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such as disease on hit or the equivalent of Tainted Flesh as a permament buff.
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A good suggestion, though there may be power issues - you'd probably have to cost it relatively highly.
...But speaking of five-energy skills that spam well on minions, how about a built in permanent
Death Nova? Tone the damage down a bit and you've got single-spell minion bombs*, which offer a nice design tension vs the classic army-sustaining minion masters.
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Animate Putrid Corpse 15/3/8
Exploit the nearest corpse to animate a level 1...12 Putrid Corpse. When it dies, adjacent foes take 15...60 damage and are Poisoned for 8 seconds.
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Another option would be an
inverted Animate Bone Minions: Intead of one corpse producing two minions, how about a spell that requires two corpses for a bigger effect?
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{Elite} Animate Bone Dragon 25/4/60
Exploit the nearest two corpses to animate a level 6...26 Bone Dragon. You can only have one Bone Dragon at a time.
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Due to the higher corpse consumption, these would be less common on "classic" minion masters - but would be cool as the equivalent of a pet for damage-and-disease based Death necros.
*I hate trying to manually target my minions for the Nova, I'll admit.
