Now i know lots of people who hate this, and want a way for it to be stopped.
Now there are 2 ways to end this:
1. Create Requirements for the rewards. Example: in order for a player to gain a reward he/she must have hit 100 points of damage/captured 2 defence points (etc).
This would stop must AFK's as they just sit there, doing nothing, meaning they would recive no reward for it.
2. Is before the players are allowed into the game they must complete a puzzel, or some random task (a quick and fairly easy one) that a bot would not be able to do, due to the fact the task would be random.
These are the only ways i can see to fix the problem, but feel free the discuss your ideas/opinions.
How to stop AFK Faction Leeching.
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Very nice ideas... I'm getting so extremely pissed with AFK leechers... Most of the time there are two or three afk people, and then everyone leaves. It just takes the fun out of the game.
I would suggest something like : about 5 minutes in the game the match will be paused and players asked to press some button and if players do not press they will automatically be reported to AN. To stop auto-click bots players must type a random code that appears in the screen. It may be far-fetched, but its a very easy way of detecting the leechers and automatically punishing them, without setting any tasks, that would for instance force monks to be very offensive on the Kurzick side while its no part of their strategy at all.
I would suggest something like : about 5 minutes in the game the match will be paused and players asked to press some button and if players do not press they will automatically be reported to AN. To stop auto-click bots players must type a random code that appears in the screen. It may be far-fetched, but its a very easy way of detecting the leechers and automatically punishing them, without setting any tasks, that would for instance force monks to be very offensive on the Kurzick side while its no part of their strategy at all.
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Originally Posted by Sevlis Bavles
Very nice ideas... I'm getting so extremely pissed with AFK leechers... Most of the time there are two or three afk people, and then everyone leaves. It just takes the fun out of the game.
I would suggest something like : about 5 minutes in the game the match will be paused and players asked to press some button and if players do not press they will automatically be reported to AN. To stop auto-click bots players must type a random code that appears in the screen. It may be far-fetched, but its a very easy way of detecting the leechers and automatically punishing them, without setting any tasks, that would for instance force monks to be very offensive on the Kurzick side while its no part of their strategy at all. |
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Originally Posted by Raiin Maker
1. Create Requirements for the rewards. Example: in order for a player to gain a reward he/she must have hit 100 points of damage/captured 2 defence points (etc).
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Originally Posted by Raiin Maker
2. Is before the players are allowed into the game they must complete a puzzel, or some random task (a quick and fairly easy one) that a bot would not be able to do, due to the fact the task would be random.
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Not all afkers are bots, that makes the simple anti-bot mechanics ineffective.
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Originally Posted by Kaguya
Doesn't work. Some monks might not deal any damage at all during a match, and they might not be capping either. Plus, there is Aspenwood which doesn't have anything to cap. Plus, it's easy to make a bot deal 100 dmg one way or another (of course that would actually break EULA).
That is presuming they are all bots, which they aren't. Getting some random people to fill up your guild team, they might talk, say "ready" and gogo in the start, but AFK through the match [AvA] Not all afkers are bots, that makes the simple anti-bot mechanics ineffective. |
the second problem could be that if the puzzel/code isnt solved by the end of the match they get no reward, if they were AFK from the time the puzzel appeared then it is their falt for going AFK, and shouldnt gain a reward as they didnt partisipate in the whole match.
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Originally Posted by Raiin Maker
the second problem could be that if the puzzel/code isnt solved by the end of the match they get no reward, if they were AFK from the time the puzzel appeared then it is their falt for going AFK, and shouldnt gain a reward as they didnt partisipate in the whole match.
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Impossible to effectively counter, but I'd go with #2, since it's the most botproof.
Choice 1)
Again, such methods would filter out the more passive classes such as Monks and Ritual Lords even if they are fully active throughout the whole battle. People really need to take into account the fact that some classes do not need to attack at all to do their job, I have yet to see a suggestion that takes this into consideration.
Choice 2)
That would be great for stopping bots, but it does nothing to stop the assclowns who press "enter" then go AFK.
Again, such methods would filter out the more passive classes such as Monks and Ritual Lords even if they are fully active throughout the whole battle. People really need to take into account the fact that some classes do not need to attack at all to do their job, I have yet to see a suggestion that takes this into consideration.
Choice 2)
That would be great for stopping bots, but it does nothing to stop the assclowns who press "enter" then go AFK.
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Originally Posted by Vahn Roi
Choice 1)
Again, such methods would filter out the more passive classes such as Monks and Ritual Lords even if they are fully active throughout the whole battle. People really need to take into account the fact that some classes do not need to attack at all to do their job, I have yet to see a suggestion that takes this into consideration. Choice 2) That would be great for stopping bots, but it does nothing to stop the assclowns who press "enter" then go AFK. |
also what you could do is make the random 'puzzel' appear at a random point in the match, meaning you would have to be at your pc all the way through to enter the code/puzzel.
In my opinion, the best way would do, to , whenever you dont move/use a skill/ wtfever, or some other condition, a little window would appear, with which you need to enter a code of 4 numbers (undetectable, unreadable by bots) or so, and make people type it if they want to continue. However, if they wont , the players would be kicked from the server after , lets say 5 minutes.
Or, i got it.
Whenever you enter such an area, get a 4 number code to write, 2 minutes to fill. And, at the end of the match, you need to write some other code , again.
This could be actually, in my opinion the best way to solve this. Would need to come each 20-30 minutes at the computer, in my opinion would annoy each botter.
Note that it is just for areas with which are not safe, so this would not function in towns or outposts.
Puzzles at random moments would be a nuisance, something really annoying.
Or, i got it.
Whenever you enter such an area, get a 4 number code to write, 2 minutes to fill. And, at the end of the match, you need to write some other code , again.
This could be actually, in my opinion the best way to solve this. Would need to come each 20-30 minutes at the computer, in my opinion would annoy each botter.
Note that it is just for areas with which are not safe, so this would not function in towns or outposts.
Puzzles at random moments would be a nuisance, something really annoying.
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what I usualy do is the following:
From the moment we enter the mission, I ask "TO PREVENT AFK'ers, please respond with I'm ready"
then I wait a sec (of course there will be some players who can't wait to respond and begin rushing around).
If I don't get a response from a player, i'll ask the question again with the player names mentioning that I will quit if there is no response
This is usually the Flaming bit from the players.
If there is an afk'er and your team knows it they have the option of restarting or trying to finish the mission.
It's absolutely not a permanent fix or anything and this does not exclude bots, but a tool you can use to minimise the quitting later after the team discovers that someone is afk or a bot.
From the moment we enter the mission, I ask "TO PREVENT AFK'ers, please respond with I'm ready"
then I wait a sec (of course there will be some players who can't wait to respond and begin rushing around).
If I don't get a response from a player, i'll ask the question again with the player names mentioning that I will quit if there is no response
This is usually the Flaming bit from the players.
If there is an afk'er and your team knows it they have the option of restarting or trying to finish the mission.
It's absolutely not a permanent fix or anything and this does not exclude bots, but a tool you can use to minimise the quitting later after the team discovers that someone is afk or a bot.
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There is only two ways to stp the afking that I can see actually working.
One sollution is to remove the rewards from these types of game styles so that there is no reason other than to play them; so no one wanting to farm faction (a general flaw in design) can or want to go there as they gain none.
The second is to allow pre-grouping so you know who you are going with and can leave the afkers sitting in town with a finger in their nose.
I personally would prefer the second option so there is more a reason to play the missions.
One sollution is to remove the rewards from these types of game styles so that there is no reason other than to play them; so no one wanting to farm faction (a general flaw in design) can or want to go there as they gain none.
The second is to allow pre-grouping so you know who you are going with and can leave the afkers sitting in town with a finger in their nose.
I personally would prefer the second option so there is more a reason to play the missions.
I think a requirement for the reward makes the most sense. The game already has a pretty good system where it gives you XP if you help kill an enemy, or if you heal somebody who helped kill an enemy. Maybe you just need to earn a certain fairly small amount of XP to qualify for the faction reward.
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Originally Posted by Spoony
In my opinion, the best way would do, to , whenever you dont move/use a skill/ wtfever, or some other condition, a little window would appear, with which you need to enter a code of 4 numbers (undetectable, unreadable by bots) or so, and make people type it if they want to continue. However, if they wont , the players would be kicked from the server after , lets say 5 minutes.
Or, i got it. Whenever you enter such an area, get a 4 number code to write, 2 minutes to fill. And, at the end of the match, you need to write some other code , again. This could be actually, in my opinion the best way to solve this. Would need to come each 20-30 minutes at the computer, in my opinion would annoy each botter. Note that it is just for areas with which are not safe, so this would not function in towns or outposts. Puzzles at random moments would be a nuisance, something really annoying. |
How this works is if a player is AFK and with no actual significant game movement within 5 or 10 minutes, the player’s account is automatically logged from the game. NCSoft developers have created game code which has the ability to see if an actual keystroke is being used while online.
This helps eliminate leechers from going AFK while others do the actual work. (id est, a PvE party member join your group for a mission, but they are AFK during the entire mission and still get credit for completion.) Additionally, this could clear towns and outposts of people who are AFK for a significant period of time.
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Originally Posted by Kaguya
Doesn't work. Some monks might not deal any damage at all during a match, and they might not be capping either. Plus, there is Aspenwood which doesn't have anything to cap. Plus, it's easy to make a bot deal 100 dmg one way or another (of course that would actually break EULA).
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Originally Posted by Celab
/votekick *playername*
Only usuable by your side, Ie kurzicks/luxons, red/blue. |
EDITED: forgot to: /signed for the votekick idea :P
