Ive been thinking how bad it is for "healing" (not protecting) to use somthing that is 10 energy and if i count 7 hp regeneration x 10 seconds = thats 70 hp?
Is it really 70 hp?
Healing Breeze - Is it true
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the #1 advantage of healing breeze is that its a fire&forget heal...it limits overcompensation as well.
you just slap it on and start healing someone whose taking more damage. healing breeze will heal the hp that is being taken, but no more than that...with other heals like infusion and heal other, often monks tend to overcompensate by using them on not-so-perilous-hp-losses; which wastes energy.
you just slap it on and start healing someone whose taking more damage. healing breeze will heal the hp that is being taken, but no more than that...with other heals like infusion and heal other, often monks tend to overcompensate by using them on not-so-perilous-hp-losses; which wastes energy.
The maximum for Healing Breeze (without unpredicible spikes) is +9 Health Regen for 10 seconds, which is 180 hp (as said by Carl Butanananowski).
The thing to remeber is, this is over 10 seconds, and so you will still have to heal if they continue to take large amounts of damage. Healing Breeze acts as a shield for your healing, enabling you to control healing to a better degree.
The thing to remeber is, this is over 10 seconds, and so you will still have to heal if they continue to take large amounts of damage. Healing Breeze acts as a shield for your healing, enabling you to control healing to a better degree.
Quote:
Originally Posted by Akhilleus
the #1 advantage of healing breeze is that its a fire&forget heal...it limits overcompensation as well.
you just slap it on and start healing someone whose taking more damage. healing breeze will heal the hp that is being taken, but no more than that...with other heals like infusion and heal other, often monks tend to overcompensate by using them on not-so-perilous-hp-losses; which wastes energy. The thing is in higher levels of the game, even 9 regen isn't enough to compensate for damage taken, meaning you have to spend more energy healing the target with direct heals, as Curse You pointed out. On the other hand, you should also take into consideration that if the target reaches full health 4 seconds into a 16 healing prayers breeze (9 regen), if my math is correct, this will equal a 72 point heal for ten energy...which is basically a waste, and is similar to using Heal Other on someone that had only lost 70 hp...Meaning it's not that hard to overcompensate with a breeze. You should have a prot monk to get rid of degen so the healing monk doesn't have to worry anything about it anyway.
So yes I would say it's a waste on most skill bars really. But that's just my opinion.
you just slap it on and start healing someone whose taking more damage. healing breeze will heal the hp that is being taken, but no more than that...with other heals like infusion and heal other, often monks tend to overcompensate by using them on not-so-perilous-hp-losses; which wastes energy. The thing is in higher levels of the game, even 9 regen isn't enough to compensate for damage taken, meaning you have to spend more energy healing the target with direct heals, as Curse You pointed out. On the other hand, you should also take into consideration that if the target reaches full health 4 seconds into a 16 healing prayers breeze (9 regen), if my math is correct, this will equal a 72 point heal for ten energy...which is basically a waste, and is similar to using Heal Other on someone that had only lost 70 hp...Meaning it's not that hard to overcompensate with a breeze. You should have a prot monk to get rid of degen so the healing monk doesn't have to worry anything about it anyway.
So yes I would say it's a waste on most skill bars really. But that's just my opinion.
Quote:
Originally Posted by Akhilleus
the #1 advantage of healing breeze is that its a fire&forget heal...it limits overcompensation as well.
you just slap it on and start healing someone whose taking more damage. healing breeze will heal the hp that is being taken, but no more than that...with other heals like infusion and heal other, often monks tend to overcompensate by using them on not-so-perilous-hp-losses; which wastes energy. That said, it's still a fairly inefficient heal.
you just slap it on and start healing someone whose taking more damage. healing breeze will heal the hp that is being taken, but no more than that...with other heals like infusion and heal other, often monks tend to overcompensate by using them on not-so-perilous-hp-losses; which wastes energy. That said, it's still a fairly inefficient heal.
P
Quote:
Originally Posted by Hidden in the Mist
A waste on a primary Warrior or primary Monk's skill bar.
Not really a waste at all...when im solo farming hydra it keeps me alive along with live vicariously.......
btw. if you have warriors endurance...it doesnt really matter if its a waste cuz youll gain bak tht energy in like 5 seconds
Not really a waste at all...when im solo farming hydra it keeps me alive along with live vicariously.......
btw. if you have warriors endurance...it doesnt really matter if its a waste cuz youll gain bak tht energy in like 5 seconds
S
he who said healing breeze is a waste on a primary monks and/or warrior build is useless, is useless in any group i form.
1) is this implying that is great on primary Necro, Mesmer, Ranger, eles, 'sin, etc..blah blah blah?
2) your obviously not getting the bigger picture, or your to close-minded to see/ realize how its (undoubtedly) kept you alive on more than 1 occasion.
3) if there was a Hit&Run healer, there main skill would be healing breeze
1) is this implying that is great on primary Necro, Mesmer, Ranger, eles, 'sin, etc..blah blah blah?
2) your obviously not getting the bigger picture, or your to close-minded to see/ realize how its (undoubtedly) kept you alive on more than 1 occasion.
3) if there was a Hit&Run healer, there main skill would be healing breeze
I don't get where this "healing breeze is inefficient" comes from.
At 9 healing it gives 140 (plus bonus) healing for 10 energy. Except for infuse health, which other non-conditional heal can match that?
It's more efficient than Heal Other, f.ex.
It's also a fairly fast cast at 1 second.
It's comparable to Troll Unguent; it's a faster cast, and so less likely to be interrupted, and unlike troll duration can be extended. On the other hand it costs 5e more, and can be stripped.
It's not a bad skill, it's just that its effect is too slow against spike damage, and outside random arena you should have monks/rits with you with more effective spike-heals.
At 9 healing it gives 140 (plus bonus) healing for 10 energy. Except for infuse health, which other non-conditional heal can match that?
It's more efficient than Heal Other, f.ex.
It's also a fairly fast cast at 1 second.
It's comparable to Troll Unguent; it's a faster cast, and so less likely to be interrupted, and unlike troll duration can be extended. On the other hand it costs 5e more, and can be stripped.
It's not a bad skill, it's just that its effect is too slow against spike damage, and outside random arena you should have monks/rits with you with more effective spike-heals.
Quote:
Originally Posted by Hidden in the Mist
A waste on a primary Warrior or primary Monk's skill bar.
it is not a waste at all on monks skill bar untill they get healing touch for thier own self heal and at the lower level.When you need to do a little spam heal here and there Orisons is better but for bigger heals Other is better when you don't have Word.
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Quote:
Originally Posted by Numa Pompilius
I don't get where this "healing breeze is inefficient" comes from.
At 9 healing it gives 140 (plus bonus) healing for 10 energy. Except for infuse health, which other non-conditional heal can match that?
It's more efficient than Heal Other, f.ex. So you're saying a monk is gonna go around with 9 healing prayers...? I guess when I was a lower level it was kinda l33t because everyone had 240 hp or so instead of ~480, but I could still get a high level in healing prayers to make it useful. But other than lower levels, when are you going to use 9 points in healing prayers? (unless of course you're an uber mending/breeze wammo that needed to get 10 regen when using both
) I guess I'm only considering the skill as a level 20 and other than on a flag runner or something like that I don't know of a great use for it because other heals are more effiecient. Also consider the fact that, in PvP, many teams use some kind of spike, and it's not meant for preventing large amounts of damage all at once. Thats where that infuse comes in.
At 9 healing it gives 140 (plus bonus) healing for 10 energy. Except for infuse health, which other non-conditional heal can match that?
It's more efficient than Heal Other, f.ex. So you're saying a monk is gonna go around with 9 healing prayers...? I guess when I was a lower level it was kinda l33t because everyone had 240 hp or so instead of ~480, but I could still get a high level in healing prayers to make it useful. But other than lower levels, when are you going to use 9 points in healing prayers? (unless of course you're an uber mending/breeze wammo that needed to get 10 regen when using both
) I guess I'm only considering the skill as a level 20 and other than on a flag runner or something like that I don't know of a great use for it because other heals are more effiecient. Also consider the fact that, in PvP, many teams use some kind of spike, and it's not meant for preventing large amounts of damage all at once. Thats where that infuse comes in.