
What is it about NF that makes you play the game?
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In order of priority:
1) Trade improvements
2) Party formation improvements
3) Heroes
4) Build / template saving
5) New story / missions / areas / skills / professions
I'm pretty sure ANet will make 1) - 4) exclusive for Nightfall account holders, as an incentive to buy the new campaign.
I'm still far from done with Factions and even Prophecies, so the "normal" game content listed under 5) wouldn't necessarily have made me buy a new campaign.
1) Trade improvements
2) Party formation improvements
3) Heroes
4) Build / template saving
5) New story / missions / areas / skills / professions
I'm pretty sure ANet will make 1) - 4) exclusive for Nightfall account holders, as an incentive to buy the new campaign.
I'm still far from done with Factions and even Prophecies, so the "normal" game content listed under 5) wouldn't necessarily have made me buy a new campaign.
g
Quote:
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Originally Posted by Tetris L
In order of priority:
1) Trade improvements 2) Party formation improvements 3) Heroes 4) Build / template saving 5) New story / missions / areas / skills / professions |
Party formation is completely below the radar as 1) people have adapted to LFG spam, and 2) many long time players don't pug anymore.
Improving trade is not a high priority to ArenaNet. We can guess this because, given how ridiculously popular this suggestion is in the fansites, ANet would make a point of advertising it if it were to be in NF. After a year of playing, most people have learned to endure WTB/WTS spam.
Skill templates may be implemented perfectly, but I have a sneaking suspicion that they will be like PvP templates in the sense that you cannot alter them. Or, to be precise, you can't save your alterations as new templates.
Heroes might be great or might be terrible. It entirely depends on how well implemented their AI will be. If I can give an assassin hero a certain skillbar, I should also be able to tell it what the combo order is as most effective assassin skillsets depend on correctly satisfying skill preconditions. Even dervishes require fairly precise order of skills or they aren't effective.
The storyline I am less worried about as they have a rich body of lore to exploit, and have experienced hands such as Jeff Grubb working on it. The story of Factions was very impoverished because it could not use any of the loose ends from the Tyrian campaign and the main arc was pretty dry. But when you start talking about ancient civilizations and wars of gods, well, you can pretty much pull an infinite number of monkeys from your behind without breaking a sweat.
t
Quote:
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Originally Posted by gr3g
Party formation is completely below the radar as 1) people have adapted to LFG spam, and 2) many long time players don't pug anymore.
Improving trade is not a high priority to ArenaNet. We can guess this because, given how ridiculously popular this suggestion is in the fansites, ANet would make a point of advertising it if it were to be in NF. After a year of playing, most people have learned to endure WTB/WTS spam. |
Quote:
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Originally Posted by gr3g
The storyline I am less worried about as they have a rich body of lore to exploit, and have experienced hands such as Jeff Grubb working on it. The story of Factions was very impoverished because it could not use any of the loose ends from the Tyrian campaign and the main arc was pretty dry. But when you start talking about ancient civilizations and wars of gods, well, you can pretty much pull an infinite number of monkeys from your behind without breaking a sweat.
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Quote:
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Originally Posted by gr3g
Skill templates may be implemented perfectly, but I have a sneaking suspicion that they will be like PvP templates in the sense that you cannot alter them. Or, to be precise, you can't save your alterations as new templates.
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g
Quote:
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Originally Posted by Relnor
There were 2 low quality screenshots posted a week or so ago, and from what I could tell, the template system appeared to be extremely customizable and efficient.
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1. The two new Professions. I had no desire to play a Ritualist or Assassin, but these two I'm really excited about. I already have names picked out and everything! 
2. Heros. I can't wait to see how they work.
3. Loose ends. Gwen? Dhuum? Can't wait.
4. The Graphics / Setting. They look amazing... my only fear in my computer won't handle it without major lag...
But the screenshots I've seen are incredible, especially the floating gardens and Mosques and monsters.
Bottom line: I can't wait for Friday!

2. Heros. I can't wait to see how they work.
3. Loose ends. Gwen? Dhuum? Can't wait.
4. The Graphics / Setting. They look amazing... my only fear in my computer won't handle it without major lag...
But the screenshots I've seen are incredible, especially the floating gardens and Mosques and monsters.
Bottom line: I can't wait for Friday!
im looking forward to the new arena (1v1)... and considering the story is written by the same guy who wrote the Manual of the Planes (read: bible when i was into DnD) Id actually have to put the story at the top of my list.
The new classes alone are enough for me, but this cake has so much icing I think Im gonna have diabetes by the time its out.
The new classes alone are enough for me, but this cake has so much icing I think Im gonna have diabetes by the time its out.

