Hello.
Im pretty much new to monking experience.
I completed the faction campain with a mesmer and then wanted
to make a farming character, I read about the 55, and decided to make a monk.
I got kinda stuck into tho, and allways end up playing my monk becouse its more fun.
So i have some questions about teamplay
and hope to get some general tips.
Note, ive never once been in a non-random pickup party
so I have to "feel" out the players every time.
However, a few things in general that I see and notice
that makes my job harder.
One thing in particular is wammos and especially assasins sprinting/dashing off,
through all the mobs and to the backline to get the enemy monk,
which puts them, way out of range and forces me to, either watch them die,
or place my-slowmoveing-self in the midst of all mobs and get myself in big troubble.
Assassins are particularry bad at this as they death charge forth,
and somehow neglect to fall back when they start taking heavy damage.
Its just annoying, and im not sure what to do in situations like that.
Second is the non tank range-classes(E,R) starting the agro,
which is pretty common since they are the first to get within hit-range.
Also not sure how to deal with that as they take a lot more damage than a warrior.
The sollution i currently have to that is to put prot spirit on my bar,
(the singel prot spell i have) and cast it as soon as they take damage, so i can "worrie " less.
But this is energy-unsufficient, and a costly spell in long term.
A general example of frustration in a random party,
is when i carefully hold down the control button, click on the blue bar on my screen;
" My energy is 3 of 46." , it says in the party chat.
And some wacko runs off and agro everything.
A few things about equipment as wel.
Im going to assume that +energy set would be the better for pve.
However i am currious about runes. If your playing as a general healer,
wouldnt 2x+2 runes be better than one +3 rune (+2 divine, +2heal).
And how does really the divine attribute work?
And what is the better weapons (+offhand?) for a healer monk?
I havent played for more than 3 weeks, but ive come to the conclution that the monk is centre of any party.
Yes sure, you can make a party without a monk, even make it work.
But all in all, the monk class is the basis for good party layout.
And I'd like to say, and you can dissagree with me if you like,
that the only good fighter is the one whom knows how to play a monk.
Btw, i hate assassins, I get dissapointed everytime i see them on the party list.
Either its just something, or it seems like most of the playerbase dont know how to play the class.
My impression from the class is that they are high damage dealers with little to no defence.
They work best when they go inn, spam some specials and get out , wait for cooldown.
In fact, im going to make my own assassin, just to figure out why that particular class keep dieing so much more.
- chromeball
edit: just looked at the text, got pretty long, sorry bout the read XD
M


). So I know exactly what you are going through. I pull with my W/R before going berzerk and killing. I am still trying to get used to teleport in and run away (I don't have a teleport out skill yet). I hench with all of my characters until I am comfortable not to get my team nor myself killed, at least not foolishly.