Just wanted your guys opinion on this. My understanding is that you can have perfect modded weapons and then there is actually perfect weapons depending on the req.
I always thought it went this way based if the mods on the item where perfect.
req 9 = good/great
req 8 = perfect
req 7 = godly
so for example a wand
11-22, +5 energy while above health and 20% recharge on a wand with req 9 = a perfectly modded item with good req
11-22, +5 energy while above health and 20% recharge on a wand with req 8 = a perfect weapon
11-22, +5 energy while above health and 20% recharge on a wand with req 7 = a godly weapon
give me your opinion on this thanks
What makes a weapon perfect?
1 pages • Page 1
K
Godly is a tricky word to use in this game, because the best weapon stats are quite common. To me Godly would've been the HoD swords before +5 energy sword/axe drops were introduced. For something to be Godly it has to be more powerful and/or almost impossible to obtain through farming.
Perfect to me would be anything with req. 7-9 and a max damage inherent mod. Some people think that 20/20 sundering and 30 health are needed for a weapon to be perfect, but I disagree.
There's some good articles on guildwiki about stuff like this.
http://gw.gamewikis.org/wiki/Perfect
Perfect to me would be anything with req. 7-9 and a max damage inherent mod. Some people think that 20/20 sundering and 30 health are needed for a weapon to be perfect, but I disagree.
There's some good articles on guildwiki about stuff like this.
http://gw.gamewikis.org/wiki/Perfect
c
If it max and you meet the requirement - its perfect.
All other things are artificial way increasing the 'value' of an item.
There is no difference between req 12 and req 7 if your Weapon Mastery is 16.
Hell there is no difference between 14% and 15% (you basically need to do a damage of 100 to see a difference of 1 extra damage).
Its all vanity and the sad part is no one can tell if you have a req 7 sword.
All other things are artificial way increasing the 'value' of an item.
There is no difference between req 12 and req 7 if your Weapon Mastery is 16.
Hell there is no difference between 14% and 15% (you basically need to do a damage of 100 to see a difference of 1 extra damage).
Its all vanity and the sad part is no one can tell if you have a req 7 sword.
Quote:
|
Originally Posted by Kalki
Godly is a tricky word to use in this game, because the best weapon stats are quite common. To me Godly would've been the HoD swords before +5 energy sword/axe drops were introduced. For something to be Godly it has to be more powerful and/or almost impossible to obtain through farming.
Perfect to me would be anything with req. 7-9 and a max damage inherent mod. Some people think that 20/20 sundering and 30 health are needed for a weapon to be perfect, but I disagree. There's some good articles on guildwiki about stuff like this. http://gw.gamewikis.org/wiki/Perfect |
C
Quote:
|
Originally Posted by Kalki
Godly is a tricky word to use in this game, because the best weapon stats are quite common. To me Godly would've been the HoD swords before +5 energy sword/axe drops were introduced. For something to be Godly it has to be more powerful and/or almost impossible to obtain through farming.
Perfect to me would be anything with req. 7-9 and a max damage inherent mod. Some people think that 20/20 sundering and 30 health are needed for a weapon to be perfect, but I disagree. There's some good articles on guildwiki about stuff like this. http://gw.gamewikis.org/wiki/Perfect |
Also the reason I wonder is because req 9 is not perfect if your looking at that stat, req 8 really ins't but getting a req 7 is near impossible.
/Agree with Kalki. Accept I would NEVER use the word "Godly" to describe any item.
Req 7-9 is perfect (assuming the inherent mods are perfect). 7>8>9 but all are perfect.
By design:
Req 7-9 is perfect (assuming the inherent mods are perfect). 7>8>9 but all are perfect.
By design:
- PvP weapons are perfect
- crafter weapons are perfect
- the dreaded green weapons (blehh) are perfect.
All of which are req 9.
D
H
I interpreted 'godly' as being brought over from Diablo - when the mods were at their highest teir. Everyone's going to have their version of what godly or perfect are.
1) Highest % inherent mod.
2) Highest possible upgrade (even a +5def would constitute a perfect to me, since upgrades can be scrapped anyway).
3) Lowest possible requirement.
an item that satisfies 1 and 2 I would consider godly weapons.
an item that satisfies all 3 is perfect to me.
1) Highest % inherent mod.
2) Highest possible upgrade (even a +5def would constitute a perfect to me, since upgrades can be scrapped anyway).
3) Lowest possible requirement.
an item that satisfies 1 and 2 I would consider godly weapons.
an item that satisfies all 3 is perfect to me.
N
I never understood why the req does have an impact on price. If you use a sword you have to got at least 12 in sword or lose damage. I understand high price for rare skin. Paying more for a req. 11/10/9/8/7 is most of the time useless and reserved for very special tricky build.
http://www.guildwarsguru.com/content...nics-id674.php
http://www.guildwarsguru.com/content...nics-id674.php
With the point that Northrog made about if using sword needs to be 12 for req is not true and totally dependent on the build. One such build is the riposte build where you want your sword req 9 or lower.
Funny but lyra song mentions the sword you need lol that will work perfectly for that build.
Funny but lyra song mentions the sword you need lol that will work perfectly for that build.
L
It's all based on the inherant mods. The requirement only affects it's value to collectors. When I buy something that I need, I don't care about the req because I know I'll meet it. If I'm selling a weapon, I might state that it's perfect, but I'll also include the requirement. Anyway, the point is, the mods are what make it perfect, the requirement is only a bonus.
This is how I've always understood it:
A "Perfect" Weapon is req 9, gold or green, with mods that are maxed (+20% enchant, CHSR; +5 AL, +7 shelter, etc). And, often, a gold that is around the same mods as a green gets around the same price.
A "Godly" weapon has req 8, perfect mods, rare skin (Chaos Axe, Zodiacs) and usually an inherent weapon effect like the HoD sword or unusal damage boosters like Damage +15%,
Armor -10 while attacking, etc) that is also perfect and you have to get fromt he weapon at time of ID. These are mods you can't salvage, so finding them on a perfect req 8--rare skin; so hard to get--weapon with a Gold name makes them extremely rare drops. And thats the reason why people want them. I've only seen them when I turn trade on or someone shows them off. I believe that Godly weapons have after-ID perfect mods equiped to them, to further jack up the price.
So by that definition, most traders referring to 'Godly" are just selling a perfect req 8 weapon. Rare, but easily made by getting a perfect gold skin and 2 perfect mods.
Personally, I like my greens in PvE. Use em in PvP too. And my golds go to guildies and the trader (because it is a royal pain in the BLAM! to sell them to you) or sum1 in my team that asks nice and isn't spam begging in combat.
A "Perfect" Weapon is req 9, gold or green, with mods that are maxed (+20% enchant, CHSR; +5 AL, +7 shelter, etc). And, often, a gold that is around the same mods as a green gets around the same price.
A "Godly" weapon has req 8, perfect mods, rare skin (Chaos Axe, Zodiacs) and usually an inherent weapon effect like the HoD sword or unusal damage boosters like Damage +15%,
Armor -10 while attacking, etc) that is also perfect and you have to get fromt he weapon at time of ID. These are mods you can't salvage, so finding them on a perfect req 8--rare skin; so hard to get--weapon with a Gold name makes them extremely rare drops. And thats the reason why people want them. I've only seen them when I turn trade on or someone shows them off. I believe that Godly weapons have after-ID perfect mods equiped to them, to further jack up the price.
So by that definition, most traders referring to 'Godly" are just selling a perfect req 8 weapon. Rare, but easily made by getting a perfect gold skin and 2 perfect mods.
Personally, I like my greens in PvE. Use em in PvP too. And my golds go to guildies and the trader (because it is a royal pain in the BLAM! to sell them to you) or sum1 in my team that asks nice and isn't spam begging in combat.
b
Greens & crafter items are greens & crafter items, there's no variation between items of the same type, so calling them "perfect" or "imperfect" is pointless, it does nothing more to further describe what they are.
A proper use of the word "perfect" would refer to exactly that -- items that have absolutely no flaws, and are the absolute best in what they do. In other words, only req7 items with max inherent mods and max changeable mods (if any) are truly "perfect." This usage would also rule out req9 greens and crafter items as being "perfect."
Then again, in practical terms, I've seen plenty of people spamming Ascalon City with things like "WTS GODLY BOW!!! Icy Composite Bow of Fort 14-27 +13%ench +24hp req 11!!! Buy it now ONLY 5k!!!" *sigh* Personally I think it's better just to give stats, and let the other party decide whether the item is "perfect" or not.
A proper use of the word "perfect" would refer to exactly that -- items that have absolutely no flaws, and are the absolute best in what they do. In other words, only req7 items with max inherent mods and max changeable mods (if any) are truly "perfect." This usage would also rule out req9 greens and crafter items as being "perfect."
Then again, in practical terms, I've seen plenty of people spamming Ascalon City with things like "WTS GODLY BOW!!! Icy Composite Bow of Fort 14-27 +13%ench +24hp req 11!!! Buy it now ONLY 5k!!!" *sigh* Personally I think it's better just to give stats, and let the other party decide whether the item is "perfect" or not.

there is no godly weapons in this game. Anyone can get a pefect stats weapon thanks to all the ingame collectors. Calling anything godly, sounds so stupid.