Looking around this forum I found a ranger doing 100 damage to a 60 armor dummy outside of aisle of the nameless. Naturally he had his build black out save for punishing shot. I thought to myself, self you have a brain go figure this out. So far im still missing 100 damage. I was hoping perhaps someone would take pity at my stupidity and critique my build I use for fighting.
Thanks in advance.
Healing-10
Smiting-0
Protection-2
Beast Mastery-1
Expertise-9
Wilderness Survival-1
Marksmanship-14
Barrage
Determined Shot
Hunters Shot
Focused Shot
Marauder's Shot
Favorable Winds
Healing Breeze--Sometimes replaced by a rez skill
Heal Area
Critique my build I'm doing something wrong I think.
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Quote:
Originally Posted by crow120
Looking around this forum I found a ranger doing 100 damage to a 60 armor dummy outside of aisle of the nameless. Naturally he had his build black out save for punishing shot. I thought to myself, self you have a brain go figure this out. So far im still missing 100 damage. I was hoping perhaps someone would take pity at my stupidity and critique my build I use for fighting.
Thanks in advance.
Healing-10
Smiting-0
Protection-2
Beast Mastery-1
Expertise-9
Wilderness Survival-1
Marksmanship-14
Barrage
Determined Shot
Hunters Shot
Focused Shot
Marauder's Shot
Favorable Winds
Healing Breeze--Sometimes replaced by a rez skill
Heal Area Drop healing altogether. Pump everything into expertise and marksmanship. Congratulations, you have damage.
Or, alternatively, you could drop healing and buff Wilderness survival and bring Troll with some spirit or whatnot.
Thanks in advance.
Healing-10
Smiting-0
Protection-2
Beast Mastery-1
Expertise-9
Wilderness Survival-1
Marksmanship-14
Barrage
Determined Shot
Hunters Shot
Focused Shot
Marauder's Shot
Favorable Winds
Healing Breeze--Sometimes replaced by a rez skill
Heal Area Drop healing altogether. Pump everything into expertise and marksmanship. Congratulations, you have damage.
Or, alternatively, you could drop healing and buff Wilderness survival and bring Troll with some spirit or whatnot.
You do need to drop healing.
You don't need Barrage AND all those damage skills. I'd decide now whether you want to do Barrage or you want to run something else. If you are going for a straight damage build, than it would be prudent to have 16 in Marks.
Let us know which you are going with, and I'll have more advice. Barrage or other.
You don't need Barrage AND all those damage skills. I'd decide now whether you want to do Barrage or you want to run something else. If you are going for a straight damage build, than it would be prudent to have 16 in Marks.
Let us know which you are going with, and I'll have more advice. Barrage or other.
Quote:
Originally Posted by SnipiousMax
You do need to drop healing.
You don't need Barrage AND all those damage skills. I'd decide now whether you want to do Barrage or you want to run something else. If you are going for a straight damage build, than it would be prudent to have 16 in Marks.
Let us know which you are going with, and I'll have more advice. Barrage or other. Straight up damage build is what I am going for.
You don't need Barrage AND all those damage skills. I'd decide now whether you want to do Barrage or you want to run something else. If you are going for a straight damage build, than it would be prudent to have 16 in Marks.
Let us know which you are going with, and I'll have more advice. Barrage or other. Straight up damage build is what I am going for.
VoD == ?
Don't get to upset by some screenshot showing 100 damage, it happens, I've seen numbers 250+ in FoW - JI, hornbow, frenying undead you get the picture - but I don't count on seeing those on a regular basis - unless I go beastmaster.
Since you have both chapters, you could experiment with the duplicate high damage skills, like Penetrating/Sundering with Quick Shot in between them and Needling to finish off. Fav Winds and Read the Wind will add 15+ armor ignoring damage, vampstring is another 5.
Don't get to upset by some screenshot showing 100 damage, it happens, I've seen numbers 250+ in FoW - JI, hornbow, frenying undead you get the picture - but I don't count on seeing those on a regular basis - unless I go beastmaster.
Since you have both chapters, you could experiment with the duplicate high damage skills, like Penetrating/Sundering with Quick Shot in between them and Needling to finish off. Fav Winds and Read the Wind will add 15+ armor ignoring damage, vampstring is another 5.
Quote:
Originally Posted by Amy Awien
VoD == ?
VoD=Victory or Death. Victory or Death occurs at the 30 minute mark in every GvG to keep things moving along.
Quote:
Quote:
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Originally Posted by Amy Awien
Don't get to upset by some screenshot showing 100 damage, it happens, I've seen numbers 250+ in FoW - JI, hornbow, frenying undead you get the picture - but I don't count on seeing those on a regular basis - unless I go beastmaster.
Nothing in FoW has frenzy. Skeletal casters take those numbers easily with JI/Horn/Skeletonslaying/Penetrating Attack. |
Quote:
Originally Posted by crow120
Looking around this forum I found a ranger doing 100 damage to a 60 armor dummy outside of aisle of the nameless. Naturally he had his build black out save for punishing shot. I thought to myself, self you have a brain go figure this out. So far im still missing 100 damage. I was hoping perhaps someone would take pity at my stupidity and critique my build I use for fighting.
Thanks in advance.
Healing-10
Smiting-0
Protection-2
Beast Mastery-1
Expertise-9
Wilderness Survival-1
Marksmanship-14
Barrage
Determined Shot
Hunters Shot
Focused Shot
Marauder's Shot
Favorable Winds
Healing Breeze--Sometimes replaced by a rez skill
Heal Area Ditch healing, Put it into smiting, and get Judges insight, which makes all damage you deal holy + 20% armor penetration, use a hornbow (native 10% penetration) with a 20/20 sundering or +15% dmg always bow. Always try to stay higher than your target, the higher you are, the farther you attack and the more damage you do.
Thanks in advance.
Healing-10
Smiting-0
Protection-2
Beast Mastery-1
Expertise-9
Wilderness Survival-1
Marksmanship-14
Barrage
Determined Shot
Hunters Shot
Focused Shot
Marauder's Shot
Favorable Winds
Healing Breeze--Sometimes replaced by a rez skill
Heal Area Ditch healing, Put it into smiting, and get Judges insight, which makes all damage you deal holy + 20% armor penetration, use a hornbow (native 10% penetration) with a 20/20 sundering or +15% dmg always bow. Always try to stay higher than your target, the higher you are, the farther you attack and the more damage you do.
Quote:
Originally Posted by Sha Noran
VoD=Victory or Death
Ah, off course. More damage
Quote:
|
Nothing in FoW has frenzy. Skeletal casters take those numbers easily with JI/Horn/Skeletonslaying/Penetrating Attack.
Ah, well it's been almost a year that I was down there. But anyway, sometimes you get insane damage numbers, but don't get attach too much weight to them. Edit: And firing down from a height also increases damage (and range). |
hey,
i'am a ranger to (eagle off avalon).
i will drop the monk, and go only ranger.
take Wilderness survival and bring Troll with you take it to +9 will do fine.
take also 1 interupt and 2 skills fore protection your self.(than they can hit you)drop pet take than some dmg skills.
than you dont lose any battle
if you protect your self is better than do dmg
good luke
i'am a ranger to (eagle off avalon).
i will drop the monk, and go only ranger.
take Wilderness survival and bring Troll with you take it to +9 will do fine.
take also 1 interupt and 2 skills fore protection your self.(than they can hit you)drop pet take than some dmg skills.
than you dont lose any battle
if you protect your self is better than do dmg
good luke
Quote:
Originally Posted by lord catos
take Wilderness survival and bring Troll with you take it to +9 will do fine.
Unless you have some other reason for bringing Wilderness Survival.... +9 in Troll is not worth the points you have to put in to get it. If you take Troll, just a few points in WS is more than enough.
^ When I run a damage build (not barrage) I usually run:
Two attack skills
Two interrupts
One Prep
Defensive skill
Utility Skill
Rez
Just alternate between the attack skills, and if you want to deliever a little 'mini spike' then just use attack skill + Savage shot in quick succesion. Don't use the spikes too often, as you should be saving them for interrupting, and it'll drain your energy pretty quickly.
Since you're a monk secondary a good utitily skill to bring is smite hex. It doesn't need much (if any) points to make it useful, and it'll help your team considerablly. Anothers to consider include: Dust trap, throw dirt, Snare, etc. And depending on the area and what your team composition is, the spirits can also be helpful. Definately bring Rebirth if you're planing on staying a /Mo as your rez.
Two attack skills
Two interrupts
One Prep
Defensive skill
Utility Skill
Rez
Just alternate between the attack skills, and if you want to deliever a little 'mini spike' then just use attack skill + Savage shot in quick succesion. Don't use the spikes too often, as you should be saving them for interrupting, and it'll drain your energy pretty quickly.
Since you're a monk secondary a good utitily skill to bring is smite hex. It doesn't need much (if any) points to make it useful, and it'll help your team considerablly. Anothers to consider include: Dust trap, throw dirt, Snare, etc. And depending on the area and what your team composition is, the spirits can also be helpful. Definately bring Rebirth if you're planing on staying a /Mo as your rez.
Quote:
Originally Posted by SnipiousMax
Unless you have some other reason for bringing Wilderness Survival.... +9 in Troll is not worth the points you have to put in to get it. If you take Troll, just a few points in WS is more than enough.
You can bring also.
apply poison (what many rangers have)
kindle arrows (fore DMG)
and fire trap (is also a good )
they fall also under wilderness Survival.
You can bring also.
apply poison (what many rangers have)
kindle arrows (fore DMG)
and fire trap (is also a good )
they fall also under wilderness Survival.
What is this for if it for AB or any of the 2 Forts for all PvP use Cripshot Apply Poison other than I would drop healing and use troll urgent and drop barrage.I don't know why eveyone thinks this is a great skill as I often hear in mission outpost Barrage Ranger LFG.No Rebirth always a res signet for any PvP.
I also USED to be a huge fan of barrage in pve, but I changed my tune after I hit about 2.5million xp.
My current archery mode skillbar:
savage shot, marauders shot, dual shot, distracting shot, glass arrows(e), whirling defense, troll ungent, res(rebirth).
another fun setup for pressure, swap out marauders for quickshot and go read the wind instead of glass. but the spike of marauders is quite nice.
this is when running with a full party pve. farming builds tend to be tailored to specific foes.
My current archery mode skillbar:
savage shot, marauders shot, dual shot, distracting shot, glass arrows(e), whirling defense, troll ungent, res(rebirth).
another fun setup for pressure, swap out marauders for quickshot and go read the wind instead of glass. but the spike of marauders is quite nice.
this is when running with a full party pve. farming builds tend to be tailored to specific foes.
