Quote:
Originally Posted by 0 mesmerised 0
hey i hav been trying to make a mesmer build that counters a warrior monk and completely imobilizes them here is what i hav
conjure phantasm
phantom pain
ineptitude
blackout
energy burn
physical resistance
plus 1 monk healing spell (coz mesmer heal sucks)
now at first look u think wot a poo build ok? imagine this energy burn+ineptitude = 200 damage and 10 seconds blind. physical resistance 40 armour vs. melee ok u followin? now this may take some good timing and i havnt tried it yet but conjure phantasm+ phantom pain = -8 health degen and a deep wound. then u use blackout and they cant use any skill for 6 seconds. if u time it rite u can spike them and then with blackout force them to stand there and degenerate health to zero (or deep wound kills them). this build is just a theory but i think if used at perfect timing it wud work 100% uncounterable. plus if i had factions i wud use conjure nightmare. blackout is the key here 6 seconds where they cannot heal or do anything else (neither can u btw)
Aside from your butchery of the english language, this build is hypothetically plausible. Remeber -nothing- is 100% uncounterable, when you are playing a game based on countering. As a mesmer, you don't want to be spread too thin between your attributes, but the skills listed here don't require much fast casting. It's more for snapping off mostly-interruptable skills. Blackout can shut down not only a warrior's skill bar, but it will blank his adrenaline build up as well. Conjure nightmare requires too much energy management to be worth the 25 energy cost. This is an acceptable build if you are planning about only going against warriors, but if you ever ran into an ele he would cook you for ever using that phys resist around him. That's just asking to get spiked on with an elemental weapon too. I think distortion is a better option over physical resistance.
You also have no energy management, no hex removal and no enchant drain. Where are you planning on using this build, Ra? Ta? Each place has it's own specific requirements, and so you must keep that in mind when you're building a skill bar to counter anything. A mesmer must take into account who he is fighting, but also where he is fighting them and how many of them. You have a good start, but I think if you refined your build a bit more you would be pleased with how it plays.