slash, which then refills the Dragon Slash for constant +42s and +43s over 20 seconds. Other than that... I'll probably be making the same changes in NF, using Flail and Lion's Might (although I've heard Lion's Might isn't as good as it sounds.
H
I'll definately try Enraging Charge --> Flail then keep using Flail and attack skills.
Quote: Originally Posted by Hollerith
Quote: Originally Posted by Hollerith
IAS is overrated in PvE. I'd rather start out a fight with 7 adrenaline already built up then plinking them with weak sword attacks for 5 seconds.
Dealing 1.5 times more damage is never overrated.
H
The problem with IAS for warriors is that they are not very effective IMO. Frenzy gives you double dmg, flurry needs to be recast often and has a slight decrease in damage per hit. And others also have downsides like not being able to use attack skills during the IAS.
You allready got some nice high-dmg skills in your arsenal, but Dragon Slash becomes really effective in combination with FGJ, which gives it 8 adrenaline upon hit instead of 5. I suggest you try to replace flurry by FGJ and Standing Slash by Galrath. This will give you more dmg output
You allready got some nice high-dmg skills in your arsenal, but Dragon Slash becomes really effective in combination with FGJ, which gives it 8 adrenaline upon hit instead of 5. I suggest you try to replace flurry by FGJ and Standing Slash by Galrath. This will give you more dmg output

I always take Sever Artery/Gash, don't see the point in the sword if your not applying a deep wound too. Then i just cycle Gash, Galrath Slash and Dragon Slash... rinse and repeat till FGJ wears off. Its not quite the same in terms of +xx damage, but the fact they're bleeding with 20% less health makes up for that... most things are dead quickly anyway.
Plus i stick with Strength and Swordsmanship. Dragon Slash is best used for pure sword attacks... not occasionally screwing a chain up by using Watch Yourself. If you have stance armour or Sentinels you can cover for your own loss of tactics easily...
Plus i stick with Strength and Swordsmanship. Dragon Slash is best used for pure sword attacks... not occasionally screwing a chain up by using Watch Yourself. If you have stance armour or Sentinels you can cover for your own loss of tactics easily...
Quote:
Originally Posted by Reinfire
The problem with IAS for warriors is that they are not very effective IMO. Frenzy gives you double dmg, flurry needs to be recast often and has a slight decrease in damage per hit. And others also have downsides like not being able to use attack skills during the IAS.
But not Tiger Stance. The only downside is the recast time (10s on, 10s off), but once you get that inital 10A, it really just increases the amount of damage you can do in that 10s period. And only 'Wild Blow' will end it prematurely...and as far as I know, only Jade Armor's carry that in PvE.
Quote:
Originally Posted by Hells Last Survivor
And only 'Wild Blow' will end it prematurely...and as far as I know, only Jade Armor's carry that in PvE.
Watch out for Afflicted Assassins... 
Wild Strike
Also, Skeletal Beserkers and various types of Charr have Wild Blow as well.
Wild Strike
Also, Skeletal Beserkers and various types of Charr have Wild Blow as well.
Quote:
Originally Posted by Faer
Watch out for Afflicted Assassins... 
Wild Strike
Also, Skeletal Beserkers and various types of Charr have Wild Blow as well. Yeah, right after I posted that I realized the Afflicted and Outcast Assassins carry that...but still...out of all the melee enemies in the game, those few post no problem. Charr are laughable...they are so low level it's hard to even build up 10A before one of them is dead.
Wild Strike
Also, Skeletal Beserkers and various types of Charr have Wild Blow as well. Yeah, right after I posted that I realized the Afflicted and Outcast Assassins carry that...but still...out of all the melee enemies in the game, those few post no problem. Charr are laughable...they are so low level it's hard to even build up 10A before one of them is dead.
Quote:
Originally Posted by Hollerith
I'd rather frontload my damage than wait 5 seconds before I get any attacks off. That's just me though.
How having Tiger Stance, Flurry, Flail or some other IAS skill prevents you from using your adrenaline shouts?
The point of having IAS is not simply attacking faster, you can also use your attack skills more often! Feel free to do some testing at Isle of the Nameless with and without an IAS to see the difference. The attack chain Racthoh posted works nicely for an example.
The point of having IAS is not simply attacking faster, you can also use your attack skills more often! Feel free to do some testing at Isle of the Nameless with and without an IAS to see the difference. The attack chain Racthoh posted works nicely for an example.
