moving mouths!
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/signed
Why not add moving mouths to older campaigns? its just looking weird, that something is not in first part on campaign and in second suddenly they starting to talk like normal, but surely its something new to decide, cause i didnt see anything like this to solve, if add something new to something that was two years ago.
Why not add moving mouths to older campaigns? its just looking weird, that something is not in first part on campaign and in second suddenly they starting to talk like normal, but surely its something new to decide, cause i didnt see anything like this to solve, if add something new to something that was two years ago.
/SIGNED!
yes! it DOES changes a LOT... A LOT!
the problem is NOT moving the mouth, they look like dolls... my little cousin saw me playing the game and said "I didnt liked this game, they are talking but they just stand there and you have to imagine they are having a real conversation". I bet many players think of this as a negative point
like creating a "combat theme" that starts when you engage an enemy, it was a stroke of genious!
I was going to create a thread about this but since you created it already... here it is
/SIGNED!
yes! it DOES changes a LOT... A LOT!
the problem is NOT moving the mouth, they look like dolls... my little cousin saw me playing the game and said "I didnt liked this game, they are talking but they just stand there and you have to imagine they are having a real conversation". I bet many players think of this as a negative point
like creating a "combat theme" that starts when you engage an enemy, it was a stroke of genious!
I was going to create a thread about this but since you created it already... here it is
/SIGNED!
