I'm sure a lot of the kerfuffle going around about the knights armour could have been avoided if say around a month before they 'fixed' it they gave us some warning ? A quick message on the board saying it will be fixed in the very near future, or something like that.
That would have made sense to me, seeing as (people have already said) they have done nothing about it for 14 months or so and it had become an established strategy.
Why must ANET always change the rules of the game?
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Originally Posted by Kai Nui
Why else would they give us only 2 for adding accounts together and then charging to add more?
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| Why is Cantha so much smaller with no extra space? |
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| Why are they releasing more updates now every 6 months instead of working on Sorrow's Furnace like updates? |
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| Why do 3 out of 5 gods not have their own realm? |
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| Why doesn't Gwen and Rotscale have a finished story? |
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| Why does Tyria have 25 missions while Cantha has 13, and the Canthan mission bonuses aren't different than the mission itself, so it's more like 50 Tyrian missions....? |
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| Why are there less faces and most of them are closely identical for Canthan characters? |
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| I am pretty sure it's because Guild Wars staff is no longer concerned with the players but with thier income. |
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| The bottom line is the bottom line. Too many bad experiences with MMORPGs (Maybe this isn't technically MMORPG, but frankly my dear, I don't give a shit.), and I think I've finally out grown games. |
Now, I don't want to come across as saying that GW is perfect. It isn't, not by a loooong shot. It's a nice game, though, with outstanding value for money, but in the end we'll all tire of it and move on. Hopefully there'll then be something better to move on to, although at present there doesn't seem to be.
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Originally Posted by OxoZoso
We invest all kinds of time and game-gold in creating our characters within the rules and parameters of the game... then Anet changes the rules.
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pshh, we ALL hate OxoZoso. It's old news.
Balance is good for the game, and it keeps you on your toes. As it has been stated before, it helps the game avoid uber builds. Except for my tank build, in which I survive almost anything unscathed, and do considerable damage. And it all runs on 25 energy
What's my secret? I'll never tell, I dont want it "balanced" for the sake of the game.
Balance is good for the game, and it keeps you on your toes. As it has been stated before, it helps the game avoid uber builds. Except for my tank build, in which I survive almost anything unscathed, and do considerable damage. And it all runs on 25 energy
N
I welcome metagame changes due to following reasons:
1. New skills
2. New victory conditions
3. Unique mission objectives
4. New battle grounds with unique themes
Changing existing skills or armors constantly just for the sake of shaking up
metagame is quite annoying.
The pattern I am seeing now:
Good skills > overused > nerfed
The pattern we need:
Good skills > overused > other skill buffs to entice a change in metagame
1. New skills
2. New victory conditions
3. Unique mission objectives
4. New battle grounds with unique themes
Changing existing skills or armors constantly just for the sake of shaking up
metagame is quite annoying.
The pattern I am seeing now:
Good skills > overused > nerfed
The pattern we need:
Good skills > overused > other skill buffs to entice a change in metagame
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Originally Posted by -Loki-
I take it you are talking about equipment, since you are talking about setting up a character, in particular, Warriors as your info has to tagged as a W/Mo? Yeah, the damage reduction only working against physical damage was a bit of a shock, but come on, if you didn't realise that the global nature of virtuoso and knights armour was a bug that was going to get fixed, you're an idiot.
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goodbye ..have nice day
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Originally Posted by zakaria
Did you complain or anyone else that it was bug/exploit and need to be fixed the LAST 14 MONTHS ? no ?!
goodbye ..have nice day |
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Originally Posted by Andy_M
Rather than insulting people, how about considering that we really should have some lead time before major changes are announced. So we can like, prepare/go farming for new armour ect ?
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Originally Posted by Nightwish
The pattern we need: Good skills > overused > other skill buffs to entice a change in metagame |
N
What I don't get is why the devs always nerf the crap out of anything that doesn't totally suck.
If they want to "balance the game", then they can buff all the skills/items that suck, rather than nerf the crap out of all the skills/items that do not suck.
There is no viable reason why the devs can't do it that way instead. This is why all the crazed nerfings upset the players.
If they want to "balance the game", then they can buff all the skills/items that suck, rather than nerf the crap out of all the skills/items that do not suck.
There is no viable reason why the devs can't do it that way instead. This is why all the crazed nerfings upset the players.
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Originally Posted by Navaros
What I don't get is why the devs always nerf the crap out of anything that doesn't totally suck.
If they want to "balance the game", then they can buff all the skills/items that suck, rather than nerf the crap out of all the skills/items that do not suck. There is no viable reason why the devs can't do it that way instead. This is why all the crazed nerfings upset the players. |
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Originally Posted by Andy_M
That 1 year vs 3 year thing does not hold water.
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| Are ALL the subsequent chapters going to be as lacking as Factions in that respect then ? |
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| And if they are, then why are they being sold as stand alone when Factions is quite clearly an expansion ? |
That said, I believe ANet refers to them as 'chapters' or 'episodes' or something like that - it's much like TV series have a feature-length first episode, all following episodes are 50 minutes, and all episodes are connected but stand-alone.
Me, I'm not crazy about Factions, I especially don't like the millions of fedex-quests and the fact that about half the game is so dark I have to adjust my gamma to see anything, but it's a decent enough game. Just a bit of a let-down compared to the brilliant Prophecies.
K
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Originally Posted by Witchblade
yeah, nerfing armors bring lotsa awesome content
-sorting mules -buying runes -infusing armors -... |

I mean. They haven't meddled with the armor that much. Factions messed up some, and now they fixed Knight's armor, and it was 'bout time. At best, or most commonly, all you have to do is buy new boots. And that 'bugged global' to 'local' change affected mesmer and warrior, not the other core classes.
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Originally Posted by Andy_M
Rather than insulting people, how about considering that we really should have some lead time before major changes are announced. So we can like, prepare/go farming for new armour ect ?
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If the reason Factions is smaller, and has less overall content than Prophecies is it was only developed over 1 year, instead of 3, I have to ask, didnt they learn anything from developing Prophecies? The game engine is either exactly, or almost exactly the same(shouldnt take long to develop with it), they did have to make new skins(character/human mesh already there to use), some new mobs(skins and meshes, ok, that takes some time), a plotline(again, some time), NPC dialog(shouldnt take real long, as each character only has a few thing to say), ect. Alll in all, Im of the opinion they had ALOT of problems, for whatever reason, maybe tried to do too much with it, and couldnt agree on direction(?). Hell Im getting Factions soon, just for the the extra storage, and a single character to use as a mule(something Ive never had to do before, so it feels like a "wasted" character).
Sometimes arenanet wants to make good builds better, bad builds worse, and stupid builds playable. This is why PVP in GW sucks monkey nutz.
To give a more serious answer to your question...they change the skills and mechanics every season in order to make a more flavorful and diverse environment.
To give a more serious answer to your question...they change the skills and mechanics every season in order to make a more flavorful and diverse environment.
the answer is really quite simple .. we do it to ourselves
wefind some glitch, or exploit that wasnt intended .. we take advantage of it to the limits .. spread the word till everyone is.. and, viola.. the nerf bat comes out to fix it
its the nature of it guys ... if something in the game doesnt work as intended .. it should be fixed
wefind some glitch, or exploit that wasnt intended .. we take advantage of it to the limits .. spread the word till everyone is.. and, viola.. the nerf bat comes out to fix it
its the nature of it guys ... if something in the game doesnt work as intended .. it should be fixed
m
