How many of you use this skill? I think it need a boost in damage, something like... 40 unconditional and 80 conditional damage or reduce recharge to 1 second.
Considering this skill doesn't interrupt, current 70 damage is too weak.
Overload
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I don't use it but if you're bored you might want to tease slow casting enemies using it with Echo and Power Spike. Awhile ago I tried it on the Mursaat Elementalists in Thunderhead Keep and they usually died before casting their first spell, which ALWAYS seemes to be Chain Lightning. I cast Echo when the Mursaat Eles started to approach, then Overload when they started to cast Chain Lightning, continued with Echoed Overload and finally interrupted the spell using Power Spike. That's 255 dmg while casting a spell
and since henchmen attack the same target it was usually enough to kill them...
Overload can be useful if you know that the enemy uses slow casting spells but it's easier to just interrupt them.
and since henchmen attack the same target it was usually enough to kill them...Overload can be useful if you know that the enemy uses slow casting spells but it's easier to just interrupt them.
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I don't use it but if you're bored you might want to tease slow casting enemies using it with Echo and Power Spike. Awhile ago I tried it on the Mursaat Elementalists in Thunderhead Keep and they usually died before casting their first spell, which ALWAYS seemes to be Chain Lightning. I cast Echo when the Mursaat Eles started to approach, then Overload when they started to cast Chain Lightning, continued with Echoed Overload and finally interrupted the spell using Power Spike. That's 255 dmg while casting a spell and since henchmen attack the same target it was usually enough to kill them...
Overload can be useful if you know that the enemy uses slow casting spells but it's easier to just interrupt them. Yeah maybe, but still this skill is underpowered funny thing that works only on few mobs in pve.
I sadly think that it will be never changed. It's one of those trashy/funny skills that all profs has to fill their skill logs. Even with damage buff it wouldn't be too much practical.
Overload can be useful if you know that the enemy uses slow casting spells but it's easier to just interrupt them. Yeah maybe, but still this skill is underpowered funny thing that works only on few mobs in pve.
I sadly think that it will be never changed. It's one of those trashy/funny skills that all profs has to fill their skill logs. Even with damage buff it wouldn't be too much practical.
I think WW is way more useful than Overload. I don't see why I would choose to have Overload versus Power Spike- doing minor damage and not interrupting, versus doing major damage and interrupting... Sure the recharges are different but still... If it's not gonna interrupt then it should do more damage.
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Originally Posted by Hella Good
I think WW is way more useful than Overload. I don't see why I would choose to have Overload versus Power Spike- doing minor damage and not interrupting, versus doing major damage and interrupting... Sure the recharges are different but still... If it's not gonna interrupt then it should do more damage.
i agree with your point of view. Although i consider that WW is a "special" spell, it remains more useful than Overload : WW's psychological pressure is a very good quality indeed (also against PvE bosses).
Still, Overload can counter (quasi-)infinite spell spammer combos. But that's all about it, unfortunately.
Still, Overload can counter (quasi-)infinite spell spammer combos. But that's all about it, unfortunately.

I actually think Overload is a decent spell, if used correctly. First off, you need to stop comparing it to interrupts, since it's not one. It's meant to be used as a punishment, like many other Domination skills. In PvE, and sometimes PvP, I combine it with Backfire to really stack on the damage against casters. At 16 Dom, Backfire does 147 damage, plus another 74 if you land Overload, which adds up to a nice total of 221 damage that can occour all within 1/4 of a second if timed well. Even though the spell gets through, the caster usually ends up taking more damage than they were prepared for which can be just as intimidating as a pressure build against wise players or incredibly deadly against un-attentive players. While I know many people consider Mesmers to be primarily interrupters, degeners, e-deniers, etc. a straight-up punishment build with one or two interrupts for important skills can be supprisingly effective.
why not just go for an nasty damage build with all our conditional faves?
WW, Overload, Powerspike = massive hurt and interupt
a quite funny thing happened once in aspenwood
i used Phantom Pain they used remove hex i used the above combo then Shatter Delusions they dropped dead. they seemed to think this was too much for a mesmer to accomplish and rage quitted (or had an unfortunate D/C)
play around with loadsa fun situational stuff, Overload tho imo MUST get a faster recharge. hell even make it 10+60 just less recharge more situational!!
WW, Overload, Powerspike = massive hurt and interupt
a quite funny thing happened once in aspenwood
i used Phantom Pain they used remove hex i used the above combo then Shatter Delusions they dropped dead. they seemed to think this was too much for a mesmer to accomplish and rage quitted (or had an unfortunate D/C)
play around with loadsa fun situational stuff, Overload tho imo MUST get a faster recharge. hell even make it 10+60 just less recharge more situational!!
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Originally Posted by lightblade
Exactly what spell spam are you talking about? It doesn't stop boon prot because it case fast. And it certainly doesn't stop flare because of it's slow recharge.
No, not against boon prots. As i said earlier, i used it sometimes against smiters using Air of enchantment+Zealot's fire. And yes, you need Mantra of Recovery. 

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I played around with it for a while and found that more often than not i would just use it when my enemy wasn't casting, cos everything else was recharging and their health was low O.o It never worked and i stopped using it.
But this thread got me thinking about it again and now i wonder if it could be combined with arcane conundrum to slow down all the spells, to fit in one overload and one interrrupt, just like mentioned above but more often for heavy damage.
But this thread got me thinking about it again and now i wonder if it could be combined with arcane conundrum to slow down all the spells, to fit in one overload and one interrrupt, just like mentioned above but more often for heavy damage.
A skill that depends on another skill to be useful... hmm, not my thing. Plus I personally never use cast speed slowing stuff. I can inter 1s skills w/o any help and I often manage to inter 3/4 ones. I dont see much point in adding a skill to slow down the cast to where I might be able to catch a 1/2s skills. Not like you can ever inter 1/4 skills even if slowed down to 1/2s... So... it seems kind of a waste. Plus with all these Ranger packing up BHA now, Conundrum/Migraine seem less valuable. This my 2c.
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Originally Posted by Evilsod
I've always seen this as an assist to Diversion/Backfire. For what it can do it does alot of damage... specially in PvE. If your gonna Backfire a Monk but don't bring a skillbar of interrupts you can always just Overload something like Orison of Healing before Power Spiking Heal Area/Touch.
Sounds reasonable. BF/Diversion don't really work well with interrupts, but Overload fits perfectly in a BF/Diversion build.
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Originally Posted by hazmat
It's the aftercast that pisses me off. I can't overload and interrupt some skills because of it.
Yes, aftercast makes the usefulness of OL/inter questionable. |
