Think necros will get any new summons?

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J
Jimyd
Academy Page
#1
I'm hopefully hoping for another elite golem skill.

Basically straight from diablo2: Fire Golem. Would cause a small burning on hit.

Some other useful ones that would be non elite- Clay Golem Iron golem.

ok end D2 thinking.

Maybe a small flying bat that did shadow/dark/ice dmg? (flying would just be animation liek pheonix pet in factions)
unholy guardian
unholy guardian
Jungle Guide
#2
maybe something away from the golem idea, would just be a better copy of a skill really >_>
Shadow
Shadow
Lion's Arch Merchant
#3
I think they should have something along the lines of reanimating a fallen ally. Not just new creature coming from their corpse.
J
Jimyd
Academy Page
#4
Naw thats what vengeance does already in a way.

I want to raise skeletons/skeleton amges from d2!

They were in propheceis pre-searing. The dead cadavers where you got the molative candles.


PLEASE ANET DO IT!!!
tomcruisejr
tomcruisejr
Banned
#5
Quote:
Originally Posted by Seven Deadly Sins
I think they should have something along the lines of reanimating a fallen ally. Not just new creature coming from their corpse.
or summoning an undead version of their ally and that will also have the same 8 skills.
Wyldchild777
Wyldchild777
Academy Page
#6
Greetings,

Quote:
Originally Posted by Jimyd
<snip>
Basically straight from diablo2: Fire Golem.
<snip>
I see this as more of a possible elementalist summoning. The elementalist deals more with the raw elements (earth, air, fire, water). Though, that wouldn't be such a bad idea. Make them along the lines of the flesh golem - be an elite skill, one for each element, with special effects related to their particular element (fire - burning, water - snaring, air - faster attacking, earth - more health and armor).

Quote:
Originally Posted by Seven Deadly Sins
I think they should have something along the lines of reanimating a fallen ally.
<snip>
The monks already have something along these lines - Unyielding Aura and Vengeance.

Now, in order to not be a complete naysayer , here is a suggestion for a new necro summons. A mummy. It's egyptian themed like Nightfall is, and could be made unique with some type of special ability, such as disease on hit or the equivalent of Tainted Flesh as a permament buff. Of course, such powers would make this skill have an elite status, but I don't really see the problem with that. Just make sure it's not overpowering of the Flesh Golem elite, and there shouldn't be a problem.

Merry meet, merry met, merry meet again,
Wyldchild777
xXa1
xXa1
Frost Gate Guardian
#7
my wish is to return verata's to the way it was, i don't care if they make it an elite skill, that would be a far better elite than the flesh golem we have now.
Sli Ander
Sli Ander
Wilds Pathfinder
#8
Quote:
Originally Posted by Wyldchild777
Greetings,



I see this as more of a possible elementalist summoning. The elementalist deals more with the raw elements (earth, air, fire, water). Though, that wouldn't be such a bad idea. Make them along the lines of the flesh golem - be an elite skill, one for each element, with special effects related to their particular element (fire - burning, water - snaring, air - faster attacking, earth - more health and armor).
That would definitely fall into a very cool summoner type, can anyone say ultimate minion master?
T
TadaceAce
Wilds Pathfinder
#9
Quote:
Originally Posted by xXa1
my wish is to return verata's to the way it was, i don't care if they make it an elite skill, that would be a far better elite than the flesh golem we have now.
Just run aotl. Aotl + BoTM is about the equivalent of the old veratas... prolly better.
Shadow
Shadow
Lion's Arch Merchant
#10
Vengeance brings them back as any regular resurect does, but makes it easy to kill them with enchantment removal. What I'm talking about would make them undead, there for affected by MM spells, like Blood of the Master, and so on. Just something different.
Sli Ander
Sli Ander
Wilds Pathfinder
#11
I think he's more referring to getting a skill like " Raise Zombie/Skeleton Warrior"etc. It would exploit the corpse just like a normal mm skill, and then the guy could be ressed.(correct me if I'm wrong)

/edit Plus think of the possibilities in chat " No! Don't eat my brains!..."
Jedimagician
Jedimagician
Wilds Pathfinder
#12
a new skill they could make is like an elite version of bone fiends except cost less energy, and everytime they hit, they steal health from the enemy and you get the hp
then emaris says
then emaris says
Ascalonian Squire
#13
Maybe they'll make Bone Minions look like the scarabs as shown in the spell icon. =(
Markaedw
Markaedw
Desert Nomad
#14
Quote:
Originally Posted by Jedimagician
a new skill they could make is like an elite version of bone fiends except cost less energy, and everytime they hit, they steal health from the enemy and you get the hp
Like Animate Vampiric Horror.

I would go with the skeletons.
Shadow
Shadow
Lion's Arch Merchant
#15
I'd just always thought of a necromancer as one who reanimates the dead, not.. uh, creates weird little creatures out of the corpses. The latter is just fine, but the former is yet to be done. So yeah..
Sli Ander
Sli Ander
Wilds Pathfinder
#16
Quote:
Originally Posted by Seven Deadly Sins
I'd just always thought of a necromancer as one who reanimates the dead, not.. uh, creates weird little creatures out of the corpses. The latter is just fine, but the former is yet to be done. So yeah..
I was about to state a reason why they wouldn't want to reanimate a person as a minion, but it suddenly didn't make sense. WHy shouldn't a Necromancer be able to res a character with his skills rather than a ressurection skill? Even though both are in the realm of fantasy, it has always fallen under the Necromancers job description to ressurect people in any fashion.
(Sorta like Vengeance and Unyielding spirit or whatever its called, it's always seemed more Necro than Monkish)
Paperfly
Paperfly
Krytan Explorer
#17
Quote:
such as disease on hit or the equivalent of Tainted Flesh as a permament buff.
A good suggestion, though there may be power issues - you'd probably have to cost it relatively highly.

...But speaking of five-energy skills that spam well on minions, how about a built in permanent Death Nova? Tone the damage down a bit and you've got single-spell minion bombs*, which offer a nice design tension vs the classic army-sustaining minion masters.

````````````````````````````````
Animate Putrid Corpse 15/3/8
Exploit the nearest corpse to animate a level 1...12 Putrid Corpse. When it dies, adjacent foes take 15...60 damage and are Poisoned for 8 seconds.
````````````````````````````````

Another option would be an inverted Animate Bone Minions: Intead of one corpse producing two minions, how about a spell that requires two corpses for a bigger effect?

````````````````````````````````
{Elite} Animate Bone Dragon 25/4/60
Exploit the nearest two corpses to animate a level 6...26 Bone Dragon. You can only have one Bone Dragon at a time.
````````````````````````````````

Due to the higher corpse consumption, these would be less common on "classic" minion masters - but would be cool as the equivalent of a pet for damage-and-disease based Death necros.

*I hate trying to manually target my minions for the Nova, I'll admit.
Markaedw
Markaedw
Desert Nomad
#18
A giant 2 corpser /drool
d
death fuzzy
Lion's Arch Merchant
#19
animate undead elementalist
animate undead necromancer
etc.
or just simply
animate undead

skill only work on dead party members and are given the skillbar of fallen party member.
only 1 animated undead can be summoned at a time.
degen of this undead is doubled.
Shadow
Shadow
Lion's Arch Merchant
#20
I like the sound of the first one. I could never stand trying to be a bomber necro. It would make it so much easier if they came with it. And the Bone Dragon might work, I think it would combine well with your idea of needing two corpses to create a "bigger effect".