I have two questions about MM's, which I haven't found the answer to after searching the neco board.
1. Has anyone tried /Rt secondary for MMing, or necro in general? What kind of benefits could a /Rt secondary give you?
2. I keep hearing of this MM nerf...what was changed?
Two questions
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I have not tried N/Rt for MMing. I'm not sure what you mean by Necro in general.
The only thing that /Rt gives you is global healing (recouperation and life), and a very weak Boon of Creation. You can try for Signet of Creation and blow up your minions in 30 seconds (use death nova on each minion/spirit).
Otherwise, really nothing.
Death Magic has been changed to limit the number of minions you can have. Before, you could have unlimited number of minions, now its limited to 2+level/2. So at level 16, you are limited to 10.
Blood of the Master as been changed so you sacrifice based on the number of minions you control, but heals all minions I think. Verata's Sacrifice has been changed so all conditions are transfered to you from your minions, and there is a 60 recharge time if you control over 3 minions.
I think that was all that was changed. But don't you think that was enough?
The only thing that /Rt gives you is global healing (recouperation and life), and a very weak Boon of Creation. You can try for Signet of Creation and blow up your minions in 30 seconds (use death nova on each minion/spirit).
Otherwise, really nothing.
Death Magic has been changed to limit the number of minions you can have. Before, you could have unlimited number of minions, now its limited to 2+level/2. So at level 16, you are limited to 10.

Blood of the Master as been changed so you sacrifice based on the number of minions you control, but heals all minions I think. Verata's Sacrifice has been changed so all conditions are transfered to you from your minions, and there is a 60 recharge time if you control over 3 minions.
I think that was all that was changed. But don't you think that was enough?
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L
N/Rt - Union + Shelter.
This is REALLY REALLY useful when battling Elementalist and Smiting bosses in Factions! Even though these are fairly weak spirits on a N/Rt, you only need to be able to block the first 'punch' by the boss. Once that's blocked, you should be able to kill him before he recycles.
This is REALLY REALLY useful when battling Elementalist and Smiting bosses in Factions! Even though these are fairly weak spirits on a N/Rt, you only need to be able to block the first 'punch' by the boss. Once that's blocked, you should be able to kill him before he recycles.
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Mending on yourself is a great way to keep up healing even after sacrificing (since you technically took damage or something so you will not have the regular health regeneration) Since you are going for maximum mana over regeneration due to Soul Reaping, this shouldn't be a problem
Healing Breeze makes a good healing spell
Heal Area is almost a must since Verata's Sacrifice is bugged and nerfed.
Your minions' degeneration stacks up till -10. Spamming spirits will cost you the time you need to maintain spamming Blood of the Master. In battle this is very important as your minions will die very fast from damage + degen.
Use Consume Corpse/Taste of Death/Soul Feast to boost your health for a quick heal. Using Taste of Death on your Golem in between battle = 4 free Blood of the Master and mana. You will still have the corpse afterwards.
Healing Breeze makes a good healing spell
Heal Area is almost a must since Verata's Sacrifice is bugged and nerfed.
Your minions' degeneration stacks up till -10. Spamming spirits will cost you the time you need to maintain spamming Blood of the Master. In battle this is very important as your minions will die very fast from damage + degen.
Use Consume Corpse/Taste of Death/Soul Feast to boost your health for a quick heal. Using Taste of Death on your Golem in between battle = 4 free Blood of the Master and mana. You will still have the corpse afterwards.


