The Underworld and Fissure have to be some of the coolest places around the Guild Wars world! The first time I met a Bladed Axtex (or whatever) I about peed myself, then fell to the ground dead from 400-ish damage.
These places are obviously designed for a challenge because of the sweet enemies, scenery and crazy damage and difficulty. The thing that frusterates me, is that people can be in a party of 1 and rape the enemies! WHAT KIND OF SUPER DEMON ARE YOU IF YOU ARE BESTED BY A FEW LOUSY ENCHANTMENTS ON A MONK WITH 55 HEALTH?!?!?!?! The enemies down there should be able to eat parties of 1 for breakfast!
I know this is a good place to farm, not from experience, however. I just think these types of places shouldn't be played with a specific build that lets you solo it. I'm pretty sure it was meant to taken on by a team of 8 people with solid teamwork, not just 1 person. I have also met people who made a monk JUST so they could 55 their way into the underworld. Not because they like monk, but just so they can stick their foot in the economy door.
I don't know how they could do it, but I wish Anet could keep these places from people or builds just going in to sap out money. Not because they want a challenge, or to accomplish something, just for the ectos. This way people would be like:
"Holy dookie, we made it to the 'blech tonk' zone! The giant (whatevers) are insane!"
If this happened, it would be along the lines of the new salavage option. The reason this was probably implanted was to futher push the idea that items don't make you or your character. It's team work and strategy!
Can anyone tell where I'm getting at here?
Underworld < 55 Monk?!?!
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Originally Posted by SilintNinjya
make the shield of juggernaut or whatever, strip all enchantments and no enchants can be cast till its removed.
i do agree, 55 shouldnt work. |
I think it's okay the way it is now. It's still somewhat hard to solo effectively, and besides it's not like every monster dropped ectos.
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Originally Posted by cerb
That's just stupid. How do you plan taking on enemies that deal 400 damage without enchantments.
I think it's okay the way it is now. It's still somewhat hard to solo effectively, and besides it's not like every monster dropped ectos. |
People have get used to it so they can't change it anymore or mass complaints will happen. These areas should always require full party but AI probably is just too dumb for offering challenge for eight players and if they would, most people would complain that it is too hard. I don't know how WoW monsters can offer challenge for raids because there is always lots of people there. No one could solo.
Maybe Anet will learn their lesson with future god realms and really put tough enemies which are not dumb enough to keep aggro on one player. Skills are really designed for group play but PvE prefer something else.
Maybe Anet will learn their lesson with future god realms and really put tough enemies which are not dumb enough to keep aggro on one player. Skills are really designed for group play but PvE prefer something else.
It's not like I'm losing sleep over this or drop kickin' puppies. It is just a lil annoying how easy it is for the rich to get richer.
I'm not saying make enchantments obsolete in UW. It just think it is pretty rediculous that 1 monk can beat that place, or at least get further then any other 1 man team could. (I know there are other build in which 1 man can get futher, don't start posting them)
It is just kind of stupid, how 1 person can out do 8 people, generally. All they would have to do is add a few enemies that use Vampiric Gaze, and the monk deal would be over. So what if you can't farm your precious ectos, the people who know about it, by now, probably have enough money for the rest of the chapters anyways.
Can people hop through The Deep, or other challenges with just 1 person in Factions? I hope not.
I'm not saying make enchantments obsolete in UW. It just think it is pretty rediculous that 1 monk can beat that place, or at least get further then any other 1 man team could. (I know there are other build in which 1 man can get futher, don't start posting them)
It is just kind of stupid, how 1 person can out do 8 people, generally. All they would have to do is add a few enemies that use Vampiric Gaze, and the monk deal would be over. So what if you can't farm your precious ectos, the people who know about it, by now, probably have enough money for the rest of the chapters anyways.
Can people hop through The Deep, or other challenges with just 1 person in Factions? I hope not.
Sorry but you whole 55 monk idea can simple be replaced by an equal ele, necro etc...
Guild Wars exists for how long now?
And have they ever even thought of removing farming? No coz farming takes skiill believe it or not...
Making bold complaints about how it should not be done simply states the fact that you haven't pulled it off yet.
End of story.
PS... about the Deep... It's possible to farm Urgoz with a 3 man party where this is normally 12
Guild Wars exists for how long now?
And have they ever even thought of removing farming? No coz farming takes skiill believe it or not...
Making bold complaints about how it should not be done simply states the fact that you haven't pulled it off yet.
End of story.
PS... about the Deep... It's possible to farm Urgoz with a 3 man party where this is normally 12
First off, I never wanted farming to be gone. 2nd, I HAVE played 55 builds, or at least similar builds which used 105 because I didn't feel like running all over the place or paying an insane amont of money to get a -55 health item.
It simply isn't because it is farmable that I wish it would change. It's because the difficulty which is supposed to be vrey high, is out done by a single person. A simple solution would be to make it so there was little of value down there. But that would make it so hardly ANYone would want to go there. Quests and unexplored territory is more then enough for me to take a few shots at it. If it didn't have that, I would STILL want to see the sights.
Farming is ok, really. 1 man team beating 800 baddies is gay.
It simply isn't because it is farmable that I wish it would change. It's because the difficulty which is supposed to be vrey high, is out done by a single person. A simple solution would be to make it so there was little of value down there. But that would make it so hardly ANYone would want to go there. Quests and unexplored territory is more then enough for me to take a few shots at it. If it didn't have that, I would STILL want to see the sights.
Farming is ok, really. 1 man team beating 800 baddies is gay.
Guys, 55 monking is no longer the best way for anything but REAL low hitting things. A monk with less then ~700 hp can easily survive any beating. With the release of spirit bond, the -50 cesta became worthless. Someone with 55hp is just as effective as someone with 500, because protective spirit still works.
Stop saying this is all the 55monk fault, or blame the -50 cesta. neither one is a real problem/abuse anymore. They have been replaced by spirit bond monks who dont even need superior runes, much less a special cesta.
Stop saying this is all the 55monk fault, or blame the -50 cesta. neither one is a real problem/abuse anymore. They have been replaced by spirit bond monks who dont even need superior runes, much less a special cesta.
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Original poster has a point that UW one or two man farmers are not playing the game as intended. UW and FOW are designed for 8 men.
The problem is going in with 8 men just ruins your drop rates and getting XP from the quests is pointless since you can get much easier and faster XP in other ways.
The reason people for the most part only farm with very small parties in UW and FOW is because other than that there is no worthwhile rewards - aka no reason to do anything else in there.
Anet should make there be worthwhile rewards for beating all of UW and all of FOW. Ie: give you a voucher for free Fissure armor if you beat all of both areas in one sitting each. Or add Ectos as quest rewards for every member of the party. Or give any reward that makes playing in UW or FOW with 8 men and doing the quests have any point whatsoever (which it currently does not).
The problem is going in with 8 men just ruins your drop rates and getting XP from the quests is pointless since you can get much easier and faster XP in other ways.
The reason people for the most part only farm with very small parties in UW and FOW is because other than that there is no worthwhile rewards - aka no reason to do anything else in there.
Anet should make there be worthwhile rewards for beating all of UW and all of FOW. Ie: give you a voucher for free Fissure armor if you beat all of both areas in one sitting each. Or add Ectos as quest rewards for every member of the party. Or give any reward that makes playing in UW or FOW with 8 men and doing the quests have any point whatsoever (which it currently does not).
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Soloing for one, with almost every 55 build takes forever anyways, and not many people do it for profit. Two, people who would honestly waste alot of time with pugs farming UW are, well, not smart. Seeing as ectos are not the most common drops as it is, and they are pretty much worthless compared to what they were, 8 man could every easily leave some people with nothing. If you didn't notice, there are dying nightmares as well, so they already effectively nerfed stupid farmers.
