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Originally Posted by SnipiousMax
I'm not denying the declining returns... I'm just saying that shouldn't be your only reason not to max an attribute.
You'll notice that there are three things it mentions in the description of the Marksmanship attribute. You've only acknowledged one of them. So I'd start reading here.
Don't patronize me, I've refrained from giving you any links as I felt that would be disrespectfull. I've done the numbers, do some number crunching yourself. The diminishing returns are part of the reason to start looking at skills other then what is in marksmanship, as soon as you hit 12.
The chance of getting a critical hit is 22.9% at marks 16 and @12 it's 17.4
With 16 marks, the DL is 68, at 12 it's 60, the damageratio between them is 2^(8/40) = 1.15
Using a max damage 15-28 +15% customized +20% bow (not a horn bow), at 12 marks this does 21.5*1.15*1.2 = 30 damage on average, at 16 marks this is 21.5*1.15*1.2*1.15 = 34 damage on average.
A critical hit scores max damage at -20EAL, or 1.41 times the damage. At 12 marks I find: 28*1.15*1.2*1.41 = 54, at 16 marks: 28*1.15*1.2*1.41*1.15=63.
At 16 marks you score a critical 22.9% of the time, the total base arrowdamage then is (22.9*63 + 77.1*34) / 100 = 40.6
At 12 marks this is (17.4*54 + 82.6*30) / 100 = 34.2
The gain for all your efforts in maximizing is only 6.4.
Kindle Arrows adds 20 damage at WS=12, Read the Wind 10. Kindle more then makes up for the damage added by the higher marksmanship.
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You'll notice that I did not include the word 'pure' when I made my statement.
As I never stated that maximizing a single stat is always out of the question. I do question the dogma of maximizing marksmanship.
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Yes, but a dedicated beastmaster or a dedicated bowman can maintain the damage output much longer than a hybrid.
A hybrid can maintain a high damage output indefinately and I don't see how one can maintain longer then that? I've played a hybrid and never got into energy problems.
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... acknowledge the hybrid exceptions. They deal more damage initially, but as their energy drops, the damage output drops as well.
I doubt you have examined and tested every hybrid possible so I do not see how you can make such a generalized claim. I've played with hybrids, I know they can do a load of damage and they do not (have to) run out of energy.
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Apply poison does not need many points at all in Wilderness survival to be an effecitve means of damage dealing. Apply poison is usually something you use when you're doing something else (ie... cripshot). If you are playing an apply ranger, you usually tab through targets, spreading the poison, and so the duration does not have to be very long to be effective.
It is when you stay with one target that you don't need a long duration, since the poison will be apllied again and again. It is when you cycle through targets that I think you'd want a longer duration on your posion.
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Kindle, I'm not fond of. ... One it deals damage in packets rather than +damage, and as such is reduced by armor (so the actual damage gained is misleading).
Packets? What do you mean by that? It really doesn't matter that you get more, smaller numbers 34+20 still equals 54 and that is more then 51
The only thing I can think where seperate damage-packets are less usefull then one big one, is with damage reduction. And warrior damage-reduction applies only on physical damage and not on elemental.
RtW's bonus is armor ignoring damage, while Kindle's is not, that is true. But, basedamage is also affected by armor and the gain you had from a higher marksmanship is reduced. And conditions totally ignore armor. What is best depends on what you expect to encounter.
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Second, If you are specing for damage, again you have to look at the scope. Putting 12 points into wilderness means that you have to drop Marks or expertise or both. If you drop marks, the base damage drops, your bow attacks + damage drops, and your critical attack rate drops. If you drop expertise then you cannot maintain your damage as long.
See above for some numbers. A high WS Kindle gains 10 dmg compared to RtW, which is more then enough to compensate for the loss in basedamage.
There is no need to drop expertise, as the gain from decreasing marks by 2 or 3 points (from 16) is enough to increase WS from (near) nothing to medium-high.
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If you do both, then the negatives aren't as bad, but there's twice as many of them.
That is bullshit-reasoning.
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In nearly every comparision I've done, the damage gained or lost from either option is negligible, so why even bother spliting yoru attributes like that for little to no gain, or even a loss?
I haven't seen your comparisions yet.
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Practice is very different than theory.
Another meaningless statement that can be used to 'prove' or 'disprove' anything you want and we can all make any claim we like about 'in practice'.
Theory is the only thing we can use (on this board) because very few people have the background to do reliable measurements 'in practice'. When we use the known numbers at least we have something we can validate for ourselves.
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Of course it shouldn't be done Automaticly. Neither should blindly opting not to put 16 in an attribute for an imagined gain.
Kindle is not imagined, nor is Apply Posion, or Melandru's Arrows, Serpents Quickness, Trolls Unguent, Dryder's Defenses ....
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You should have a reason for spreading your attributes, and it should be a good one.
You should have a reason to put points in an attribute, be it when 'spreading' or when 'maximizing'. Maximizing itself should not be goal, but a means.
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Originally Posted by Maria The Princess
you will have to choose between bow or pet, but that does not mean you will have to give either up. you have to concentrate your damage on either pet or bow.
This is exactly what I think you'd better not do with a hybrid, because above twelve ranks the returns diminish while the costs increase steeply. Convenience while assigning attrib points is hardly relevant.
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Originally Posted by Maria The Princess
how long have you been playing the game?
I hope you can bring better arguments into a discussion. | | | | |