i know this sounds like it needs to go in the ele forum but it is for my old mesmers secondary so...
well now thats settled i was wondering which ele att to use for my memser i would like something fun, the only exception is i dont want tobe a nuker! fire magic is ok but just something different i like the idea of an air ele single tartget ele, is that good?
any suggestions would be nice
~A Leprechaun~
which ele?
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Quote:
Originally Posted by Vermilion Okeanos
Weird? Alot of info in this thread appears to be outdated, but it said it was posted yesterday?
Anyway,
dual attune mes primary is out of the question when elemental attunement changed to energy storage.
Fevered Dream is "in the area" size, aka ward size. Hmm, I guess we need to explain a few things...
No 1: Ele Attunement has a minimal duration of 30s. If you add a chant mod +20%, that's 36s, and it's recharge is 45s. This makes it perfectly plausible despite it being an Energy Storage skill. It's really no big deal.
No2: FD reads:
For 10...22 seconds, whenever target foe suffers from a new Condition, all foes in the area suffer from that Condition as well.
It's a single foe hex. Now reread what was being said. I was talking about it being an AoE hex. BEING an AoE hex, not HAVING an AoE. I'll rewrite the skill discription to explain this:
For 10...22 seconds, whenever target foe and all nearby foes suffer from a new condition, all foes nearby a foe affected by this hex suffer from that Condition as well.
Anyway,
dual attune mes primary is out of the question when elemental attunement changed to energy storage.
Fevered Dream is "in the area" size, aka ward size. Hmm, I guess we need to explain a few things...
No 1: Ele Attunement has a minimal duration of 30s. If you add a chant mod +20%, that's 36s, and it's recharge is 45s. This makes it perfectly plausible despite it being an Energy Storage skill. It's really no big deal.
No2: FD reads:
For 10...22 seconds, whenever target foe suffers from a new Condition, all foes in the area suffer from that Condition as well.
It's a single foe hex. Now reread what was being said. I was talking about it being an AoE hex. BEING an AoE hex, not HAVING an AoE. I'll rewrite the skill discription to explain this:
For 10...22 seconds, whenever target foe and all nearby foes suffer from a new condition, all foes nearby a foe affected by this hex suffer from that Condition as well.
V
Ah, that make more sense on FD (of course, it sounds overly powerful in some way, that is like... spreading condition over half the compass)
While I was under the impression that EA was 7 sec with 0 energy storage, for some weird reason. I guess I was tired or something.
I was like "weird, how can this guy not know the change in EA and FD?"
While I was under the impression that EA was 7 sec with 0 energy storage, for some weird reason. I guess I was tired or something.
I was like "weird, how can this guy not know the change in EA and FD?"
Quote:
For 10...22 seconds, whenever target foe and all nearby foes suffer from a new condition, all foes nearby a foe affected by this hex suffer from that Condition as well.
Sorry, my eyes went wide when I saw this suggested amendment. How about changing it to say...
"Target foe and nearby foes are Hexed with Fevered Dreams. For 10...22 seconds, whenever a foe under this hex suffers from a new condition, all nearby foes suffer from that condition as well."
I just fixed the wording to make it a little more conditional. Now lemme give you an example:
You successfully hex 3 targets. You hit 1 target with a condition, that target and nearby targets get that condition as well. In the likelihood that the condition is spread to another target who is hexed, then all nearby foes from that target will suffer from that condition as well... thereby giving the effect of Condition chaining^^
"Target foe and nearby foes are Hexed with Fevered Dreams. For 10...22 seconds, whenever a foe under this hex suffers from a new condition, all nearby foes suffer from that condition as well."
I just fixed the wording to make it a little more conditional. Now lemme give you an example:
You successfully hex 3 targets. You hit 1 target with a condition, that target and nearby targets get that condition as well. In the likelihood that the condition is spread to another target who is hexed, then all nearby foes from that target will suffer from that condition as well... thereby giving the effect of Condition chaining^^
Hey Hella Good,
Fevered Dream + Hypocondria = Condition to everyone
Anyway...none of the mesmer's elite really worth as an elite, at least in PvE situation. I always use the non-attribute linked elites (i.e. Water Trident just for the kd or even "Coward!", Sympathetic Removal for hex and conditions, Restore Condition for conditions, soon to come Magebane Shot, Grenth's Balance, and many many more)
Fevered Dream + Hypocondria = Condition to everyone
Anyway...none of the mesmer's elite really worth as an elite, at least in PvE situation. I always use the non-attribute linked elites (i.e. Water Trident just for the kd or even "Coward!", Sympathetic Removal for hex and conditions, Restore Condition for conditions, soon to come Magebane Shot, Grenth's Balance, and many many more)

