this build is for PvE, can be used in a party or solo. basically a very efficient mob killing machine.
Warrior/Ranger
Triple Chop
Cyclone Axe
Disrupting Chop
Serpent's Quickness
Dryder's Defenses
Dolyak Sig(for heavy kd areas)/Warrior's Cunning(for areas where your attacks will be blocked or evaded a lot)/otherwise IAS of your choice
Endure Pain
Res Sig/other utility(if soloing)
Axe Mastery 15(11+3+1)
Strength 11(10+1)
Wilderness Survival 10
Rune of Superior Axe Mastery, Absorption and Vigor
Rune of Minor Strength
Weapon sets:
1- Razorfin's Axe with Arrahhsh's Aegis, main set
2- Razorfin's Axe with Exalted Aegis, only use if you're stanceless and still in combat
3- Wing's Axe with Arrahhsh's Aegis, you occasionaly to pump up your energy
basically you spam Triple Chop and Cyclone Axe, with the help of Serpent's Quickness which you should be using as soon as it recharges and try to keep it for its entire duration. use Disrupting Chop to interrupt key skills such as healing signet. when things are starting to look bad cast Endure Pain and use Dryder's Defenses.
mobs are your friend!!! your main attack skills are AoE and your only self heal is your vampiric mod, which works wonders along with your AoE attack skills.
suggestions, comments, etc are always welcome.
Triple Chop Build
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Drop Endure Pain. IMO it sucks, because you lose it in 15 seconds anyway so it doesnt justify a spot. I'd go with Healing Signet or Troll Ungeunt. If you take troll ungeunt then make use of your AoE attacks and take Apply Poison.
My standard Triple Chop build is:
Triple Chop
Dismember (No way to deep wound with a warrior = crappy)
Executioners Strike
Sprint/other utility
Healing Signet
Apply Poison
Troll Ungeunt
Res siggy
My standard Triple Chop build is:
Triple Chop
Dismember (No way to deep wound with a warrior = crappy)
Executioners Strike
Sprint/other utility
Healing Signet
Apply Poison
Troll Ungeunt
Res siggy
You won't last long in a fight man...
Triple Chop - 5 en
Cyclone Axe - 5 en
Serpents Quickness - 5 en
Dryders Defense - 5 en
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20 energy...
Meaning you just used up just about ALL your energy in the first few seconds, even with just the first 3 skill usage thats 15 energy again, just about all your energy. You have zero energy management and just relying on your energy regen of two pips. You will last just about 10 seconds as you spam skills, mob killing takes longer, so you have effectively made your build useless.
Solution? At the VERY least use a ZEALOUS axe, and change out endure pain with Healing Signet for self heal. It has then become a run-of-the-mill PvE warrior build. Seriously, simply use that zealous axe, and you can last at least 30+ seconds of constant spamming.
Good idea with using Serpents Quikeness in this build!
cheerS!
Triple Chop - 5 en
Cyclone Axe - 5 en
Serpents Quickness - 5 en
Dryders Defense - 5 en
---------------------------
20 energy...
Meaning you just used up just about ALL your energy in the first few seconds, even with just the first 3 skill usage thats 15 energy again, just about all your energy. You have zero energy management and just relying on your energy regen of two pips. You will last just about 10 seconds as you spam skills, mob killing takes longer, so you have effectively made your build useless.
Solution? At the VERY least use a ZEALOUS axe, and change out endure pain with Healing Signet for self heal. It has then become a run-of-the-mill PvE warrior build. Seriously, simply use that zealous axe, and you can last at least 30+ seconds of constant spamming.
Good idea with using Serpents Quikeness in this build!
cheerS!
Quote:
Originally Posted by Batou of Nine
You won't last long in a fight man...
Triple Chop - 5 en
Cyclone Axe - 5 en
Serpents Quickness - 5 en
Dryders Defense - 5 en
---------------------------
20 energy...
Meaning you just used up just about ALL your energy in the first few seconds, even with just the first 3 skill usage thats 15 energy again, just about all your energy. You have zero energy management and just relying on your energy regen of two pips. You will last just about 10 seconds as you spam skills, mob killing takes longer, so you have effectively made your build useless.
Solution? At the VERY least use a ZEALOUS axe, and change out endure pain with Healing Signet for self heal. It has then become a run-of-the-mill PvE warrior build. Seriously, simply use that zealous axe, and you can last at least 30+ seconds of constant spamming.
Good idea with using Serpents Quikeness in this build!
cheerS! you should learn to read before you flame...
from my post:
Quote: 3- Wing's Axe with Arrahhsh's Aegis, to occasionaly to pump up your energy Wing's Axe is a zealous axe if you dont know, check guildwiki if you dont believe me
and remember that both of these are stances that arent renewed too often... which leaves you with 2 5 energy attack skills and a zealous weapon hitting the more mobs the better for a nice energy return, and 2 pips of regen is plenty for this build...
Triple Chop - 5 en
Cyclone Axe - 5 en
Serpents Quickness - 5 en
Dryders Defense - 5 en
---------------------------
20 energy...
Meaning you just used up just about ALL your energy in the first few seconds, even with just the first 3 skill usage thats 15 energy again, just about all your energy. You have zero energy management and just relying on your energy regen of two pips. You will last just about 10 seconds as you spam skills, mob killing takes longer, so you have effectively made your build useless.
Solution? At the VERY least use a ZEALOUS axe, and change out endure pain with Healing Signet for self heal. It has then become a run-of-the-mill PvE warrior build. Seriously, simply use that zealous axe, and you can last at least 30+ seconds of constant spamming.
Good idea with using Serpents Quikeness in this build!
cheerS! you should learn to read before you flame...
from my post:
Quote: 3- Wing's Axe with Arrahhsh's Aegis, to occasionaly to pump up your energy Wing's Axe is a zealous axe if you dont know, check guildwiki if you dont believe me
and remember that both of these are stances that arent renewed too often... which leaves you with 2 5 energy attack skills and a zealous weapon hitting the more mobs the better for a nice energy return, and 2 pips of regen is plenty for this build...
Quote:
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A Zealous Axe would help a lot in this case. Apply Poison, since it's also in the Wilderness attribute, can also be used for an AoE poison attack. I would ditch Dryder's and bring in Bonetti's or something, or Doylak Signet/Watch Yourself.
a zealous axe is already in the build, learn to both read and go to guildwiki.org to learn what Wing's Axe is if you dont know... as for Apply Poison, it can be a good addition, put it instead of the res sig if soloing or if party has enough res power already, if not than fit it in somewhere if you desperatly need this skill, dont replace the 3 attack skills though... as for dryder's, was looking for a 2nd stance that will fill up some of the down time of serpent's and this is the best I found, problem with bonetti's is that is ends as soon as you use a skill which contradicts with having serpent's in the build... Quote:
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Unless you're soloing, you always have a res sig, period. This is not negotiable.
I'd prefer Tiger Stance for filling the SQ downtime.
The weakness of Tchop/Cyclone builds is their reliance on big groups. These builds really aren't that effective against small groups of enemies or bosses.
My recommended build would be:
Tiger Stance
Serpent's Quickness
Apply Poison
Triple Chop (E)
Cyclone Axe
Executioner's Strike
Dismember/Distracting Blow/Disrupting Chop
Res Sig
16/10/9 (axe/str/wil)
I'd prefer Tiger Stance for filling the SQ downtime.
The weakness of Tchop/Cyclone builds is their reliance on big groups. These builds really aren't that effective against small groups of enemies or bosses.
My recommended build would be:
Tiger Stance
Serpent's Quickness
Apply Poison
Triple Chop (E)
Cyclone Axe
Executioner's Strike
Dismember/Distracting Blow/Disrupting Chop
Res Sig
16/10/9 (axe/str/wil)
Quote:
Originally Posted by zling
endure pain helps in tight situations when you need that extra health boost to survive... drop it for another utility if you insist...
as for your build, I dont see why you desperatly need deep wound in an AoE warrior build... the point of my build is to attack all adjacent mobs as often as possible, so disember and executioners are pretty pointless... distracting is a different story as it helps kill a boss/regular mob by disabling its self heal... healing signet and trolls is just overkill, no need for so much self healing, remember that you also have a vampiric axe as your main weapon... sprint can go into 1 of the utility slots in the build and I already commented on the apply poison issue... Quote:
as for your build, I dont see why you desperatly need deep wound in an AoE warrior build... the point of my build is to attack all adjacent mobs as often as possible, so disember and executioners are pretty pointless... distracting is a different story as it helps kill a boss/regular mob by disabling its self heal... healing signet and trolls is just overkill, no need for so much self healing, remember that you also have a vampiric axe as your main weapon... sprint can go into 1 of the utility slots in the build and I already commented on the apply poison issue... Quote:
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Originally Posted by Rera
The weakness of Tchop/Cyclone builds is their reliance on big groups. These builds really aren't that effective against small groups of enemies or bosses.
That's one of the reasons why I want Dismember and Executioners Strike. Others include - 100+ dmg for 5 adr, something to use up all that adrenaline gained by AoE attacks, less energy useage, wich means a zealous weapon is not required, more spike potential... Anyway, endure pain is better replaced because it... 1) Uses Strength and Strength sucks. 2) No Strength skills (well, if you want sprint then take it) means Strength can be for spare points only. 3) If I intend to get health back I may as well get it back permanently, as well as using an already high attribute. 4) It's nice to have both a health regen skill and a straightforward healing skill. In regards to the 'Don't need both Troll Ungeunt and Healing Signet' issue, try exploring Spearhead Peak, Frozen Forest, and other such places with henchies. You will need 2 self heals. It also takes some pressure off the Monks (whether they be real or hench). |
j
I've been using a triple chop build on my warrior as well. He's a new warrior, so he doesn't have all the warrior skills yet, but basically it goes as follows:
Triple Chop
Cyclone Axe
Dismemeber
Executioners Strike
Tigers Fury
Sprint
Watch Yourself
Healing Signet
I can't remember the attributes right off, but basically it's max axe mastery (including +1 from hat and +1 from minor rune) like 10 strength (minor rune here as well) and the rest in tactics (don't have the minor rune yet for tactics). This build is working like a charm for me, especially since a lot of the factions areas have lots of mobs in close quarters. Basically I try and aggro as many mobs as I can, use triple chop, cyclone axe, and I try to use dismember and executioners strike in that order whenever I can for big single target damage. I have tigers fury because it speeds up your attacks without any other restriction, but I'll probably switch that out for berserkers stance (or whatever it's called) soon enough. The rest is pretty self explanitory. Sprint is your speed boost, watch yourself for extra armor for yourself and the group, and self heal. I usually combo watch yourself and healing signet to try and limit the reduction to my armor from healing. There's no rez, but I run with henchman mostly anyway.
Triple Chop
Cyclone Axe
Dismemeber
Executioners Strike
Tigers Fury
Sprint
Watch Yourself
Healing Signet
I can't remember the attributes right off, but basically it's max axe mastery (including +1 from hat and +1 from minor rune) like 10 strength (minor rune here as well) and the rest in tactics (don't have the minor rune yet for tactics). This build is working like a charm for me, especially since a lot of the factions areas have lots of mobs in close quarters. Basically I try and aggro as many mobs as I can, use triple chop, cyclone axe, and I try to use dismember and executioners strike in that order whenever I can for big single target damage. I have tigers fury because it speeds up your attacks without any other restriction, but I'll probably switch that out for berserkers stance (or whatever it's called) soon enough. The rest is pretty self explanitory. Sprint is your speed boost, watch yourself for extra armor for yourself and the group, and self heal. I usually combo watch yourself and healing signet to try and limit the reduction to my armor from healing. There's no rez, but I run with henchman mostly anyway.

j
If I run with other people I'll bring a rez, but I find if I'm running with henchman I hardly ever need it. I can probably count on one hand the number of times I've gotten into a situation and thought "Damn, wish I had a rez", and because there's no one else relying on me to have a rez, I usually skip it for another skill and take that risk. So far it's worked out pretty well for me.
