http://www.guildwarsguru.com/forum/s...php?t=10051152
Profession: Dervish/Mesmer
Name: Sand Man
Type: Pve/PvP
Category: Spiker/Tank
Attributes: Earth Prayers: 12+3+1 Mysticism:12+1
Skill Set:
[Attribute] (Energy, Cast Time, Recharge Time)
[skill]Signet of Midnight[/skill]{Elite} Signet of Midnight [none] (0,3/4,15) Signet: You and target touched foe become blinded for 15 seconds.
[skill]Sand Shards[/skill]Sand Shards [Earth Prayers] (5,1,15) Enchantment: For 30 seconds, whenever you fail to hit with a scythe attack, all nearby foes take 5 damage.
[skill]Mirage Cloak[/skill]Mirage Cloak [Earth Prayers] (15,1/4,0) Enchantment: For 10 seconds, you have a 50% chance to 'evade' incoming attacks. When this Enchantment ends, all nearby foes are struck for 15 earth damage.
[skill]Aura of Thorns[/skill]Aura of Thorns [Earth Prayers] (5,3/4,12) Enchantment: All nearby foes are Crippled for 4 seconds. For 30 seconds this Enchantment does nothing. When this Enchantment ends, all near by foes begin Bleeding for 5 seconds
[skill]Heart of Holy Flame [/skill]Heart of Holy Flame [Mysticism] (10,3/4,20) Enchantment: All nearby foes take 40 holy damage. For 30 seconds, your attacks deal holy damage. When this Enchantment ends, all nearby foes are set on fire for 1 seconds.
[skill]Mystic Regeneration[/skill]Mystic Regeneration [Earth Prayers] (10,1/4,5) Enchantment: For 20 seconds, you have a +1 Health regeneration for each Enchantment on you. When this Enchantment ends, you lose one Enchantment.
[skill]Faithful Intervention[/skill]Faithful Intervention [Mysticism] (5,2,20) Enchantment: If damage drops your Health bellow 50%, Faithful Intervention ends. When Faithful Intervention ends, you are healed for 30 Health
[skill]Resurrection Signet[/skill]Resurrection Signet [none] (0,3,0) Signet: Resurrect target party member. You may use this skill only once per mission.
Summary:
This build is BEST used versus grouped foes. You deal mainly AOE damage/conditions. Start off casting Faithful Intervention before the match begins. As you are on the battlefield pick out a melee character that blind will affect the most, I usually choose assassins or interrupters, followed by sand shards. Now that you are blind, yes you have to be blind for this build to be most effective, select your targets, prefably bunched together, 3 or more since scythe swings hit only your target and 2 adjacent foes to that target, run up to them and use Aura of Thorns to cripple them. Now start attacking them, with each unsuccessful hit sand shards deals 26 (near by) AOE damage. Follow through with Heart of holy flames t ordeal some extra damage and to have an enchantment cover sand shards. Mirage Cloak and Mystic Regeneration are for when you need to be defensive start with Mystic Regeneration to start Regeneration of your Life, or to counter out any Degeneration you may acquire, and Mirage Cloak if you have those pesky melee attackers on you. By now you will have to Re-cast Signet of Midnight, feel free to cast on a caster for it throws them off a little bit, and Sand Shards.
Notes & Concerns: I first created this build during the first Nightfall PvP weekend event, I had been trying to find use for Signet of Midnight. Little has changed from my first attempt, and I have over come the nerfs to the Dervish, though it may not be as strong as I was with the first build it still works great. Watch out for interrupters, always best to blind them, if they are Rangers, over most other characters, enchant strippers, best countered with Spell Breaker if you have a Monk in your party, and Knock Downers. Let the Monks in your party know not to remove your conditions because you will need them. And remember you can tweak this build some but I would advise keeping Signet of Midnight, Sand Shards and Mystic Regeneration.
Credit: Goes to Myself, One DthGvr, and Bored Inc.
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Skills: AaJyKzyjOw8ydvujX2b5VAA
Equipment: RmGC90d4Lp6lmicPLmmiMskkmiMc1lmiMsGmmi0T
Sand Shards Build
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in random arena most games it took the other team all 4 people 5+ min to kill me, when they had monks or ran around too much it was a draw game. In AW I took out the kurzick mines solo, killed any one i wanted to because they couldnt kill me, and just had fun swinging madly at anything that moved. In AW it took 2 or more people to kill me and it took them a while, with all the blinding, evading, and regen i had. this was the most fun i have had in months.
Quote:
Originally Posted by Drithlan
in random arena most games it too kthe other team al l4 people 5+ min to kill me when they had monks or ran too much in AW i took mines solo killed any one just had fun swinging madly at anything that moved took 2 or more people to killme after some work wiht all the blinding evading and regen i had more fun wiht this than anything else in months.
Ill send this along to my hyperglot friend to see if he can decipher it, anyone know what language its in?
i came up with this build during the first pvp preview event didn't want to post it back then to keep it from getting too nerfed but i feel some what more safe now. it is an awesome build but it has its counters. For 1 is ant interrupt build, interrupt sand shards you will be cat without its claws you still can re-gen evade blind burn and hit with scythe but not for much damage. next is the enchantment removal, you have sand shards in the wrong lineup you are screwed so i try to cover it as fast as possible. knock down does hurt you but not as bad as it does most classes you still got that +10 re-gen, thus burning poison bleeding de-gen of any sort doesn't hurt unless stacked over -20 de-gen which takes a couple people.
D
D
Quote:
Originally Posted by ubermancer
And Empathy would destroy any non Sand Shards Dervish. So?
pwnt
man, but i give this build 2 months TOPS before it gets the n-bat. so... come december.... this build is goin bye bye.
on another note:
congrats... this sounds like an absolutely A-mazing build.
pwnt
man, but i give this build 2 months TOPS before it gets the n-bat. so... come december.... this build is goin bye bye.
on another note:
congrats... this sounds like an absolutely A-mazing build.
Quote:
Originally Posted by Desia
The hex spell Price of Failure would wipe a sand shards dervish out.
actually i did pretty well with it as long as i kept mystic regeneration up cuz i also get healed for every enchant that goes away I'm constantly cycling enchants that spell may hurt with empathy on me and ss but i hold pretty well with any one of those on me
T
ok I'm confused... 21x(1 to 3) damage every 2.5 seconds or like 1.7 when heart of fury is up... the enchants ok so you'll have.. you get blind... ok once every 15 seconds and the monk with MC is laughing at your damage...
The concept has been there.... I would personally run
Sig Midnight
Sand Shards
Heart of Fury
Conviction
Mystic Regen
Pious Renewal
Twin Moon Sweep
Faithful Intervention
God damn I wish they just reduced sand shards to like 5 damage because that sand shards A/D was just so much fun.
The concept has been there.... I would personally run
Sig Midnight
Sand Shards
Heart of Fury
Conviction
Mystic Regen
Pious Renewal
Twin Moon Sweep
Faithful Intervention
God damn I wish they just reduced sand shards to like 5 damage because that sand shards A/D was just so much fun.
Rancour
Wilds Pathfinder
I'm a free spirit (that's not what the guild is called, I just am)
W/R
Joined Aug 2005


