Quote:
Originally Posted by xXxXx
This build is fairly simple, and I am sure that the majority of you have seen it or heard of it before, but, I don't care

. The 8 skills for this build that I use are:
1.Severe Artery
2.Gash
3.Galrath slash
4.Final Thrust
5.Gladiators Defense
6.Balthazar's Spirit
7.Healing Breeze
8.Healing Signet/Resurrect (Depending on Whether I Am Soloing FoW or UW>)
Attributes:
Swordsmanship=11
Healing Prayers=10
Tactics=9
It may take some time for new users to get used to how to operate this build, but for those of you who are hardened veterans, it is pretty simple:
1.Before engaging any enemy, use Balthazars Spirit. what this does is allow you to gain energy every time you are hit ie. 1 energy per 1 hit. This is ideal to have for the healing breeze. Also, it is just a nice assuranc eto have that your energy is always on hand.
2.Put on healing breeze when you engage the enemy. If you have the attributes in the rough area that they should be, then you should be getting roughly +7-9 hp regeneration. This is usually enough to stop yourself from entering the dangeorusly low areas of health on solo runs, or enough for the team monk to easily deal with. However if it is not, then that is why you use this.
3. Gladiator's Defense. To the experienced players, I don't need to explain this. But to the newcomers, basically what it does is, every time an enemy hits you, instead of you taking damage, they do, and if you have the tactics high enough, then it can usually deal with most threats. ***Some peopl prefer to use soj (shield of judgement) in place of glad's defense. However, i prefer not too because soj knocks down the enemies, therefore not allowing as much damage to be dealt as ther eowuld be if gldiators defense were used.
4.The 4 sword attacks are all adrenaline based, so you do not have to worry about how much energy you are using up. It's simple to use them obviously, in order. Use sever artery first, then gash, then galrath slash, then final thrust. Simple, bing bang boom, done with that explanation.
5.Ressurrect. If you do not know what this is, then you should not be playing Guild Wars nor reading this post.
This build has proven its worth over and over, time and time again. Many times I have gone into foW soloing it, and come back loaded down with shards, gold, and rare gold drops. I highly recommend that you at least give this build a shot.
If you have any quesitons, or are just curious, feel free to pm me in game.
IGN: Blah Macblah

I think that you stepped ahead to far with what you said. I am very sceptical that you can solo underworld. You wouldnt last 5 seconds against aataxes, you'd get riposted and you have no way to numb the pain of thier 80+ damage, and the only time you will be healing is in gladiators defence, wich is going to have about a 20 second off time, you'd be dead before recharge and you have no speed buff to get to the smites that would also kill you without dolyacks numbing the pain. Nightmares would see off balthazars that seems pointless as you seem to be relying on gladiators ad defence, and also healing breeze that would most likely get interrupted in mid fight. FoW, Both enchantments are usless, as ractoh said gladiators would only be usless against the melee enemies, yet you have no defence against elemental/hex damage. I doubt that you would outdamage shadow monks healing before you would be killled by the other enemies in mob. Other areas like spiders, hmm you have a 10 second defence against them in there but the constant mobs would kill you before a minute has gone by...Other mobs arent even worth mentioning because you simply have no way to defend against them let alone be offensive. I am not aware that there are any builds out there for soloing FoW with a warrior other than driftwoods and spiders ect.
I am begging to think these were skills you picked up as you were progressing through the game and just thought hey lets tell every one about this L337 uw/fow solo build. When there is no possible way that they would work on a single opponent in the areas you are talking about. Also please dont criticise people and tell them the shouldn't play guild wars and shouldnt be alowed on this forum because they dont know what res signet is, when you post apparently false builds and claims of loads of rares, golds, shards ect. The build below yours is much more thought out and i would say it would do better in any combat style in 99.9% of situations as it has 2 upkeepable defence skills and 2 useable skills that wont cause your self damage in the end (shatters, removes ect)
Next time you come up with a build think about what you are up against, the skills your opponent is using and ways to counter them and defend against them. Then figure out a useful offence bearing in mind your opponents skills, damage output and what type of damage it is your taking all the time. And dont Criticise people for not knowing things and making unfair comments saying that "they shouldnt play guildwars" and "they shouldnt be reading this forum" Comments like that arent received very well. And why are you almost naming your self veran ;
Quote:
Originally Posted by xXxXx
Many times I have gone into foW soloing it, and come back loaded down with shards, gold, and rare gold drops.
I doubt that
Quote:
Originally Posted by xXxXx
3. Gladiator's Defense. To the experienced players, I don't need to explain this. But to the newcomers, basically what it does is, every time an enemy hits you, instead of you taking damage, they do, and if you have the tactics high enough, then it can usually deal with most threats. ***Some peopl prefer to use soj (shield of judgement) in place of glad's defense. However, i prefer not too because soj knocks down the enemies, therefore not allowing as much damage to be dealt as ther eowuld be if gldiators defense were used.
Enemy's wont hit you, you block thier attacks so there is no "instead of taking damage", and its not all enemys' its just hand to hand melee'ers. And there is only a 75% chance for it to happen, not "all the time"
Quote:
Originally Posted by xXxXx
2.Put on healing breeze when you engage the enemy. If you have the attributes in the rough area that they should be, then you should be getting roughly +7-9 hp regeneration. This is usually enough to stop yourself from entering the dangeorusly low areas of health on solo runs, or enough for the team monk to easily deal with. However if it is not, then that is why you use this.
Worst healing for a warrior to use. Imo mending is better lol and where your going to be they will be interrupted resulting in 150+ damage being dealt, or shattered resulting in 100+ damage being dealt. Also the healing from +7 health will be outdamaged by the foes your talking of facing in a matter of seconds.
Quote:
Originally Posted by xXxXx
5.Ressurrect. If you do not know what this is, then you should not be playing Guild Wars nor reading this post.
Thats harsh, your either trying to make yourself big and knowlagable or you dont have a clue what your talking about. Either way, Imo thats not a good way to finish a post
I could go on (e.g using sever and gash through ripostes hitting 60+ and most enemies being non fleshy there for rendering them usless  ) but i got a basketball game soon so i got a late night, so ....well try not to be so harsh and think your builds through. | |