Creating PvP only characters, I feel, makes the game a tad less immersive. While I think that being able to create a character for some instant action is cool and all, it seems like the characters we put time into (PvE) have a severe disadvantage, which isn't good at all.
The first reason I believe that creating PvP only characters is a negative feature is because I often find myself in situations where my PvE character is inferior. In a PvP only character, once you unlock certain extremely rare or valuable PvE items, such as the pieces required to make a perfect weapon or a Rune of Superior Vigor, you can attach this to all your PvP characters.
Right now, a Rune of Superior Vigor is being traded for 34 platinum. I do not have the gold to spend 34 platinum on each character of mine. However, if I made a bunch of PvP only characters, all I would have to do is click a button while making them and BAM! My PvP characters now have higher health than my PvE ones at no cost to me! Let's say the character is a warrior. Good swords can cost around 30 platinum when traded. However, at no cost to me, I can make a perfect PvP only sword. I spend maybe 4000 balthazar faction and I have everything I need (as many times as I need it I might add), as opposed to working hard and earning my sword. Not only is this unfair in the fact that I spent hours and hours on my PvE characters only to make a superior one in a matter of minutes, but PvP and PvE characters fight in the same arenas, making it always advantageous to have a PvP only one!
Another thing... the premade characters are... well... really good. I was making a monk, working very hard on him, so I could boon-prot for my guild. Then, a premade Boon Prot is released. All I have to do is equip a few runes and BAM, I have a perfect level 20 boon prot and I wasted dozens of hours leveling my current monk. It should not be this way, the player should be REWARDED with putting time into a character, as opposed to simply choosing it from a list!
The fact is, when you can make a perfect level 20 character easy, it takes away a HUGE incentive to play PvE. If we could not make PvP only characters, it would give a reason to work hard with your character, teach him all sorts of skills, get the best weapons, and etc. However, instead of playing for hours and hours to do this, I can simply make a PvP only and spend none of the time working for it. Sure does take away a sense of accomplishment, but if I don't make a perfect PvP only character, I will still have to fight people who do and therefore be statistically inferior. So we are all given choices: Spend dozens and dozens of hours grinding away to get your perfect character for PvP, or to make a PvP only and be done in minutes.
I believe, and I am sure that you all agree, that people who spend dozens and dozens of hours on a character should have some sort of advantage over people who click a few buttons. Unfortunately, this isn't the case. I could level up a guy from 1 to 20, but seeing how a perfect premade is sitting there, waiting to be selected, it takes away a lot of the incentive to play the PvE portion of the game for people who intend to play both the PvP and PvE parts of the game.
There are many ways to fix this (here comes the actual suggestion part). PvE characters and PvP characters could have different sets of islands for PvP gameplay, so that, while you can easily make a perfect PvP character to fight against other perfect PvP only characters on the PvP-only-islands, the PvE characters you worked so hard on could fight other PvE characters that other people worked hard on, with none of the perfect PvP only characters running around. This would be a great idea IMO, because then if you spend the time to EARN a perfect weapon, perfect runes, and an awesome build for each of your characters (as opposed to making PvP only ones and getting all the stuff for free), you would be rewarded by playing with people who don't have those things. Also, maybe even instead of balthazar faction, the PvE arena can award you gold- after all, why should you only get PvP only rewards when you have no intentions of making a PvP only character? Because basically, while PvP only characters use Balthazar Faction to earn new stuff, PvE ones need gold, so it's an even swap more or less (note how 1000 gold buys a skill from a skill trainer and that 1000 balthazar faction unlocks a skill).
In conclusion, my idea is a full fledged PvP area (Guild Battles, Hall of Heroes, Random Arenas, Team Arenas, Alliance Battles) which only PvE characters can compete in, so that you only play with characters that people put time into. If not that, I think there should be some sort of advantage for putting your time into a PvE only characters when fighting other players, because as it stands, there really is none, if anything it is a disadvantage. My idea allows PvP only characters to still have a blast, while giving PvE characters their own arenas so that they can compete with the characters they put time into against characters other people put time into.
I would like to hear the thoughts that you guys have on this.
S

