My character is a legendary survivor who died today after accumulating over 2.6 million experience. She did every quest in Tyria and Cantha as well as most of the Underworld and the Fissure of Woe. Needless to say, I was very frustrated and brokenhearted when she finally fell to the hands…err horns of an angry ataxx. To commemorate her loss, I’ve decided to post my suggestion for an improvement to the survivor titles which will hopefully benefit survivors as well as those who do not think so highly of the title track.
Here’s my proposal:
Make a quest that allows survivors to remove their deaths from the death counter. To make it fit better into the Guild Wars universe, the folks at Anet could have a reaper in some remote area of the Underworld (e.g. the chaos plains), give this quest. The reaper would say something like, “When great heroes die, their souls must wait deep within the depths of the Underworld before their final judgment at the hand of Grenth. It is during this time that the soul can be freed and escape to the mortal realm” (this makes sense too in light of the Shiro story).
To redeem oneself, the player has to partake in this difficult quest to get their soul back. If the player succeeds, the completion of the quest would reset the death counter. However, upon completion of the quest, any experience that the player had accumulated towards the next survivor title would be reset. For instance, if an indomitable survivor died after accumulating 800,000 experience, the person’s total experience and the experience displayed on the survivor title track would be reset back 587,500, setting that person back to the beginning of indomitable survivor. This would still make the survivor titles challenging and also encourage players not to die again.
Here are some of the advantages that I could think of for this change:
1. Many players have a favorite character that they have worked on for a long time and most were around before Anet began the title track system. By implementing my proposal, it would allow everyone a chance to obtain the survivor titles if they wished.
2. Most players devote the majority of their time toward their survivor characters. By allowing these players to reset their death counter, it would save them from a great deal of frustration. Restarting a character is not only time consuming but expensive as well.
3. In addition survivors may be more willing to compete in the Canthan challenge missions (where every group eventually fails) and help guildies out in difficult quests because they know that the can always remove their deaths later.
4. The folks at Anet have recently been adding more tiers to the different title tracks although they have not raised the bar on the survivor titles. With the system I proposed, it would be feasible to create additional tiers for the survivor title track, and if Anet were to make each subsequent tier more difficult to attain, the track would still maintain its hardcore aspect and integrity by discouraging power leveling. For those folks who committed suicide after they reached the legendary survivor tier, my proposal would also give them a chance to redeem themselves and work for higher titles.
5. By allowing players who have died the opportunity to reset the death counter, this would reduce the chance of them bailing during a tough spot in a mission, which would help those not working toward the title track.
6. Finally, I think that having a quest in the Underworld for this purpose is rather fitting. One of the things that Anet has tried to do is prevent people from farming there; by implementing my proposal, it would encourage more players to actually do the quests and make gaining experience after level 20 worthwhile.
Let me know what you think.
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