Quote:
Originally Posted by Theus
Not if you have the warriors sent in first to take the first casts.
But man,The problem is that the only decent teleportation skill is AoD and thats an elite that you can only cap in Echovald Forest(Which is absolutely,positively,RETARDED.)Death's Charge and Dark Prison are teleports,but with 45 and 60(Srsly.Wtf?) second recharges its a very shitty teleport.At least they lowered Returns cool down..But still.Also parties with two assassins should learn how to work eachothers combos out,since you don't want two assassins using skills that are affected by knockdowns like Falling Spider.
i find it funny how you compleately ignore the best teleport when trying to build your case for AoD being the best. fact of the matter is shadow of haste owns all, even AoD.
lets face it, you don't want to be exposed to takeing dmg when you are not attacking foes - which happens when you finish off your combo and have to wait for it to recharge, or when you finish off a squishy.. AoD will last untill you dis-enchant it, often times leaveing the sin saying to himself " oh i haven't gotten hit hard yet, i can stay here for a while longer." then when you do start getting pounded, you franticly have to try and double click that little bitty square b4 you lose your last bit-o-health while you are getting slammed.
shadow of haste, will pull you out of the fight reguarldless of how much dmg you have taken, compleately eliminateing the temptation to stand in the fight longer, - furthermore, it is the only true fire and forget TP in the skill set, you don't have to break your concentration of whats going on, it'll get you out automaticly. and the recharge on shadow of haste is practicly perfect, useing it on you're way in to attack a target, means it will finish rechargeing at the same time all of your attack skills used in your combo are done rechargeing.
AoD is nice, but it still shares all the disadvnatages of return and recall, shadow of haste does not.