how many attcks skills(in a combo) should i be packing?
~A Leprechaun~
new to sins, ive got a question
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yes it is, but remember, to maximize skills like critical strike, an investment in the CS attrib should be made because of the "breakpoints":
8 CS gives you 2 energy per critical hit
13 CS gives you 3 energy per critical hit
this is outside a zealous mod and critical eye.
since you're still not lvl20, the jagged strike, wild strike, twisting fangs/critical strike/death blossom [choose 2 out of the 3] is a solid enough skillset to get you through until kaineng. it's fairly spammable [your lead and off-hand have 4secs of recharge time] and gives you DPS through bleeding and a deep wound [if you use twisting fangs] at the end, so an autoattack should get the job done. fill the rest up with a utility skills, self-heal and rez and you have your build.
yanman is correct in saying that at your current level, use what's given. it's the playstyle that you have to learn [yes, even if you seem to be tanking, it's good to not tank and learn to get out at the right time].
8 CS gives you 2 energy per critical hit
13 CS gives you 3 energy per critical hit
this is outside a zealous mod and critical eye.
since you're still not lvl20, the jagged strike, wild strike, twisting fangs/critical strike/death blossom [choose 2 out of the 3] is a solid enough skillset to get you through until kaineng. it's fairly spammable [your lead and off-hand have 4secs of recharge time] and gives you DPS through bleeding and a deep wound [if you use twisting fangs] at the end, so an autoattack should get the job done. fill the rest up with a utility skills, self-heal and rez and you have your build.
yanman is correct in saying that at your current level, use what's given. it's the playstyle that you have to learn [yes, even if you seem to be tanking, it's good to not tank and learn to get out at the right time].
ty silverwing i will take your advice
and ty to the rest of you
you all say tanking is very bad on a sin which i know to be true but at the moment i sem to be henching everything, and i know this will change when i get to cantha mainland, but as it stands if i strike and run the henchmen come with me and we all get shot down
~A Leprechaun~
and ty to the rest of you
you all say tanking is very bad on a sin which i know to be true but at the moment i sem to be henching everything, and i know this will change when i get to cantha mainland, but as it stands if i strike and run the henchmen come with me and we all get shot down
~A Leprechaun~
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Sure it is. What I usually do when I'm henching with my assassin is to move to the group I'm about to fight until my aggro circle just touchs them, and then wait. Maybe even move back a bit if there are other groups around in close quarters. Let them come to you, and as they're coming just pick your target, in my case it's usually a caster, and just zip in with a shadowstep skill, etc. When things start getting rough, zip out and heal up.
P
What Hyunsai said is correct. You can't run away with pure henchies. This is a problem faced by Assassins. When no one wants you (because they fear you will tank), you must go with henchies. When you go with henchies, you are almost always forced to tank (those who don't use ranged weapons). If you can control aggro, then you can tell your henchies to attack, while you stay back. Wait abit, then attack (staying just behind the warriors). Walk back a bit, let Alesia (Tyria), Sai, Mhenlo, Togo, or any healing henchmen heal you, before going back into battle. I developed a build that will allow me to tank but only used when I hench. I teleport in and out like a good assassin should when I'm in a PUG.
when i'm in an all henchie group, i turtle.
or, i stop a ways off the mob, turn around [hit "x"], enchant myself with PS and SH, then walk slowly backwards until i can see on my radar that i have touched just a little bit of the closest enemy's red spot then run forward.
the henchies will all be in your line of sight so when you run, they run. once i've overextended the warriors or assassins on the enemy mob, i turn in on them and kill them.
or, i stop a ways off the mob, turn around [hit "x"], enchant myself with PS and SH, then walk slowly backwards until i can see on my radar that i have touched just a little bit of the closest enemy's red spot then run forward.
the henchies will all be in your line of sight so when you run, they run. once i've overextended the warriors or assassins on the enemy mob, i turn in on them and kill them.
well as to a build 4 skill combo, unsuspecting, wild strike, critical strike, twisting. the other 3 spots are usually 1 preparation (sharpen dagger atm) 1 heal (troll atm) and either another heal, a stance, or another enchant (melandrus resiliance) then res.
Play style just to the ghost thing or be content to wait abit. if you know your build well though and play it better ive had many groups carry me right into the next mission.
Play style just to the ghost thing or be content to wait abit. if you know your build well though and play it better ive had many groups carry me right into the next mission.
Quote:
Originally Posted by A Leprechaun
but as it stands if i strike and run the henchmen come with me and we all get shot down
~A Leprechaun~ Not sure if you're aware of this, but I learned how to do this when I was using Peace and Harmony on my first monk, lol.
Go up to the mob.. in longbow range, or slightly farther, chose a target - I made it so that you have to double click to attack. You can also use C+Tab to cycle.
Once you have your target selected, hit Ctrl+Shift+Space, and your henchies will charge forward. Then you're free to do your assassin thing without worrying too much about aggro. Doing Ctrl+Shift+Space does *not* cause you to attack.
=)
~A Leprechaun~ Not sure if you're aware of this, but I learned how to do this when I was using Peace and Harmony on my first monk, lol.
Go up to the mob.. in longbow range, or slightly farther, chose a target - I made it so that you have to double click to attack. You can also use C+Tab to cycle.
Once you have your target selected, hit Ctrl+Shift+Space, and your henchies will charge forward. Then you're free to do your assassin thing without worrying too much about aggro. Doing Ctrl+Shift+Space does *not* cause you to attack.
=)

