Eh, A/W Build

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Me And The Henchies
Me And The Henchies
Ascalonian Squire
• #1
Hey, this is my first assassin and what I usually do with new characters is develope a build as I go.

It's not very good so I'm here to get some tips or find a build similar to mine...
d
dgb
Jungle Guide
• #2
My first comment is on your equipment. -10 while attacking is pretty crazy on an assassin, you've dropped yourself down to squishy armour while sitting in the front line. Secondly sundering is garbage, if you want damage run vamp, but normally assassins prefer zealous for the energy management.

The combo doesn't make a lot of sense to me, I'd only take Palm Strike when I need a way to skip the lead attack, that's the beauty of it and why it's elite, but you're using it with a lead anyway.
Me And The Henchies
Me And The Henchies
Ascalonian Squire
• #3
Yeah, im still a bit noobish on my assassin. I got that dagger for 15k..I'm kinda on a limited budget other than that.
What daggers would you recommend?
I'l work on my skill choosing her ein a bit, I keep getting d/ced from GW, have been all day.
luxor9
luxor9
Academy Page
• #4
get ceremonial daggers they've never let me down. Any zealous daggers will probably do fine.

a skill combo I often go back too is

unsuspecting strike
wild strike
critical strike
twisting fangs

rest is optional.. I was assuming this was for pve?
Me And The Henchies
Me And The Henchies
Ascalonian Squire
• #5
Yeah, me and pvp dont mix well.. Il work on getting some ceremonial daggers, il sell mine off I guess..
Yanman.be
Yanman.be
Banned
• #6
Are you sure you have all attribute points?? 200/200?

Get Zealous 15>50 +30 slashing damage daggers ( like everthorn's chakrams )

Bring twisting fangs for more damage ( a simple Palm Strike-Twisting Fangs will do more damage than the combo you have now )

Throw away all skills you don't need to chain. For example, you take palm strike, why take a lead attack? Take res sig instead.
Me And The Henchies
Me And The Henchies
Ascalonian Squire
• #7
No, I dont think I have all 200...
Whats the difference in Everthorns chakrams and Ceremonial daggers besides type of physical damage?
Does the type of physical damage really make a difference?
P
Pick Me
Forge Runner
• #8
Does anyone know if Wild Blow disrupts a chain?

If not, then this would be good:

Unsuspecting Strike
Wild Strike
Twisted Fangs
Wild Blow
Way Of Perfection
Critical Defenses
Shadow Refuge/Critical Strike
Rez Signet

The object is to keep up Critical Defenses, while gaining energy, doing damage, getting healed and removing stance defenses.

So its, Way of Perfection, Critical Defenses, US, WB, WS, TW. The recharge time for US is 4 seconds. The recharge time for WS is 4 seconds. The recharge time for WB is 5 seconds. With high Critical Strike attribute, you should be getting around 2 or 3 energy per critical strike. Wild Blow removes a stance, and does a critical strike, which re-energizes Critical Defenses (lasts for 6 seconds unless a critical strike it done, then it re-energizes for another 6 seconds, etc.).

This would work if Wild Blow doesn't disrupt the chains.
wilebill
wilebill
Desert Nomad
• #9
Pick Me has a good build there. Nightstalker armor will give you +10 armor while attacking, which in PvE you usually are.

Daggers: It's nice to have zealous daggers, and some vampiric daggers too. The end game daggers are good. Everthorn's Chakrams are probably what most people like most for zealous daggers, and Chkkr's Pincers are very good vampiric daggers. But there are stacks of daggers out there.
j
joncoish
Frost Gate Guardian
• #10
The build I use is pretty straight forward. Unsuspecting Strike, Wild Strike and Critical Strike is my spammable chain, and I bring Death Blossom to use whenever I can. Other then that I just have a self heal, I always have dash, and some shadowstepping which right now is Aura of Displacement, and critical eye for extra energy and damage.

If you buy the daggers from the weapons guy in Kaineng Center you get max damage as well as +15% whenever your health is above 50%. I think this is pretty nice because as an assassin, you shouldn't be taking much damage, so your health should be above 50% most times while you're attacking anyway. Add to that a handle of fortitude for some hps and a zealous dagger tang and you get extra hps and energy while attacking. Maybe a bit more pricey if you buy the pieces separately like that, but I don't know if I can think of another dagger with nice damage like that as well as a zealous component. Customize it and you get an extra 20%!

Edit: Heh my bad, ceremonial daggers are exactly the same. Ahh well :P
lord_shar
lord_shar
Furnace Stoker
• #11
The fastest raw-damage spammer I've developed for an A/W is my "hyper-sin" build. I haven't seen any other assassin build that can drop all 4 Isle-of-Nameless target dummies before the first one gets reset (sub-35 seconds total kill time).



If you want more defense, simply replace critical eye with watch yourself and allocate some attribute points to tactics...
t
tivaan stormbringer
Ascalonian Squire
• #12
Hint::::: wild blow does not disrupt the chain the recharge is 6 sec and the crit defense requires crit hit every 8 secs I use this as a base for a A/W biuld that I solo with all the time
Me And The Henchies
Me And The Henchies
Ascalonian Squire
• #13
Is that build PvE? Cause thats what I'm going for.. If someone wants to help me ingame message me on Mmm Cakes..
Me And The Henchies
Me And The Henchies
Ascalonian Squire
• #15
I'm not far enough to get Moebius Strike.
In the meantime il try selling my daggers so I can afford some Ceremonial Daggers or Everthorns Chakrams, how much should I sell mine off for? I'm not good with prices..
lord_shar
lord_shar
Furnace Stoker
• #16
Quote: Originally Posted by Me And The Henchies
I'm not far enough to get Moebius Strike.
In the meantime il try selling my daggers so I can afford some Ceremonial Daggers or Everthorns Chakrams, how much should I sell mine off for? I'm not good with prices.. You can go with this skill set if Moebius Strike is not available:

1 - Flurry
2 - Critical Eye, "Watch-Yourself!", or Bonetti's Defense
3 - Ususpecting Strike
4 - Wild Strike
5 - Horns of the Ox*
6 - Falling Spider*
7 - Critical Strike*
8 - Shadow Refuge or Healing Signet

*edited skill slots

This lets you land a 5-hit combo's while still generating energy at the end of the attack sequence. Although it won't cycle as fast, it still generates high damage over a short time frame.
Me And The Henchies
Me And The Henchies
Ascalonian Squire
• #17
Mmk, so.. do you have the skills set up to where you do your combos and stuff just by pressing the skills in order? Some people mix up skills on their bar and stuff.



P.S.- I'm not so good with setting up combos and stuff... So I wouldnt be able to figue it out myself.
lord_shar
lord_shar
Furnace Stoker
• #18
Quote: Originally Posted by Me And The Henchies
Mmk, so.. do you have the skills set up to where you do your combos and stuff just by pressing the skills in order? Some people mix up skills on their bar and stuff.



P.S.- I'm not so good with setting up combos and stuff... So I wouldnt be able to figue it out myself. Just flurry and attack away! If you use Critical Eye or Watch-Yourself, you can press 1 and 2 whenever they are available, then hit 3-7 in sequence until the target is dead. Apply healing with button #8 whenever necessary.

If using Bonetti's Defense, just press button #2 whenever you need energy, blocking, or both.

Flurry + double-strikes is what fuels this build's kill speed. Just keep this in mind whenever your assassin attacks any target.
Me And The Henchies
Me And The Henchies
Ascalonian Squire
• #19
Do I absolutley NEED shrouded/sabotuer armor?
I just got my Exotic Nightstalker armor and im low on cash now..
lord_shar
lord_shar
Furnace Stoker
• #20
Quote: Originally Posted by Me And The Henchies
Do I absolutley NEED shrouded/sabotuer armor?
I just got my Exotic Nightstalker armor and im low on cash now.. No, you don't absolutely need shrouded armor. The extra energy does help in pulling off more energy-hungry attack skills, but shrouded should not be necessary so long as you have at least 5 energy by the time you activate Critical Strike.