A quick survey on how player feel about current GW's in-game economy.
How do you feel about the 100k+ items?
A - Dislike:
Overprice, not necessary, discourage to casual gamer, promote leetism and farmer, should have more enforcment to keep the price down.
B - Like:
It help the economy, encourage playing, perceive value is still value, as long as there is a supply and demand, price can go as whatever.
C - Don't Care: Whatever.
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oh, and answer with the mind that it could help toward changing A.net's econ policy, of should they try to keep on encourage the 100k+ item, or find a way to keep price down.
100k+ item, good or bad?
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It depends...
Can you get the exact same stats on an item for cheap?
If you can then, C. If its a vanity item, farm away(I know I probably won't).
If you can only get those stats on that item, or it would cost almost as much/even more to get those stats on an item, then A. There is no reason to have to pay that much for a item with special stats. It should be looks only that are expensive.
Can you get the exact same stats on an item for cheap?
If you can then, C. If its a vanity item, farm away(I know I probably won't).
If you can only get those stats on that item, or it would cost almost as much/even more to get those stats on an item, then A. There is no reason to have to pay that much for a item with special stats. It should be looks only that are expensive.
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B - every online game has some sort of economy so why should this one be any different. Dropping the prices will actually reduce the number of players as some of the hardcore farmers will just pack up and leave.
As for the reason you put for "A"..hmm how does 100k+ weapons discourage "casual" gamers? greens were added for the casual gamers, they are all fairly reasonably priced and have inherently perfect stats.
Collector items are also available for the non-farmers/casual gamers.
As for the reason you put for "A"..hmm how does 100k+ weapons discourage "casual" gamers? greens were added for the casual gamers, they are all fairly reasonably priced and have inherently perfect stats.
Collector items are also available for the non-farmers/casual gamers.
C. I could care less.
Part of what this game has to offer is people creating a supply and demand market. This type of market is what many people enjoy in this game. Items and gold are constantly being aquired, most of which dissapears to the clutches of merchants. The rest is recycled about the community. Eventually there is enough currency circulating that the ordinary player can not afford asking prices of certain items. This is not a problem, however, as the ordinary player can easily enough obtain affordable items, such as collecors' items and craftable items, that have identical stats to items for which people will pay 100k plus.
I have no patience to bother selling or trading items so my income is strictly from my own drops. I accept that I can't afford (actually, would rather not pay for) FOW armor and the like. I would rather have my character slots filled with professions equipped with purely functional gear. Vanity is not my concern.
For those people who will pay any price for what they desire, well then that's up to that individual. That's what drives prices so high. Someone spends his entire savings for that one cool item and basically gives more power to the seller. Someone who has gathered 100K through gameplay and spends it just puts gold into the economy. Eventually you will see an enormous amount of gold and high value tradeables in circulation.
My gold goes to the merchant.
My brain hurts now, I hate thinking about these things. Adios.
Part of what this game has to offer is people creating a supply and demand market. This type of market is what many people enjoy in this game. Items and gold are constantly being aquired, most of which dissapears to the clutches of merchants. The rest is recycled about the community. Eventually there is enough currency circulating that the ordinary player can not afford asking prices of certain items. This is not a problem, however, as the ordinary player can easily enough obtain affordable items, such as collecors' items and craftable items, that have identical stats to items for which people will pay 100k plus.
I have no patience to bother selling or trading items so my income is strictly from my own drops. I accept that I can't afford (actually, would rather not pay for) FOW armor and the like. I would rather have my character slots filled with professions equipped with purely functional gear. Vanity is not my concern.
For those people who will pay any price for what they desire, well then that's up to that individual. That's what drives prices so high. Someone spends his entire savings for that one cool item and basically gives more power to the seller. Someone who has gathered 100K through gameplay and spends it just puts gold into the economy. Eventually you will see an enormous amount of gold and high value tradeables in circulation.
My gold goes to the merchant.
My brain hurts now, I hate thinking about these things. Adios.
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