Quote:
Originally Posted by Tegato
You can't just say to him, "It sucks". Wtf, man, don't show your ignorance. And don't be so cocky because you just awnt to prove that you're better.
2 IAS, is actually pretty good. but that depends on the situation. In GvG, sure if you use frenzy, the other team might NOT notice it, which is good becuase the double damage while in it will kil you. Now, flurry + frenzy is really good, imo. I tested it in ab, With Flurry, you use it to gather adren rather then damage. Once your adren is filled upi completely, the spiking begins, after you hit frenzy, because you won't have that -25% damage.
No, Quivering does not suck. Learn some common sense, it's a galrath with only 4 adren req. Only bad thing is the disabled for 4 secs, and 8 seconds of daze. Not unless you have a lot of spells on your war, it's not a problem at all. Stop saying it sucks, for no reason to back it up. You can think that, go ahead.
Also, siphon speed is rocks, 33% increase with the 33% speed decrease of your foe. You get the speed increase, but the foe gets slowed, so your "melee" friends that do not have that, can catch up with him, and kill him, as well as being able to finish your spike. Death's charge just totally change that aspect of the build.
It's not how a build looks, good or bad, it's how you use it.
You intend to GvG with 2 separate IAS' ? You make me laugh with your claims of ignorance on my part. I do not mean to sound elitist, but if you ask other PvPers, AB is not considered real PVP, so do not compare GVG and AB using the same pathetic build presented here.
Moving on, YES Quivering Blade SUCKS. There are much better sword elites as well as UTILITY elites out there. i.e. Dragon Slash is JUST as spammable as Quivering Blade once you get rolling, HOWEVER DS ALSO charges up your other skills in your adren line. Something Quivering Blade certainly does not.
Since you're intent on a build for AB, Death's Charge changes the build, yes. However, it provices much more utility as sometimes one good Luxon warrior shadow stepping into the ledge on the Kurzick side of the fortress and killing off the ranger there interupting the turtles can break the battle. In addition, good monks are always looking to remove hexes from their team when possible.
What bespoke ignorance at my part? Some builds suck and some do not. Get over yourself. Lastly, I am not being cocky. I am correcting and suggesting a build that is far superior to a player who is looking for a good build, if this is not apparent to you, perhaps you should open up your eyes a little and get off the "constructive posts = care bear posts" bandwagon.