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Originally Posted by Marty Silverblade
I'd say the best option is to just reduce the stacking health penalties. It's good for Anet, non-bots, PvPers
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Hello 55 eles (air, earth, fire, water, energy storage).
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Originally Posted by trialist
Why go to all the trouble of nerfing the skills? Simply putting a nec with vamp gaze in all the popular farming spots and 55 botters would die overnight (but probably evolve to something else, botters will be botters and can't really be stopped). Most of the farmable spots are simply because of a lack of proper mixing of the classes, thus making that area vulnerable to a particular type of built, or class. I mean think about it, when you solo farm, what kind of mobs are you farming? I'll bet most of you would be going after mobs that are of a similiar class rather than mixed mobs, which are a lot harder to farm. If anet bothered to ensure that all areas had a proper mix of classes, the 55 monk would have never became popular, since it would have became a "got hit once and died" kind of built.
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The only part of factions I hear about people 55ing in is naphui quater. Everywhere else is defended against 55s. Besides with spirit bond as healing the 55monk build can work well up to 600hp, allowing it to work in areas with some life stealing as you dont die instantly, so you can recover from the lifesteal if there are enough non-lifesteal enemies around(in theory, I haven't tested it). This also means that removing the -50hp cesta will do nothing.
As others have said, if you remove one farming method you only stop the farming for a few days till the farmers get new characters up and running on the new farming builds. But if ANET knows the areas the bots usually farm, and how they do it, they can detect possible bots eaiser.
But the main reason why skill changes to stop 55 monks aren't introduced is the effects the changes will have on PvP.
Because of the -50hp cesta and the hp penalty stacking, I once came up with a theory about 55monks being intended on ANETs part. I can put the hp penalty stacking down to a quirk of the GW engine that wasn't worth doing anything about, but can't think of any other reason why the -50hp cesta exists. If someone questions this theory I won't defend it.