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Warriors On Strike
14 pages • Page 13
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Originally Posted by Hand of Ruin
Actually to be realistic, you'd be much better off with some metal to absorb that heat then taking a blast of fire to your bare skin...
There is no point in trying to be realistic about it though, since it's all nonsense anyways. |
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Originally Posted by S_Serpent
The same thing goes the otherway around to.
I'm an ele from the beginnen and got the nerf bat really early, I never complained, I adepted and in the process even got better ![]() So if I follow your logic, I don't ever wanna see a non-caster talk about caster aspects, yeah right, like that is going to happen. BTW do your really think it only affects warriors, dream on I have many casters holding shields aswell, and I'll adept, so don't even try to tell warriors are more nerfed in this latest update! UNSIGNED PERIOD! |
that right there and plus the thing beside my name that says proffession says MO/W....you really have no clue as to what you are quoting....stop being stupid and ShUT UP
ppl need to sit back, think about their charicters, read atleast the main posting before critisizing....
the above ele said "ur metal will heat up"
dude, if they give warriors no resistance to ele dmg or such, lets take it from all charicters....
alot of ppl r posting the same complaint about how its fair now and such, i disagree, warriors have no ele resistance at all! every other class has armor that can resist it, skills that can resist it.... our options r carrying a +10 armor shield vs each type of ele dmg, and a weapon with a +7 armor vs ele dmg.... that is +17 total, some armors for other classses have higher bonuses on each piece....
any my biggest complaints.... why wait a full year to totaly ruin items.... not just downsize but ruin.... skills they change, energy cost, cast time, skill reset time... but to totaly take items that were expesive, very usefull, and here for a year, and turn them into scarps..... and then, to put alittle icing on the cake, dont give us a single option to replace it with or protect us from our biggest threat...
WANT TO MAKE FIRST SKILL CAPPING GROUP GOING FOR WARRIOR SPIRIT THAT TURNS ALL DMG INTO PHYSICAL DMG... they have spirits for everything else... why not!
the above ele said "ur metal will heat up"
dude, if they give warriors no resistance to ele dmg or such, lets take it from all charicters....
alot of ppl r posting the same complaint about how its fair now and such, i disagree, warriors have no ele resistance at all! every other class has armor that can resist it, skills that can resist it.... our options r carrying a +10 armor shield vs each type of ele dmg, and a weapon with a +7 armor vs ele dmg.... that is +17 total, some armors for other classses have higher bonuses on each piece....
any my biggest complaints.... why wait a full year to totaly ruin items.... not just downsize but ruin.... skills they change, energy cost, cast time, skill reset time... but to totaly take items that were expesive, very usefull, and here for a year, and turn them into scarps..... and then, to put alittle icing on the cake, dont give us a single option to replace it with or protect us from our biggest threat...
WANT TO MAKE FIRST SKILL CAPPING GROUP GOING FOR WARRIOR SPIRIT THAT TURNS ALL DMG INTO PHYSICAL DMG... they have spirits for everything else... why not!
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Originally Posted by max gladius
ppl need to sit back, think about their charicters, read atleast the main posting before critisizing....
the above ele said "ur metal will heat up" dude, if they give warriors no resistance to ele dmg or such, lets take it from all charicters.... |
im all for removing elemtal armour from all classes because warrioirs don't have it
BUT if that was to happen then all class should have a base armour of 90 because warrioirs DO have it.
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Originally Posted by Lady Kaz
Im sorry but since when did Monks become none casters and if you read my posting it says in there that Monks will be affected also not only warriors so before you go picking up and quoting my postings READ THE WHOLE THING....When I posted this then you have no valid point."Also if you think about it, it is going to hurt the MONK's energy also. Us as monks have to heal the warriors for an extra amount of healing so they live.”
that right there and plus the thing beside my name that says proffession says MO/W....you really have no clue as to what you are quoting....stop being stupid and ShUT UP |
Vigorous Spirit: increased heal per skill or attack to 5..20.
Dwayna's Kiss: increased conditional heal to 10..35 Health.
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ok, i read every post last night, and then the 3 new pages just today. It seems that through 13 pages very little has been covered.
1) Its only like 2 dmg a hit, its not much, get over it.
------ ok multiply 2 by how many hits a well played tank takes in battle, 2 adds up, and most of it isnt physical.
2) learn to adapt, many other professions have done it.
------ adapting can be done, but when you increase how much you have to put into defending yourself, you lose damage dealing ability as well. Look at the post in the warrior section called "we dont have to tank ya know." I said how damage dealing and tanking could go together balanced, but with this new update, tanking is a bit lighter on the scale.
3)warriors can already take on physical, we need the elemantal help.
------ someone said
on page 10 how every class has ways to easily kill a warrior besides monks(who shouldnt be fighting), ritualists(who shouldnt fight in most cases), and assasins(who cant kill much of anything).
4)sheilds would help when a fireball comes at you wouldnt it?
------ someone had a post of a million spells saying how they were all physical, i agree with almost all of it besides the ice spells, maybe anet doesnt know how to tell time so we end up getting frost bite in 1/4 of a second
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1) Its only like 2 dmg a hit, its not much, get over it.
------ ok multiply 2 by how many hits a well played tank takes in battle, 2 adds up, and most of it isnt physical.
2) learn to adapt, many other professions have done it.
------ adapting can be done, but when you increase how much you have to put into defending yourself, you lose damage dealing ability as well. Look at the post in the warrior section called "we dont have to tank ya know." I said how damage dealing and tanking could go together balanced, but with this new update, tanking is a bit lighter on the scale.
3)warriors can already take on physical, we need the elemantal help.
------ someone said
on page 10 how every class has ways to easily kill a warrior besides monks(who shouldnt be fighting), ritualists(who shouldnt fight in most cases), and assasins(who cant kill much of anything).4)sheilds would help when a fireball comes at you wouldnt it?
------ someone had a post of a million spells saying how they were all physical, i agree with almost all of it besides the ice spells, maybe anet doesnt know how to tell time so we end up getting frost bite in 1/4 of a second
.On the other note, for people saying warriors are not needed. No class is really needed in any group, you can get by with anything. Rangers aren't needed, since you could just grab an ele, and vice-versa. Mesmers aren't need, since you could just grab a interrupting ranger. Nercos aren't needed, just grab a mesmer with degen. Monks aren't needed, because everyone could just be careful and bring a self heal.
It's the whole concept of "what's really needed" that's beginning to bother me. Each class has a specific role that they carry out, and if they role can be down by another class, why not just eliminate the class all together
Also, I apologize if i just generalized the roles of professions,
It's the whole concept of "what's really needed" that's beginning to bother me. Each class has a specific role that they carry out, and if they role can be down by another class, why not just eliminate the class all together
Also, I apologize if i just generalized the roles of professions,
S
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Originally Posted by max gladius
*** UPDATED AT BOTTOM ***
now, ppl r going to say, -7 dmg isnt that much, ok, u get 5 ppl (eles) hitting u with 20 dmg each... or each doing 13 dmg from reduction that isnt available now, they hit u 5 times each... 500 dmg or 325 dmg, that measly little -7 realy adds up???..... GOOD BYE TANKING! |
You can still farm more easily than most classes.
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Realistically if you were head to toe in metal armour, lighting would do sweat feck all as the metal conducts much better than skin, the bolt would hit your chest, go past your meat n veg, into your booties and then to ground.
Realistically people can't throw lightining bolts.
Realistically underware doesn't provide armour or energy.
Don't bring realism into this game, we'd all be warriors and maybe rangers.
Realistically people can't throw lightining bolts.
Realistically underware doesn't provide armour or energy.
Don't bring realism into this game, we'd all be warriors and maybe rangers.
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Originally Posted by TadaceAce
Yeah but see most of the warriors at this forum aren't newb wammos
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Maybe now all the warriors that like to run ahead and aggro all of China will die out, leaving only the good ones. Ah well, I can dream...
They changed absorption, so what? Live with it, people.


