Not another limited world
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Originally Posted by Koolman
Runners ruin the game, I hope they map is just like the Cantha map where you have to actually do quests to get places.
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I find that it is more of an issue with subsequent characters. If elona absolutely MUST have the roadblock set-up, i'd want it to be account unlockable so that i can freakin' get places. On a side note, probably part of the reason is the last two missions are so close to Kaineng, so they wanted to make it so you couldn't just hop over there and miss everything.
Anyway, I do hope elona is of the same style as Tyria. I would like some nice big open areas with amazing views. I like Factions, but it can get to feeling stuffy at times.
I also want a prot monk much earlier than when they give us one in Factions...
Anyway, I do hope elona is of the same style as Tyria. I would like some nice big open areas with amazing views. I like Factions, but it can get to feeling stuffy at times.
I also want a prot monk much earlier than when they give us one in Factions...
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Originally Posted by vinegrower
For me, it is not about running, it is about exploration. I like to take my characters out and explore the map and see where it leads me. Nothing was more irritating that to fight through an area, find a town and think, "great, I can go in there, see what it has, and remove my DP." Only to find a big gate and an NPC that tells me that I need to do "X" mission or quest before I am allowed to enter. Factions severly limited exploration, both by being rather small and by putting up roadblocks.
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Factions was way too short, and the disabling of being ran just made it worse.
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Well if its so short what is the problem?
I think that if more people where forced to play the game we might get better pugs...
Tired of people being level 20 monks, 4rd character through the mission running bane signet and orison because thats all they have unlocked, because they didn't want to play the 4th character through the game, they just wanted it run to missions and towns.
I think that if more people where forced to play the game we might get better pugs...
Tired of people being level 20 monks, 4rd character through the mission running bane signet and orison because thats all they have unlocked, because they didn't want to play the 4th character through the game, they just wanted it run to missions and towns.
To me those road blocks are a double-edged sword. Of course there are benefits that I wouldn't want to miss, but they also are a major annoyance. I think forcing players to progress with the story before they can move to new areas is a good thing (by the way, I am currently on taking my 8th character through the game, so don't come to me with the boredom of doing the same quests and missions over and over). But it could and should be done in a less restrictive way. For example by only instating total blocks after each region but allowing players to enter all the towns and outposts within their current region (i.e. you can't leave Kaineng City before you're finished there, but can move freely within it). And of course hinder players from doing mission #4 before they finished mission #3.
Well if Nightfalls r anything like Factions i know few ppl , me included, who wont be buying it or an other Faction clone. I was really dissapointed with Factions with so many useles and stupid quests ( what use do I have with XP quests after i already have XX unused skill points ).
I dont want to be forced to do anything i dont want to.. If there will be other sneaky "forced" type of gameplay I ll say goodbye.
I dont want to be forced to do anything i dont want to.. If there will be other sneaky "forced" type of gameplay I ll say goodbye.
Quote:
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...You're welcome to dislike that playstyle, of course, but the anti-runner measures ultimately made the game (in terms of play time) 'longer', not 'shorter'.
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Originally Posted by Koolman
Runners ruin the game, I hope they map is just like the Cantha map where you have to actually do quests to get places.
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I think you can take the Canthans monsters anti-run measures (stuff like Weaken Knees, Stance Removal, Snare Traps, Knockdowns), do without the blocked gates which required certain quests to be active and still be solid against anti-running.
Because some people are forgetting that it's not the fact that we can't run through Factions on our 2nd, 3rd, 4th, etc.. character, it's the fact that you can't explore or fight your way through the game. I understand Anets problem, because they probably didn't want Ascalon-to-Sanctum runs or Beacons-to-Droknars runs to be around, but I think they put their foot down too harshly and caught exploring as collateral damage.
Because some people are forgetting that it's not the fact that we can't run through Factions on our 2nd, 3rd, 4th, etc.. character, it's the fact that you can't explore or fight your way through the game. I understand Anets problem, because they probably didn't want Ascalon-to-Sanctum runs or Beacons-to-Droknars runs to be around, but I think they put their foot down too harshly and caught exploring as collateral damage.
