First lets start with the sythe.
Its now adjacent range and only foes in front of you. You very rarely hit more than 1 target. This is very very bad. All the pressure the dervish was capable of is now gone. The attack speed is slower than hammer but only does 3 more dmg. That's pretty lame.
Wounding strike was made an elite. The only method of deep wound is elite. So now you have to choose basicly either an avatar or be able to deep wound.
On the buff side the sythe skills affect all foes hit instead of just the target. Not all the skills remove enchantments now.
Overall the sythe was hit pretty hard.
Now to the avatars. These are most likely the only choice for elites. Melandru's is useless now at 25e. That's your entire energy pool. You'll never be able to use it if you hit the all too common dual surge mesmers. Even with the energy boost the 2 cast time remains. The avatars are easily interrupted when you are on the frontlines. You'll lose a lot of pressure if you run to the backlines just to use your avatar (assuming a ranger isn't sitting on your face).
AoE enchantments have been reduced to adjacent range. All the holy dmg enchants have been reduced and 20 recharge. So....you can't use them for pressure, 3 foes might get hit if your lucky, and the 3/4 casting still remains. With the reduction of range you can barely hit anything. Anytime a dervish gets close to anyone they begin running. Anyone can kite out of adjacent range in 3/4 seconds.
Mystcism's hp has been reduced to 1 hp per attribute. Basicly you won't even notice it. It should be at 2. 15 Myst is where you want it for the last breakpoint. At 2 per attribute its only 30 hp. That's not very much. I can get more than that with vigorous spirit in 2 hits.
To me the dervish is off my list of primary classes for pvp in GvG. Would be a good flag runner with balth's avatar but that's about the only use I can think of. Everything else other classes can do better.
Dervish nerfs & buffs
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Originally Posted by twicky_kid
AoE enchantments have been reduced to adjacent range.
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Originally Posted by Kha
Is it just me, or do the two "adjacents" (scythe and AoE enchantment) not cover the same area? I actually found the scythe hitting farther targets than when I used the enchantments. And no the monsters weren't moving. It was odd to me and found it hard to do combo attacks. Maybe it was just a bug.
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Originally Posted by Alberic
I think that's because when you use the enchantments, they hit targets adjacent to YOU, and when you hit your target with a scythe, it hits targets adjacent to that target. That's all I could think of when I was noticing the same thing, anyway.
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I was too busy being upset with Koss who decided that while I was on my Dervish he just wouldn't attack (he was fine for me when I tried the Paragon.) He would even STOP in battle for no reason... but that's for another thread.
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Originally Posted by lightblade
Dervish is still pretty good...I pick 2 Dervish henchmen over 2 Warrior henchmen.
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As for PvP put a dervish vs a monk. The dervish can't kill him alone. While a war can solo a monk.
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Originally Posted by twicky_kid
In pve they will be kings. The AI is dumb and doesn't know to stay away from the dervish.
As for PvP put a dervish vs a monk. The dervish can't kill him alone. While a war can solo a monk. |
last night i was gvging with my dervish, and while i could get monks down to like 20% hp or less, i could never quite get the kill until our war came and gave 'em a couple whacks with the ol' hammer. now... taking out lone warriors and casters.... well thats a whole different story xD
dervs are definatley less powerful than they were during the pvp bwe... i would love to see them re-buffed at least a little before release.
...and i agree 100% that either wounding strike should not be elite, or dervishes need some other (non-elite) way to apply a deep wound.
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Originally Posted by jimmyhats
...and i agree 100% that either wounding strike should not be elite, or dervishes need some other (non-elite) way to apply a deep wound.
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That has now been changed. The deep wound can hit mulitple targets. That can be really nasty but its a hard choice.
N
Dervish is definitely much lacking compared to the previous preview. They can still do well in pve but in pvp....As already stated, there is almost too many nerfs on this class.
Using aoe dmg enchants for example, they are nerfed in almost every aspect. I was very sure there will be a nerf (recharge/damage/radius), but not all three.
Using aoe dmg enchants for example, they are nerfed in almost every aspect. I was very sure there will be a nerf (recharge/damage/radius), but not all three.
T
They aren't even very good in pve imo. OP got nerfs I can see
-Scythe Attack Speed
-AoE reduced to adjacent.
-Balt Rage/Holy Flame damage reduced
-Enchant Recharges nerfed to double and some
-Some costs increase (mirage cloak i.e.)
-Pious Renewal made elite
-Wounding strike turned elite but was buffed to go with it so whatever.
-Mysticism is worthless with the nerf of all dervish enchants and itself.
There are more but I can't think of them. The dervish primary is dead to me, the dervish is just another secondary my ranger will abuse expertise on. As far as paragon, I havn't played it but I already know R/P is powerful.
-Scythe Attack Speed
-AoE reduced to adjacent.
-Balt Rage/Holy Flame damage reduced
-Enchant Recharges nerfed to double and some
-Some costs increase (mirage cloak i.e.)
-Pious Renewal made elite
-Wounding strike turned elite but was buffed to go with it so whatever.
-Mysticism is worthless with the nerf of all dervish enchants and itself.
There are more but I can't think of them. The dervish primary is dead to me, the dervish is just another secondary my ranger will abuse expertise on. As far as paragon, I havn't played it but I already know R/P is powerful.
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Originally Posted by Kakumei
This is false. If you have one person in front of you and one behind you, you will hit them both.
They always did. |
No the skills did not affect all targets hit before. It was only your target that was affected.
I played GvG with my dervish in a balanced group and Crippling sweep NEVER crippled more than 1 person no matter how many I hit at the same time.
K
To sum it up they beat the hell out of the Dervish for only a few half-decen reasons.
What they shoulda done, and hence, should do before release:
Mysticism Attribute:
Obviously overpowered as it was, it's now broken ad useless, 80% of the durability of the Dervish came from the bonuses of this attibute.
How it should be:
-2 health and energy per 3 levels for Dervish enchants.
-2 health and energy per 4 levels for other enchants, monk or otherwise.
The Scythe:
The dmg is acceptable now that all skills effect all adjacent players. As for skills, they seem fine.
AoE:
Some skills should have wider the Adjacent, if not all, change it back.
Avatars:
I told you after the PvP test...I said this, go search for it if you like. A.net, if you're going to balence the Dervish, DO NOT F@&K WITH THE AVATARS! Change those back, immediately and lock them in a damn vault, they were fine as they were and didn't need ANY balencing at all.
Noted Skill change:
Meditation: You gave it a 2 second casting time, unacceptable. Make it less again.
All in all much of Dervish was perfect as it was. There were no need for half the nerfage it saw.
A.net, if you don't want to have another broken class like the assassin and spend the net few updates undoing your previous mistakes, listen to those of us who know what's needed.
Put most of the Dervish back together, leave the scythe as it is, that was a good change. Mysticism needs modifcation to avoid abuse, but there is NO excuse for what you did to the avatars.
DO NOT SCREW THIS UP.
What they shoulda done, and hence, should do before release:
Mysticism Attribute:
Obviously overpowered as it was, it's now broken ad useless, 80% of the durability of the Dervish came from the bonuses of this attibute.
How it should be:
-2 health and energy per 3 levels for Dervish enchants.
-2 health and energy per 4 levels for other enchants, monk or otherwise.
The Scythe:
The dmg is acceptable now that all skills effect all adjacent players. As for skills, they seem fine.
AoE:
Some skills should have wider the Adjacent, if not all, change it back.
Avatars:
I told you after the PvP test...I said this, go search for it if you like. A.net, if you're going to balence the Dervish, DO NOT F@&K WITH THE AVATARS! Change those back, immediately and lock them in a damn vault, they were fine as they were and didn't need ANY balencing at all.
Noted Skill change:
Meditation: You gave it a 2 second casting time, unacceptable. Make it less again.
All in all much of Dervish was perfect as it was. There were no need for half the nerfage it saw.
A.net, if you don't want to have another broken class like the assassin and spend the net few updates undoing your previous mistakes, listen to those of us who know what's needed.
Put most of the Dervish back together, leave the scythe as it is, that was a good change. Mysticism needs modifcation to avoid abuse, but there is NO excuse for what you did to the avatars.
DO NOT SCREW THIS UP.
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Originally Posted by twicky_kid
Tested it earlier and it didn't hit anything behind me. So many bugs and incorrect skill discriptions with this event so I'm not for sure which one is suppose to happen.
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| No the skills did not affect all targets hit before. It was only your target that was affected. |
Don't underestimate the dervish so much.
Their not like assassins or warrior so they can't do very good finishing skills.
However they are extremely good at spreading damage. I tried Apply Poison on a R/D and it pwned up RA. Their basic power comes from the fact that they can hit more then one target at a time.
However yes Anet did overnerf the dervish a bit. Some skills I can't understand why they made elite (wounding strike WTF!).
Their not like assassins or warrior so they can't do very good finishing skills.
However they are extremely good at spreading damage. I tried Apply Poison on a R/D and it pwned up RA. Their basic power comes from the fact that they can hit more then one target at a time.
However yes Anet did overnerf the dervish a bit. Some skills I can't understand why they made elite (wounding strike WTF!).
