The melee weapon sounds, along with other attack noises from wands, staves and any melee weapon, do not play (so far) while in the middle of a battle. At the start, when I come up to a group of enemies, the sounds play fine. But midstway through, the sounds will not occur until they rest of the enemies are dead. Would anyone be able to explain my problem?
Sounds aren't working as of new update, August 3rd, 2006
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Same here, sounds are missing or very delayed (by 10 seconds or more sometimes).
Worked fine before todays update. Changing the slider doesn't do or change anything either.
Nforce sound card, most current drivers on all hardware... the usual trouble shooting hasn't done anything either.
dxdiag and moving sound accel down or up does nothing. Unchecking and checking the 3d sound option does nill as well.
Fix Please.
Worked fine before todays update. Changing the slider doesn't do or change anything either.
Nforce sound card, most current drivers on all hardware... the usual trouble shooting hasn't done anything either.
dxdiag and moving sound accel down or up does nothing. Unchecking and checking the 3d sound option does nill as well.
Fix Please.
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Quote:
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Originally Posted by eht123
From the update notes today:
"Fixed a bug that caused crackling sounds and static on some sound cards." Funny, I now get exactly those symptoms, after the patch that supposedly fixed them for other people... |
I chuckled to myself thinking it was some kind of anti-spam mechanism Anet implemented...
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Quote:
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Originally Posted by wingzro
also I'm not hearing any sounds from monsters. no growls or anything of that sort.
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FYI, I've had 3d HW Accel and EAX enabled since the tabbed f11 menu went into affect and I had all the the sounds.
ps restart gw after u turn off the 3d HW accel, u might have to do it twice the first time i was experimenting by just turing off the EAX and when i logged on EAX was enbale, mine u I turned off EAX at the log in screen.
hope your sounds comes back
Just going to add that my GW now sounds like a bowl of Rice Krispies. I'm still getting the allegedly "fixed" issue of "cracking and popping."
My sound card is a Soundblaster Audigy 2 ZS and the driver is from 8/25/2005. Admittedly that is an old driver, but it's had zero issues with GW until the last few updates.
My sound card is a Soundblaster Audigy 2 ZS and the driver is from 8/25/2005. Admittedly that is an old driver, but it's had zero issues with GW until the last few updates.
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I have no battle sounds apart from my attacks hitting/my character being hit, and a lot of monster sounds do not play either. Anet support suggested I delete my gw.dat file and start over, and while paying for another 2.5 gig of Australian traffic is highly appealing I thought I'd wait and see how things turn out.
The reason I am posting here is to ask if any of the people who have lost these sounds are now getting performance issues in the Ring of Fire islands from Prophecies? I started getting very noticeable pauses there this week also.
The reason I am posting here is to ask if any of the people who have lost these sounds are now getting performance issues in the Ring of Fire islands from Prophecies? I started getting very noticeable pauses there this week also.



