Quote:
Originally Posted by Svovler
hmm, thanks for the adwice... But i really dont need a running skill

Something i can replace it with?
Throw Dirt, that'll allow you to lend aid to your monks and other casters as well as help defend yourself.
I agree with the above posts about tweaking your attributes. In a build like this, it's probally best to run Read the Wind, and since you're not running kindle, there's not much point but putting a few points in Wilderness survival. You really only need one or two points to make Troll as 'effective as it can be' for what you would be using it for. Personally I'd drop troll, it's a great self heal out side of combat, or when you are solo ganking or something in High End PvP... but for all other applications, it really isn't that great. Use Whirling Defense instead of Dryders.
Another thing I'd add... you really don't need three interrupts in most missions you do. Two are more than sufficient. Rather I'd drop one (distracting) in favor of another attack skill (like Mad suggested, Penetrating/Sundering Shot). That will up your damage output (especially against warriors) and increase your utility to the team.